PC V2.0 Storms Brewing Dev Diary

Hello do you know when the ray tracing will be put in the game?
Most likely never. Implementing ray tracing requires at least converting the game's renderer to HDRP, which is a lot of work in itself, and may not happen. Proper implementation of ray tracing requires even more work for any game, especially for 7 Days To Die. It would require a massive code overhaul. Especially considering that ray tracing increases the load not only on the GPU, but also on the CPU, which is already a bottleneck. No one is going to put in that much work to implement RT, even though it's a great technology.

Faatal replied that HDRP might be ported from the future TFP project, but this is not a fact, as it also requires a lot of work. As for RT, as far as I remember, he clearly said “no.”

Wait for RT in 7 Days To Die 2, which will be released sometime, maybe😁
 
Most likely never. Implementing ray tracing requires at least converting the game's renderer to HDRP, which is a lot of work in itself, and may not happen. Proper implementation of ray tracing requires even more work for any game, especially for 7 Days To Die. It would require a massive code overhaul. Especially considering that ray tracing increases the load not only on the GPU, but also on the CPU, which is already a bottleneck. No one is going to put in that much work to implement RT, even though it's a great technology.

Faatal replied that HDRP might be ported from the future TFP project, but this is not a fact, as it also requires a lot of work. As for RT, as far as I remember, he clearly said “no.”

Wait for RT in 7 Days To Die 2, which will be released sometime, maybe😁
By 2025, $600 machines that easily support ray tracing will be everywhere 😅
This would be the TFP developers' baptism of fire 😂 and maybe with a little help they can implement ray tracing 😍
 
And maybe once they've made an HDRP engine they'll have gained the experience to improve the lighting engine from 7 Days? :p
 
I'm not holding my breath on more animals, but that said I think a zombi-'gator would be absolutely terrifying.. A lot of that is probably bias because I live in a place you can encounter alligator on a crazy day- but I don't think that matters because they're still prehistoric murder machines, more dangerous than a cougar, and with the world we've been presented, I don't think they'd have any trouble adapting to AZ- especially when undead!
.. And y'know how people complain that water is too easy- but if you walked up to the river edge to fill your jar, and then a 800lb death-lizard sprung out and told your your arm looks like bacon- You would find water is perfectly balanced by of how much of it is spilling down your leg.

-I also agree that an infected stag would probably look/be siiiick - but doesn't really fit any new roles that the other spawns don't do fine.
 
I mostly don't recall. Joel and Allan deal with the design and buffs (xml, icons). I only have to worry about the bits were they need code changes.
Faatal- when you say code, is the game completely coded in XML or C#? It seems that most of the modders are just doing XML edits to mod and not really coding per say?
 
I'm not 100% sure, but I think that Joel is way too busy now to come back on the forums. I even think he's in charge of the "yet to be announced" Unreal Engine game they started working on, which is still in very early development, with a new team working on it, so that it doesn't interfere with the ongoing 7 Days to Die development. That new game as nothing to do with a 7 Days to Die 2 or anything like that.

But then again... I could be way off on all of this... Maybe it was all in a dream?
Great cuz rather finish this game or add more after its done work on another Game
 
Faatal- when you say code, is the game completely coded in XML or C#? It seems that most of the modders are just doing XML edits to mod and not really coding per say?
XML isn't coding. The game isn't "coded" in XML. It just makes things available to change via XML. The game uses Unity, which natively uses C#. Considering the Harmony DLL mods use C# as well, it's very likely that the game uses C#, though you can use plugins to allow use of other languages in Unity. But that's not very likely.
 
XML isn't coding. The game isn't "coded" in XML. It just makes things available to change via XML. The game uses Unity, which natively uses C#. Considering the Harmony DLL mods use C# as well, it's very likely that the game uses C#, though you can use plugins to allow use of other languages in Unity. But that's not very likely.

Yeh, I'd say XML is encoding data but I would point out that when you add underlying support for XML constructs that guide decisions and possibly iteration, you're basically arming XML with programming features. Then I'd say the line between the two starts to blur.
 
What a surprise, I love the effects of irradiated mushrooms, they are fantastic for a stormy night ;-)
I sort of joked that it brings radiation resistance against spitting zed and birds, when they got in the game, told my bigger brother to eat one during horde night, (mind that we set them on random and were not prepared at all on a rooftop of a gas station poi). It is fun, love it :)
 
@faatal I (as most people I'm sure) thank you for your constant visits on the forums. I always know that what you post is your views and guesses on things and not necessarily what is actually going to happen later on. I know for example that you don't control when an update is going to be released and what will be on it.
But, and very importantly, your messages gives me hope about what's coming and gets me excited about the new things we will eventually get to experience ourselves in the future. So, many thanks for caring about the loyal followers on these forums.

Thank you for everything that you do.

From a very happy 7 Days to Die player who still very much loves the game, for over 11 years now.
I appreciate that.
 
Hello do you know when the ray tracing will be put in the game?
We don't know, but I do know it won't be soon. That requires moving to HDRP for rendering, which means redoing all the shaders, postprocessing, video options and parts of the rendering code. Some of that work has been done in a branch of the 7 days code for another project, but so far performance is quite a bit worse.
Post automatically merged:

Faatal- when you say code, is the game completely coded in XML or C#? It seems that most of the modders are just doing XML edits to mod and not really coding per say?
Unity games are c#, so we have a ton of c# code. We do use a lot of xml but it contains data. XML modding is much easier than code modding.
 
Most likely never. Implementing ray tracing requires at least converting the game's renderer to HDRP, which is a lot of work in itself, and may not happen. Proper implementation of ray tracing requires even more work for any game, especially for 7 Days To Die. It would require a massive code overhaul. Especially considering that ray tracing increases the load not only on the GPU, but also on the CPU, which is already a bottleneck. No one is going to put in that much work to implement RT, even though it's a great technology.

Faatal replied that HDRP might be ported from the future TFP project, but this is not a fact, as it also requires a lot of work. As for RT, as far as I remember, he clearly said “no.”

Wait for RT in 7 Days To Die 2, which will be released sometime, maybe😁

Global illumination would be nice to have, even without full-blown RT support (shadows, reflections, etc). I use the screen space GI feature in the Torch mod, which is okay...but SSGI is always going to be inferior to RTGI.
 
@faatal With this being only your guesstimate of course; do you think a 2.5 EXP release is possible by the Thanksgiving holiday (November 27)?
Or should I just be expecting it for sometime in December?

Of course, I could expect it by December and if we get it in November, I'll be a happy camper (forget I said that!). 😁
 
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