I think we just eat them
I think most anyone would agree with you that it doesn't make sense. My response? So what!It makes no sense that a glass jar, just disappears into thin ear every time you drink the content.
There is no glass jar. it just represents a serving of of water. Just like there is no gas container, no bowls for stew, etc.It makes no sense that a glass jar, just disappears into thin ear every time you drink the content.
How is that a grind? You walk up to any body of water (even a culvert next to a road), put the stack of 125 glass jars in your hand, aim at the water block, and you right-click. That's grindy to you?There’s something satisfying about putting in the work, like trekking to a lake or river to gather water the old fashioned way with jars. That grind
I don't have an issue with this (more choices is always good), but there's always an opportunity cost for every new change to the game. Gathering water has never been a significant time sink (you need to do it very seldomly, especially with how jars used to be), so the fact that it's been removed shouldn't have drastically changed the gameplay for anyone, except for those who have niche interests like yourself.My point is about choice. I’m not asking to replace the Dew Collector; I think it’s great for players who enjoy a hands-off approach. I just want the old jar system back as an option, maybe even improved to be more challenging, like requiring more steps to purify water. That way, players like me who enjoy the grind of gathering water from a lake or river can do it our way, while you and others can stick with the Dew Collector.
Most of these suggestions (I've seen various thoughts on how to make using jars more difficult) would turn gathering water into the most complicated task in the game. Does gathering water need to be the most complicated mechanic in 7 Days to Die in order for the game to be enjoyable? This sounds like tedium squared to me.Each biome could have different levels of water contamination, getting harder and harder to make drinkable. Even plain boiled water could have a drawback, like damaging the player.
"The moment" - a single right click. If someone were trolling, trying to exaggerate how personally fulfilling it was to fill glass jars, I feel like it would be almost indistinguishable from what you're saying.That moment of standing by the water, filling jars, felt like a small but meaningful ritual, similar to how fishing or gardening relaxes some people.
I respect your opinion that you didn’t like the jar system everyone’s got their preferred way to play. But imagine if something you loved in the game was removed, and someone said, “Don’t bring it back, I didn’t enjoy it.” That wouldn’t feel great, right?
This is something I should probably do myself (fire up a playthrough of A16), and see if I agree that it was as good as so many claim.What I would imagine the devs should do is actually sit down and play (at length) one of these old versions that people crow about so much, to get a deeper overall understanding of what might actually be appealing about it - and then add options to the current version of the game to allow people to bring it to a point that it can replicate the experience of that older version. It has to be done with option settings because a significant portion of the player base does not like a lot of what goes on in these older versions.
Most of these suggestions (I've seen various thoughts on how to make using jars more difficult) would turn gathering water into the most complicated task in the game. Does gathering water need to be the most complicated mechanic in 7 Days to Die in order for the game to be enjoyable? This sounds like tedium squared to me.
i actually thought the cloaking nature of the plague spitters was really unique and cool. but all of these changes sound great to me.
There is no glass jar. it just represents a serving of of water. Just like there is no gas container, no bowls for stew, etc.
Shouldn't you be more interested in spending time with your girlfriend than playing your game?But I really want sharpened stones and sharpened sticks to go into my glass jars...while walking around my square blocky Alpha 7 game world!!!
No...actually what I want is...for my saves to carry over to every different pc I log my steam account into...now I am stuck here for 2 weeks at my girlfriend's house and unable to continue my new 2.2 test game that I am on day 52! sigh...come on already, that should be a standard working feature by this point in time!
I'm about 30 days into an A16 run and it's not that great. It might be better with friends but solo is kinda boring. I can't play for nearly as long per session as I can with the current version.This is something I should probably do myself (fire up a playthrough of A16), and see if I agree that it was as good as so many claim.
This sounds like what the devs had talked about, during the live stream, for a future "sandbox" version of the game. When that might be their focus though, that's anybody's guess (could be a year or two, or more).
Now imagine that something that was meh got changed and you liked the change, I mean, REALLY liked the change and you really hoped that TFP would keep moving forward to the next group of updates and content additions but then someone said, "Change it back, I don't enjoy it."
That wouldn't feel great, right?
Exactly. No matter what happens someone will be happy and someone will be unhappy and someone will be wearing hoop skirts. TFP needs to make adjustments and then move on and stick to their vision. They don’t need to redo existing features again. If they do, there is sure to be someone else wearing a cultist robe who will interrupt their incantation to point and criticize them for doing THAT again.Now, down the road, imagine that several things (one good, and a few bad) were each changed a bit and you had mixed opinions about these changes. Some were REALLY awesome, and others were TERRIBLE. TFP doesn't comment on any of this, but you still feel betrayed. Imagine that you're wearing a great big hoop skirt and heels and are trying to run from a pack of zombies in the desert, but you keep snagging your dress on the cacti...slowing you down and ruining the dress.
That wouldn't feel great either, right?
I completely agree it’s not just about the jar system being easy like The Fun Pimps claimed. It’s infuriating that they’re blaming players for their delays on features like bandits when they’re the ones who pushed these unwanted changes! They made these frustrating updates, and when players finally got a chance to speak up in the forums, we clearly said we didn’t like them. Their response? They’re moving forward anyway, then wondering why so many of us are p***ed off. It’s like they’re ignoring what makes 7 Days to Die special: the freedom to play how we want. Forcing the Dew Collector on us instead of keeping jars feels like a slap in the face. I loved going to a lake to fill jars it was a chill moment in the chaos, and I want that back! They need to stop replacing systems and start giving us options to play our way. YES, I WANT MY JARS BACK!
Have 7days on PC and PS5, so one way or another I'm always playing the game lolI'm guessing consoles can not get the V2.3 Experimental?That kind of sucks. Love you guys anyway.![]()