PC V2.0 Storms Brewing Dev Diary

So items themselves do not have a smell, you do when you eat it? Or am I reading both posts wrong.
Two types. Both defined in xml. Raw meat has "Smell" emitted when you carry 5 or more with increased range the more you carry. Eating raw meat or other food like a sham sandwich has "SmellUse" that emits out to a distance over time and then shrinks back down. Picking up Raw meat does have a 20s grace period before the smell starts.

Also, AI in range does not instantly detect smell, but has a random chance every few seconds to catch a whiff.
 
@faatal
Can that same smell, be added to the player? Sort of a natural buildup over time, and
compounded the more players in the group. Creating an elevating and constant threat.
The way to temporarily reduce it is to submerge in a body of water, which also has a
secondary threat of zombies in the water.
 
@faatal will dysentery put the Z's on high alert?
Probably should since we are literally 💩 ourselves
Maybe. Does not do that currently.
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@faatal
Can that same smell, be added to the player? Sort of a natural buildup over time, and
compounded the more players in the group. Creating an elevating and constant threat.
The way to temporarily reduce it is to submerge in a body of water, which also has a
secondary threat of zombies in the water.
We are not wanting smell to be super complicated, so not planning on player hygiene, but it could happen.
 
Maybe. Does not do that currently.
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We are not wanting smell to be super complicated, so not planning on player hygiene, but it could happen.
I would think, the more you smell from not washing yourself, the more you smell like death, so the zombies would not detect you anymore. Do the walk and you're invisible! 😁
 
Isn't there a perk now that does something like that? Or maybe it's armor? I might be wrong, but I thought I saw something that delayed getting infected again for a certain amount of time. Now, I personally have no problem with having things, even perks, that are situational or that are just one option to do something. It doesn't bother me if I might not want to get a specific perk because I can get the same benefit in another way, while having it there for those who prefer getting the benefit from the perk rather than some other way. But I think I am in the minority with that opinion.
We now have both a stamina perk and armor. The perk prevents reinfection for an hour after being cured. The Priest's armor set provides protection against infection, with full immunity at quality level 6.
I always use honey instead of the others unless I'm over 5% infected because I feel like it's a waste to use the others if I'm under 5% infected even if I have them available. Strange, maybe, but that's me.
It's a matter of taste and habit. I usually have a lot of blueberries and yuca, which I use in smoothies, so I have plenty of resources for herbal antibiotics.
 
Heads up, looks like some new twitch drops coming "soon" :p

Tool store themed hats and outfits (like CrackABookOutfit etc.) silently sneaked into the 2.4 update:

Added Data/Addressables/Standalone/automatic_assets_twitchdrops/crackabookstoregearhat.bundle (1.60 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/crackabookstoregearoutfit.bundle (1.13 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/generalstoregearhat.bundle (54.60 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/generalstoregearoutfit.bundle (6.27 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/mopowerstoregearhat.bundle (1.62 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/mopowerstoregearoutfit.bundle (1.09 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/passngasstoregearhat.bundle (1.58 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/passngasstoregearoutfit.bundle (1.12 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/popnpillsstoregearhat.bundle (1.61 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/popnpillsstoregearoutfit.bundle (1.14 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/savagecountrystoregearhat.bundle (1.61 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/savagecountrystoregearoutfit.bundle (1.11 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/shamwaystoregearhat.bundle (1.62 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/shamwaystoregearoutfit.bundle (1.13 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/shotgunmessiahstoregearhat.bundle (1.51 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/shotgunmessiahstoregearoutfit.bundle (1.10 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/workingstiffsstoregearhat.bundle (1.64 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/workingstiffsstoregearoutfit.bundle (1.13 MiB)

