I agree, with the sentiment. I was only responding to the question.
Whenever anything is added, I play using it as is, still playing the
way I prefer. Then make changes for myself, to try to make it a part
of my playthrough.
My suggestions don't mean the system is broken, but without...
Each one of the proposals, is based on the preferences of each of
the players. All that would be needed now is an unbiased mechanism
that can evenly distribute, the tasks. And an option to choose which
types of tasks, that playthrough wouid give.
Because choosing any single one is going to...
Remote Billboard quest/activity.
The model is already available in the game, just has to be rendered.
On get focus, show the request, just like pointing at the trader.
Each picture or note would show an individual message on the screen
to accept or ignore.
Similar to Dying light. These can be...
This is a totally personal observation on my part. Most of it is inspired by the plethora
of posts regarding vehicles, terrain, dev responses, and me custom modding the terrain
to the Nth level just to see the limits and results. That being written this is what I would
foresee as possibilities...
Yup, it's just duplicating a grass block and scaling. I don't know how much a billboard or postcard
asset effects the area load. Faatal recently broke it down for me in detail, The part that sticks in my mind
is the 4 meter height divisions, and I have been Jonesing to ask about it. But I think...
I do that often now. I play using headphones only. When I leave em on the floor, i can't hear a thing.
But it sucks when you have vultures in insta attack mode.
I would only go for that if doppler 3d sound were fine tuned. It would be trippy
especially if it happened randomly without warning...
Prior was procedural y generated world so less static models and structures on the screen
= higher Fps and more entities. Less detail, almost 1\5 the poly count per entity. Less
calculations. Less detailed ai interactivity. IE Spinners. Origin jitters. Less pois condensed
into chunks, today...
Maybe the team member's girfriend, that it was modeled after,
got on his case. Saying "So, you like the young dolls, huh"
"Good luck with that" so Tada crisis averted.
I just watched it, I think it was good. The ai back then was simple but not at the
same time. I still have my Thief discs in a CD case They should have faded and
not worked a long time ago, according to what is written, but they have only seen
the light of day maybe twice in 21 years. I just...
I thought the same thing, in regard to the depth you went with the front ends.:LOL:
Creative freedom is the same thing that hooked me, except it is in designing environments.
For me it was ray dream 3d studio and Bryce 3d. The thing that interested me in 3ds max, was
when I found out that the...
On pc it is an easy fix, so you can get multiple use from a single map. This is how I do it.
1 do a new using the same map
2 Console DM
3 go in game and open the map
4 click on the button on upper right of the map box
5 go left once to select biome view
6 Hit F3 to get 3d position data
7...
I went back retracing my history, and it started getting too long.
So I condensed it the best I can. My main interest in games was/is
the tech behind them. Meaning how the controls function, AI interactivity
to make the game flow, if more of a graphic render then how they used the
available...