PC V2.3 Experimental

Found out that people can still buy the legacy version of the game on disc, so ALL of the ones that want empty jars again can do one of two things, either download a mod for empty jars or go on ebay and buy the legacy version. Then you jar lovers can have all the freaking jars you want and can quit spamming forums about empty jars.
 
i actually thought the cloaking nature of the plague spitters was really unique and cool. but all of these changes sound great to me.

I agree. It felt right for the model, and was as you say, unique and really cool!
I know we wanted less of the special new creatures, but I'd vote to bring back Invisohotep!
(...so long as we also get jars, LBD, and cement that needs to dry AND have forms built again!)

Mmmmm...the immersion was so deep, it was like being there.
Post automatically merged:

There is no glass jar. it just represents a serving of of water. Just like there is no gas container, no bowls for stew, etc.


1755281133535.png
 
Love the changes. It's obvious that you all are taking what you said on the Town Hall seriously.

And guys, remember to be patient with TFP. They are not going to be able to release one, huge update with everything they mentioned in their stream. It's going to take time and this is a good start.
 
Last edited:
But I really want sharpened stones and sharpened sticks to go into my glass jars...while walking around my square blocky Alpha 7 game world!!!

No...actually what I want is...for my saves to carry over to every different pc I log my steam account into...now I am stuck here for 2 weeks at my girlfriend's house and unable to continue my new 2.2 test game that I am on day 52! sigh...come on already, that should be a standard working feature by this point in time!
Shouldn't you be more interested in spending time with your girlfriend than playing your game? 😁
 
This is something I should probably do myself (fire up a playthrough of A16), and see if I agree that it was as good as so many claim.

This sounds like what the devs had talked about, during the live stream, for a future "sandbox" version of the game. When that might be their focus though, that's anybody's guess (could be a year or two, or more).
I'm about 30 days into an A16 run and it's not that great. It might be better with friends but solo is kinda boring. I can't play for nearly as long per session as I can with the current version.

But I will wait till I reach 50 days before I can give a more complete opinion.

So far, what I do like about it over the current version are certain aspects about the lighting and textures.

The desert feels like you're in a desert, with the reddish tint.

Grass in the pine forest has varying degrees of shading. In some areas the grass is more bright green and in others it's less colorful.

The burnt forest feels right. There's something I can't really put my finger on that piques my imagination. It kinda tells a story, for lack of a better phrase, just with how it looks.

The game's thick fog is perfect. You can't see anything past 15 or so meters in front of you. And since you're always in the middle of a clear patch, when you go indoors, inside isn't all foggy.

The lighting at night is perfect. Indoor dark lighting is perfect, night or day.

Zombies are weak but very unforgiving when they hit you. This is something you can't replicate in the current game with difficulty settings. Zombies feel more like what you expect from a zombie movie.

A lot of the textures are low quality, which isn't good, but they have a more realistic dingy look, which is great.

I like the assembly feature for weapons and vehicles.

As for overall mechanics and the skill systems...I am progressing much slower (which I greatly prefer), possibly because I don't know how to game the systems, and possibly because these systems can't be gamed as easily as the current ones. I go out of my way to not really learn how to "properly" play the game in its current state because I am aware how quickly you can progress.

So as of now I can say I greatly prefer the aesthetics and feel of A16, but I prefer the overall gameplay of the current version. A16 feels too aimless. At the very least, quests in the current version keeps my interest up.
 
Now imagine that something that was meh got changed and you liked the change, I mean, REALLY liked the change and you really hoped that TFP would keep moving forward to the next group of updates and content additions but then someone said, "Change it back, I don't enjoy it."

That wouldn't feel great, right?

Now, down the road, imagine that several things (one good, and a few bad) were each changed a bit and you had mixed opinions about these changes. Some were REALLY awesome, and others were TERRIBLE. TFP doesn't comment on any of this, but you still feel betrayed. Imagine that you're wearing a great big hoop skirt and heels and are trying to run from a pack of zombies in the desert, but you keep snagging your dress on the cacti...slowing you down and ruining the dress.

That wouldn't feel great either, right?
 
Now, down the road, imagine that several things (one good, and a few bad) were each changed a bit and you had mixed opinions about these changes. Some were REALLY awesome, and others were TERRIBLE. TFP doesn't comment on any of this, but you still feel betrayed. Imagine that you're wearing a great big hoop skirt and heels and are trying to run from a pack of zombies in the desert, but you keep snagging your dress on the cacti...slowing you down and ruining the dress.

That wouldn't feel great either, right?
Exactly. No matter what happens someone will be happy and someone will be unhappy and someone will be wearing hoop skirts. TFP needs to make adjustments and then move on and stick to their vision. They don’t need to redo existing features again. If they do, there is sure to be someone else wearing a cultist robe who will interrupt their incantation to point and criticize them for doing THAT again.
 
