PC V2.0 Storms Brewing Dev Diary

Well sick of it or not...AI is just going to become more and more prevalent in games, advertising, media and "news", in the next 5-10 years you will not know its its AI or not. Hell you can use AI now to write basic mods for games including this one that function...

I use AI to generate voices to read my short stories I publish online. I can't afford to hire quality voice work and having the AI read the story in 2-3 sentence sections keeps it from sounding weird or making obvious mistakes! I get different decent voices, male and female that match my stories and it works out. Have been messing with including AI voice lines in my solo Unity Project for random townspeople chats and responses...

Now if I could, I would hire Jeffrey Combs, Patrick Stewart and Morgan Freeman to read and narrate all my stories and game lol.
 
Also I hope we get too see the new plauge spitter and frostclaw models too I'm sick of Mr yeti
Whole heartedly agree...that's the kind of stuff I am waiting for before playing again. It would be nice just to be told basic things like: These are the features we are working on for 2.5, we hope to get these models in the game with 3.0 (for example). and then actually make it happen or tells us it needs to be pushed back...basic communication...across the mediums that they post on. It's ridiculous that asking for THAT turns into a knife fight on this forum.
 
Also I hope we get too see the new plauge spitter and frostclaw models too I'm sick of Mr yeti
I also cannot wait to see the new models but, I kind of like the ones we have right now. Sure, they don't fit the game, but that Frostclaw sure is creepy when you first encounter it.
The Plague Spitter and the Frostclaw are amazing designs, but put in the wrong game.
 
I don't have any problems with them having fun doing a quick AI video clip like that. It lets them do something funny without spending more than a couple of minutes doing it compared to spending time making it themselves, which would be a waste of time. Now, I do agree that using AI to write things for you, such as for posting on the forum or to generate text in a game is not good. But for something that's clearly intended to just be for fun, I have no problems with it. There are valid uses of AI and invalid uses of AI. Being upset about all uses of AI isn't going to get you very far because it isn't going away.

I use AI to generate captions for my tutorial videos. I'll go through and fix errors and that text is made from what I said in the videos, so it's not generating unique content, but it does save me a lot of time typing it all out. No reason that is a problem. I also make a lot of AI images and have made a few AI video clips as well. Those I do for fun. Again, nothing wrong with that. I've even made a few poems and short story scenes for fun with it. Again, not a problem. It's just for fun.
 
I disagree with this. Personally, I’m looking forward to when games use generative AI for NPC dialogue and we can say goodbye to dialogue trees and reading the same scripted lines 100 times during a game. I know some players will boycott such games but I’m excited for them.
Now that I would mess with
 
I disagree with this. Personally, I’m looking forward to when games use generative AI for NPC dialogue and we can say goodbye to dialogue trees and reading the same scripted lines 100 times during a game. I know some players will boycott such games but I’m excited for them.

I'm looking forward to this in an entirely different way. Given how limited our understanding of how generative AI actually does what it does, the part of me that loves watching huge trains crash in slow motion is looking forward to the brand new class of gaming bugs this will introduce.

Game designers might want to think twice about having LLM interaction with characters that later have a scripted death in the game, though. The fallout from that is going to be ■■■■ing WILD. If game devs thought the hate they get from gamers about the content of their games is bad now, they are in for a super nasty surprise.
 
I'm looking forward to this in an entirely different way. Given how limited our understanding of how generative AI actually does what it does, the part of me that loves watching huge trains crash in slow motion is looking forward to the brand new class of gaming bugs this will introduce.

Game designers might want to think twice about having LLM interaction with characters that later have a scripted death in the game, though. The fallout from that is going to be ■■■■ing WILD. If game devs thought the hate they get from gamers about the content of their games is bad now, they are in for a super nasty surprise.
The only thing that would suck is the voice actor not getting the work they deserve.
 
I disagree with this. Personally, I’m looking forward to when games use generative AI for NPC dialogue and we can say goodbye to dialogue trees and reading the same scripted lines 100 times during a game. I know some players will boycott such games but I’m excited for them.
About the only way that would be okay to me is for random characters you don't really interact with. For main NPCs, you normally want a cohesive story that works well, and that means a story that doesn't get random stuff thrown into it. AI can do a lot, but keeping a story on the rails isn't really one of them, especially if you want it to do what a dialog tree does and change things based on player actions. Anyhow, I'm sure we'll see how it works before long. EA has said they plan to release AI generated games in the near future.

To be clear, I support advancing AI and seeing what it can do in games and other things. But story writing in games isn't likely to be a strong point for quite a long time. At least not without human verification and editing.

I'm looking forward to this in an entirely different way. Given how limited our understanding of how generative AI actually does what it does, the part of me that loves watching huge trains crash in slow motion is looking forward to the brand new class of gaming bugs this will introduce.

