Hello all,
It's that horrible modlet maker once again and I'm wondering if someone could answer what seems to be a simple question to this observer. Gamestage seems to be a function of days played and player level, however the other entitygroups (ZombiesAll, ZombiesNight, ZombiesWasteland...
I never got a clear answer on this one, can we have the option of uploading our own height maps and town locations? Maybe even some variety to the town shapes? Thanks!
That would be cool to have more variety in randomization, however I was focused more on importing a static height map with specific city and town locations (the rest could be randomly generated of course). I think there are a lot of modders that would greatly appreciate that sort of functionality.
Probably a dumb question, and I've been unsuccessful at implementing this but is there some way to implement 2 schematics unlocking a recipe?
<property name="UnlockedBy" value="Schematic1,Schematic2"/>
To this observer, the comma in the property "UnlockedBy" seems to refer to more of...
Hello,
I'm completely new to making prefabs, but I've read a number of posts and watched some videos. I'm having a weird problem that hopefully is some trivially stupid on my part. I CnP a prefab into a new one then did a number of edits and everything seems to work properly EXCEPT that every...
I'm completely at a loss on this one. If the tag that is used is "perkLivingOffTheLandCrafting" which is shown in the recipe:
<recipe name="farmPlotBlockPlayer" count="1" tags="perkLivingOffTheLandCrafting" craft_time="20">
<ingredient name="resourceWood" count="4"/>...
Hello,
Everything is working properly, however, the description names aren't showing. Can someone help me correct this? Thank you.
<configs>
<setattribute name="max_level" xpath="/progression/perks/perk[@name='perkLivingOffTheLand']">5</setattribute>
<set...
Sorry as this is likely a newbie question, but I'm running into a problem while executing the following command in terminal
chmod +x ./build-mudlet.sh && ./build-mudlet.sh
I've started over from scratch 2 times now and still end up here. If you could provide assistance it would be appreciated...
I would appreciate it if there was an xpath method to adjust player movement speed, in particular backwards. Adjusting the movement factor for a terrain type doesn't really work for this purpose. Thanks!
Good morning,
I am brand new to modding 7d2d and I'm looking for a way to remove the food poisoning from Yucca and I'm not quite sure how to do it. Under the item name="foodCropYuccaFruit" there are the following lines:
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff"...