Added Data/ItemIcons/armorCrackABookHelmet.png (28.49 KiB)
Added Data/ItemIcons/armorCrackABookOutfit.png (34.85 KiB)
Added Data/ItemIcons/armorMoPowerHelmet.png (26.46 KiB)
Added Data/ItemIcons/armorMoPowerOutfit.png (38.14 KiB)
Added Data/ItemIcons/armorPassNGasHelmet.png (28.16 KiB)
Added Data/ItemIcons/armorPassNGasOutfit.png (34.42 KiB)
Added Data/ItemIcons/armorPopNPillsHelmet.png (28.45 KiB)
Added Data/ItemIcons/armorPopNPillsOutfit.png (34.14 KiB)
Added Data/ItemIcons/armorSavageCountryHelmet.png (26.25 KiB)
Added Data/ItemIcons/armorSavageCountryOutfit.png (32.55 KiB)
Added Data/ItemIcons/armorShamwayHelmet.png (26.80 KiB)
Added Data/ItemIcons/armorShamwayOutfit.png (35.03 KiB)
Added Data/ItemIcons/armorShotgunMessiahHelmet.png (24.38 KiB)
Added Data/ItemIcons/armorShotgunMessiahOutfit.png (33.23 KiB)
Added Data/ItemIcons/armorWorkingStiffsHelmet.png (28.88 KiB)
Added Data/ItemIcons/armorWorkingStiffsOutfit.png (36.90 KiB)
source steamdb.info/depot/251576/history/?changeid=M:2505377418538305021
 
25 days without food or water?
How many deaths refilled your food and water?

I will be making it so that when you are dehydrated or starving that it kills you MUCH quicker.
I play permadeath, Insane, Nightmare, feral sense, 500% storm frequency. AND I streamed the whole thing. (Unfortunately I streamed it over 2 months ago so the VODs are gone)
Just food, you can't live long without water, water debuffs are perfect as they are, food on the other hand is a joke of nothing burgerness.

One simple solution to stage 3 hunger would be to add a gradual max health reduction, lets say every 10 seconds lowers max health by 1, all the way until you reach 0. But to slowly regain your max health, you have to be over 25% food and it takes 30 seconds to regain 1 max health.

Another way to make stage 3 hunger more punishing could be to give a 10% movement speed penalty, and make the player take 10% more damage just like fatigue.

I think these 3 additions would make stage 3 hunger more punishing but allow the player time to find food before dying.

Whereas with stage 3 dehydration, you're as good as dead since you don't have any stamina, so you can't run or melee.
 
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It might be delayed but Bandits will definitely come despite popular belief...

We have designs cooking and I also have bandit POI designs already pre planned....😎
Aren't there already a couple of bandit POIs in 2.0? Like Rejekts and one other one that appears in larger cities in the commercial districts.
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Heads up, looks like some new twitch drops coming "soon" :p

Tool store themed hats and outfits (like CrackABookOutfit etc.) silently sneaked into the 2.4 update:

Added Data/Addressables/Standalone/automatic_assets_twitchdrops/crackabookstoregearhat.bundle (1.60 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/crackabookstoregearoutfit.bundle (1.13 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/generalstoregearhat.bundle (54.60 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/generalstoregearoutfit.bundle (6.27 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/mopowerstoregearhat.bundle (1.62 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/mopowerstoregearoutfit.bundle (1.09 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/passngasstoregearhat.bundle (1.58 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/passngasstoregearoutfit.bundle (1.12 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/popnpillsstoregearhat.bundle (1.61 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/popnpillsstoregearoutfit.bundle (1.14 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/savagecountrystoregearhat.bundle (1.61 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/savagecountrystoregearoutfit.bundle (1.11 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/shamwaystoregearhat.bundle (1.62 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/shamwaystoregearoutfit.bundle (1.13 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/shotgunmessiahstoregearhat.bundle (1.51 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/shotgunmessiahstoregearoutfit.bundle (1.10 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/workingstiffsstoregearhat.bundle (1.64 MiB)
Added Data/Addressables/Standalone/automatic_assets_twitchdrops/workingstiffsstoregearoutfit.bundle (1.13 MiB)

Added Data/ItemIcons/armorCrackABookHelmet.png (28.49 KiB)
Added Data/ItemIcons/armorCrackABookOutfit.png (34.85 KiB)
Added Data/ItemIcons/armorMoPowerHelmet.png (26.46 KiB)
Added Data/ItemIcons/armorMoPowerOutfit.png (38.14 KiB)
Added Data/ItemIcons/armorPassNGasHelmet.png (28.16 KiB)
Added Data/ItemIcons/armorPassNGasOutfit.png (34.42 KiB)
Added Data/ItemIcons/armorPopNPillsHelmet.png (28.45 KiB)
Added Data/ItemIcons/armorPopNPillsOutfit.png (34.14 KiB)
Added Data/ItemIcons/armorSavageCountryHelmet.png (26.25 KiB)
Added Data/ItemIcons/armorSavageCountryOutfit.png (32.55 KiB)
Added Data/ItemIcons/armorShamwayHelmet.png (26.80 KiB)
Added Data/ItemIcons/armorShamwayOutfit.png (35.03 KiB)
Added Data/ItemIcons/armorShotgunMessiahHelmet.png (24.38 KiB)
Added Data/ItemIcons/armorShotgunMessiahOutfit.png (33.23 KiB)
Added Data/ItemIcons/armorWorkingStiffsHelmet.png (28.88 KiB)
Added Data/ItemIcons/armorWorkingStiffsOutfit.png (36.90 KiB)
source steamdb.info/depot/251576/history/?changeid=M:2505377418538305021
Really curious about these. I'm guessing more cosmetic outfit items, since I think one of the devs has said no other armor sets were planned (I could be wrong).
 