I completely agree it’s not just about the jar system being easy like The Fun Pimps claimed. It’s infuriating that they’re blaming players for their delays on features like bandits when they’re the ones who pushed these unwanted changes! They made these frustrating updates, and when players finally got a chance to speak up in the forums, we clearly said we didn’t like them. Their response? They’re moving forward anyway, then wondering why so many of us are p***ed off. It’s like they’re ignoring what makes 7 Days to Die special: the freedom to play how we want. Forcing the Dew Collector on us instead of keeping jars feels like a slap in the face. I loved going to a lake to fill jars it was a chill moment in the chaos, and I want that back! They need to stop replacing systems and start giving us options to play our way. YES, I WANT MY JARS BACK!

Rick was not talking about or blaming anything in the past on past work. He was specifically talking about the future. If we make a lot more changes to 2.0, then it could delay 3.0 (bandits). Obviously, if some devs, like me, spent 3 more months on 2.0, then those devs would not be working on 3.0 for that amount of time.

I still plan on switching my dev time to bandits about when I was expecting to as I already anticipated us needing a few months after a x.0 release to bug fix and make improvements like normal. Worse case I see an extra 4 or 6 weeks of 2.x work before some devs switch to 3.0.
 
While this is good I wish there would be way more optimizations, the fact that around 60 zombies will lower my FPS from around 170 down to 40 is pretty bad. It would help if their logic would run in parallel (to some degree) but I imagine that it's pretty difficult with the spaghetti code, it's not exactly a secret to how the code looks like given anyone can fire up dnSpy or ILSpy and have a look and I studied more of the code then I would like to admit.
 
Been like that for a long while now. Consoles can't have experimental builds - stable only.
Just want to add to that, this have nothing about with the Pimps as being developers of that one product called game, particularly 7 days to die.

It is about console regulations and terms of software distribution that everyone should follow.

So, everyone who plays on consoles, have fun guys, us on the PCs do the dirty job to start a new game, report problems in experimental, so not only us, but also you get the better version called stable version in the future.

It is fun, but the better one is in stable versions that you guys get ;)
 
While this is good I wish there would be way more optimizations, the fact that around 60 zombies will lower my FPS from around 170 down to 40 is pretty bad. It would help if their logic would run in parallel (to some degree) but I imagine that it's pretty difficult with the spaghetti code, it's not exactly a secret to how the code looks like given anyone can fire up dnSpy or ILSpy and have a look and I studied more of the code then I would like to admit.
You can always try to submit a PR mate. 😇
 
Okay, so let's think about jars for a minute.

One reason given to want them is reason or immersion. If you were living in a world where zombies are walking through water and corpses are everywhere, the last thing you want to be doing is drinking water from a lake or river, regardless what you do to decontaminate it. Sure, if you have no choice, you can do it. But you are very likely to face some kind of side effects, including potential death. It would be fast safer to use a rain collector or dew collector. There are still risks there if there are any contaminants in the air, but it would tend to be a safer choice.

So from a realism perspective, a few collector trumps gathering water from a lake or river for drinking. That being said, there is no reason you couldn't use contaminated water for making glue. So gathering water from a lake or river trumps a few collector when making glue.

Now, I will agree that most people have no survival experience and many have no common sense. And most probably wouldn't know how to make a dew collector or even know what one was. So in reality, many would drink from a lake or river of there wasn't running water in houses or wherever and no jugs or bottles of water in stores or anywhere. And most would probably die because of it. So I suppose you can call it realistic to be and to do that... if they add an 80% chance to die. 😀

Next, let's look at jars. From a realism or immersive view, it isn't at all realistic or immersive to carry around a bunch of glass jars. If you were going to gather water from a lake or river, you would use something larger... 1 gallon plastic bottles, buckets, etc. You would then carry that back to do whatever you want with it. If you were to use it for drinking water, you would decontaminate it and then put it into smaller bottles or jars or canteens and only carry a few of those around with you. So no going to a lake or river with dozens of empty jars. So from a realistic or immersive view, you wouldn't take jars there to get water. However, you would be able to bring back water in large containers that wouldn't stack.


As far as it not being immersive or realistic for them to disappear, abstraction is part of games. It isn't hard to imagine the jar is just put away into an inventory you can't see or directly interact with and then pulled out as needed (e.g. to use with a dew collector). Abstraction doesn't break immersion or reality.

I wonder how many people who want jars would be happy just being able to transport water from a water source to use of that was done without jars, such as by using a bucket? How many actually care about immersion and realism versus just wanting a way to fill hundreds of jars with water in seconds? I know some say it isn't about the jars, but if you look at all the posts yelling for jars to be brought back, it seems that most who want them want the jars more than just wanting to have immersion of being able to get water from a water source.