Game designers might want to think twice about having LLM interaction with characters that later have a scripted death in the game, though. The fallout from that is going to be ■■■■ing WILD. If game devs thought the hate they get from gamers about the content of their games is bad now, they are in for a super nasty surprise.
You wouldn't use an LLM for a game. At least not unless you're making a game that is intended to be some life sim in the real world or something similar. You'd set the AI to be based solely on the game's information so that it sticks to the genre and the world. That would include having the AI know that a character is intended to die.
 
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I disagree with this. Personally, I’m looking forward to when games use generative AI for NPC dialogue and we can say goodbye to dialogue trees and reading the same scripted lines 100 times during a game. I know some players will boycott such games but I’m excited for them.

Right now that would be expensive if done via the cloud and slow if done via a local LLM. But at some point in the undetermined future we can see how a game AI will react to players talking to them in gibberish.

ChatGPT...

Imaging you are the culminating villain in a computer game. You're "The Duke" and you've been the ruler of the wasteland. One day, a plucky guy comes before you. You vaguely recognize him as an upstart that you banished to the desert to die. They've apparently recovered and developed survival skills. You say, "What brings you here, son?"

The upstart replies, "Wembly noggin flaza cardnop razzles."

The Duke leans back on his throne of rusted steel and sun-bleached bones, his scarred face twisting into a half-grin.

“Well I’ll be ■■■■ed… you learned the tongue of the dust. Took me three years before I could string that much together without coughing sand. So tell me, boy—did you come to parley… or to finish what I started?”
 
Right now that would be expensive if done via the cloud and slow if done via a local LLM. But at some point in the undetermined future we can see how a game AI will react to players talking to them in gibberish.

ChatGPT...

Imaging you are the culminating villain in a computer game. You're "The Duke" and you've been the ruler of the wasteland. One day, a plucky guy comes before you. You vaguely recognize him as an upstart that you banished to the desert to die. They've apparently recovered and developed survival skills. You say, "What brings you here, son?"

The upstart replies, "Wembly noggin flaza cardnop razzles."

The Duke leans back on his throne of rusted steel and sun-bleached bones, his scarred face twisting into a half-grin.

“Well I’ll be ■■■■ed… you learned the tongue of the dust. Took me three years before I could string that much together without coughing sand. So tell me, boy—did you come to parley… or to finish what I started?”
I don't want a chat GPT rekt I feel things would go 9 to 69 really fast
 
A great example of AI in a game would be Erenshor...It is like you are playing an MMORPG but...YOU are the only real human player...people OOC chat, auction, run around killing, you can group up...but still...YOU are the only living human playing the game. It is funny, you can end up having "friends" that like to group with you, have random "people" get ■■■■ed off at you and hate you...it is kind of awesome.

I see THAT being the future of a lot of the older MMORPG's to continue running for people...populate them with AI bots like Erenshor...

Now getting a weird turn on the AI and having Rekt start getting friendly and flirty with you...<shudder>
 
A great example of AI in a game would be Erenshor...It is like you are playing an MMORPG but...YOU are the only real human player...people OOC chat, auction, run around killing, you can group up...but still...YOU are the only living human playing the game. It is funny, you can end up having "friends" that like to group with you, have random "people" get ■■■■ed off at you and hate you...it is kind of awesome.

I see THAT being the future of a lot of the older MMORPG's to continue running for people...populate them with AI bots like Erenshor...

Now getting a weird turn on the AI and having Rekt start getting friendly and flirty with you...<shudder>

What's hilarious about Erenshor is that the AI was designed to sometimes mimic the weird and bizarre stuff that humans say and do in mmorpgs. Just imagine seeing an AI running in place against a wall for several seconds and then saying "omg lag" in chat, or complaining about loot drops. It's definitely in a league of its own (for now).
 
A great example of AI in a game would be Erenshor...It is like you are playing an MMORPG but...YOU are the only real human player...people OOC chat, auction, run around killing, you can group up...but still...YOU are the only living human playing the game. It is funny, you can end up having "friends" that like to group with you, have random "people" get ■■■■ed off at you and hate you...it is kind of awesome.

I see THAT being the future of a lot of the older MMORPG's to continue running for people...populate them with AI bots like Erenshor...

Now getting a weird turn on the AI and having Rekt start getting friendly and flirty with you...<shudder>
I've tried it and wasn't impressed at all with it. It was just very boring and the AI in it wasn't even remotely close to real players. I prefer regular NPCs over what was in Erenshor. That isn't to say something like that couldn't be good. I just think the devs for that game bit off more than they can handle and it just isn't working well in my opinion.
 
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