Stage 1 dehydration is at least 3 times more punishing than stage 3 starvation. It takes a long time to die from starvation, and stamina isn't even at issue if you have good stamina management, but stage 1 dehydration even with the skills to manage stamina, not even I can last very long.

I first tried to check your assertion with XML, but didn*t find or grok the relevant lines. So I started the game and tried to find out in the character screen how dehydration and hunger influenced health, stamina and regen.

Sadly the stamina regen line in the character info display never changed from 10 stamina/s no matter how hungry or dehydrated I was, even though it should have. Seems to be a bug and it also isn't on the know issues list.

Anyway, max stamina was actually decreased more by hunger than thirst, but only thirst did (subjectively) decrease stamina regen. I assume that is why you think thirst is the only debuff that matters?
 
I first tried to check your assertion with XML, but didn*t find or grok the relevant lines. So I started the game and tried to find out in the character screen how dehydration and hunger influenced health, stamina and regen.

Sadly the stamina regen line in the character info display never changed from 10 stamina/s no matter how hungry or dehydrated I was, even though it should have. Seems to be a bug and it also isn't on the know issues list.

Anyway, max stamina was actually decreased more by hunger than thirst, but only thirst did (subjectively) decrease stamina regen. I assume that is why you think thirst is the only debuff that matters?
Stage 3 starvation lowers stamina regen by 10% and you lose 1 health every 40 seconds. On top of the reduced max stamina.
Being below 50 hydration (not 50%, but IMO should be 50%) lowers stamina regen by 50%.
 
Human beings are notoriously bad at predicting the future. There are some interesting books written on the subject.

They can't tell you what they don't know. They could make an educated guess, but given your posting history they'd be wise not to
Lots of people make accurate estimates of their abilities, and IF they cannot meet them...they explain why...at least to some degree.
I don't waste a lot of time demanding the changes to the game THAT ONLY MATTER TO ME...I keep hounding them for communication about what is taking soo long? better communication...like the snippets of post explaining their actions over the years, FROM OTHER SITES, we have seen here in the last week or so, should be regular here. But...you...like many others, don't seem to be able to grasp that.

I don't really think that should fall on the devs who are making the game...the brothers need to take the heat. imo
 
Isn't there a perk now that does something like that? Or maybe it's armor? I might be wrong, but I thought I saw something that delayed getting infected again for a certain amount of time. ...

So I'd have to wonder if it's worth adding another option to get temporary immunity to infection?

There are, plus the green pill gives 10 minutes of immunity if taken prophylactically, IIRC.

I'm spit-balling with those kinds of quick suggestions/idea. My larger point is I feel honey vs herbal vs antibiotics could use some more distinction, else I worry an Apiary making honey even more available might mean nobody bothers with the others, which I believe I already observed recently even without the Apiary.
 
There are, plus the green pill gives 10 minutes of immunity if taken prophylactically, IIRC.

I'm spit-balling with those kinds of quick suggestions/idea. My larger point is I feel honey vs herbal vs antibiotics could use some more distinction, else I worry an Apiary making honey even more available might mean nobody bothers with the others, which I believe I already observed recently even without the Apiary.

My most recent playthrough had me thinking a lot about this. Infection isn't really much of a threat even in the early game.

I've been thinking about modding honey, herbal and antibiotics to treat a much lower percentage of infection -- maybe half of what they provide in vanilla. Also, there used to be a mod that added numerous debilitating effects to infection that got worse in stages. It made infection a real threat and motivated the player to take it seriously.

Infection in vanilla is just such a milquetoast mechanic when it should be the most serious condition in the game.
 
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