I wouldn't mind having the ability to get water from a lake or river using a bucket. I would not want to see about jars brought back. Those can remain abstracted. They just water space and don't really add anything to the game, imo.
 
Okay, so let's think about jars for a minute.

One reason given to want them is reason or immersion. If you were living in a world where zombies are walking through water and corpses are everywhere, the last thing you want to be doing is drinking water from a lake or river, regardless what you do to decontaminate it. Sure, if you have no choice, you can do it. But you are very likely to face some kind of side effects, including potential death. It would be fast safer to use a rain collector or dew collector. There are still risks there if there are any contaminants in the air, but it would tend to be a safer choice.

So from a realism perspective, a few collector trumps gathering water from a lake or river for drinking. That being said, there is no reason you couldn't use contaminated water for making glue. So gathering water from a lake or river trumps a few collector when making glue.

Now, I will agree that most people have no survival experience and many have no common sense. And most probably wouldn't know how to make a dew collector or even know what one was. So in reality, many would drink from a lake or river of there wasn't running water in houses or wherever and no jugs or bottles of water in stores or anywhere. And most would probably die because of it. So I suppose you can call it realistic to be and to do that... if they add an 80% chance to die. 😀

Next, let's look at jars. From a realism or immersive view, it isn't at all realistic or immersive to carry around a bunch of glass jars. If you were going to gather water from a lake or river, you would use something larger... 1 gallon plastic bottles, buckets, etc. You would then carry that back to do whatever you want with it. If you were to use it for drinking water, you would decontaminate it and then put it into smaller bottles or jars or canteens and only carry a few of those around with you. So no going to a lake or river with dozens of empty jars. So from a realistic or immersive view, you wouldn't take jars there to get water. However, you would be able to bring back water in large containers that wouldn't stack.


As far as it not being immersive or realistic for them to disappear, abstraction is part of games. It isn't hard to imagine the jar is just put away into an inventory you can't see or directly interact with and then pulled out as needed (e.g. to use with a dew collector). Abstraction doesn't break immersion or reality.

I wonder how many people who want jars would be happy just being able to transport water from a water source to use of that was done without jars, such as by using a bucket? How many actually care about immersion and realism versus just wanting a way to fill hundreds of jars with water in seconds? I know some say it isn't about the jars, but if you look at all the posts yelling for jars to be brought back, it seems that most who want them want the jars more than just wanting to have immersion of being able to get water from a water source.

I wouldn't mind having the ability to get water from a lake or river using a bucket. I would not want to see about jars brought back. Those can remain abstracted. They just water space and don't really add anything to the game, imo.
I don’t understand why some people keep questioning why others enjoyed jars and want them back. Yes, we have gas cans that don’t need to be filled or returned, but that’s irrelevant. The developers didn’t change the gas system to force players to fill gas cans, nor did they add or remove anything from it. However, they did remove jars, something many players genuinely enjoyed.

In none of my posts have I ever suggested removing dew collectors or disabling AFK mobile farming stations. That’s not my point. I’m simply asking for jars to be brought back. I’m even fine with making it harder to gather water this way, bring on the extra steps! I enjoy gameplay that involves interacting with the world, like collecting and processing water from lakes or rivers. If jars are reintroduced with a tougher system, say, taking twice as long to boil or three times as long to filter, those who prefer the faster, AFK dew collector method can keep using it.

If you don’t care about jars, you wouldn’t craft them anyway, so why does it matter if they’re added back? You’d keep playing the way you already do, and jars wouldn’t affect you. For those of us who want them, it’s about enjoying a more immersive, hands on approach. And to address the inevitable “you just want 5000 jars for easy water” argument, no, I’m literally saying make it harder. Make it take longer to process water. We’re not asking for an easy exploit; we just want the option to play the game in a way we find engaging.
 
Why do they insist on neglecting my cans? 😒
I’m fine with using cans to collect water, but I don’t see how we could keep the water secure while moving around without a proper lid. Adding a can sealing station could solve this, allowing players to seal the cans and make them practical for transport. To clarify, people seem to think I’m fixated on jars, but that’s not the case. I’m fine with any container, cans, bottles, buckets, whatever, for collecting water. I just really like the jar asset’s visual design. It’s clear, crisp, and well-crafted. I wasn’t a fan of the old yellow lid, but the new silver lid looks fantastic and adds to the game’s immersive feel. I even at one point, had new jar models made for the game back when that yellow lid was still being used... had a jar just for honey because players had to use honeycomb along with a jar to store it.
 

Attachments

  • d764383f-d33b-4c43-bdd3-47ac2f381bc3.jpg
    d764383f-d33b-4c43-bdd3-47ac2f381bc3.jpg
    53.9 KB · Views: 3
  • image (2).png
    image (2).png
    881.4 KB · Views: 3
Last edited:
Back
Top