Adapting to invisible zombies that hit you from the floor is the best part of their updates.I'll adapt to the rules of the game & have the same fun I always do.
Adapting to invisible zombies that hit you from the floor is the best part of their updates.I'll adapt to the rules of the game & have the same fun I always do.
Ehhh I wouldn't mind light lighting storms and ember storms but nothing moreI wonder how people would feel about STALKER-esque anomalies in the wasteland biome?![]()
IT would be visually hilarious, but, it wouldn't be on theme... it's also potentially fun and breaks AI pathing.Hell, if they're static and affect zombies, you could build your base where you have a useful confluence of anomalies and really have a fun time.
Or a "Roadside Picnic" mod for 7 days.IT would be visually hilarious, but, it wouldn't be on theme... it's also potentially fun and breaks AI pathing.
Neat idea to think about for a different/new game though
That would probably depend greatly upon the execution.
Just a (mostly) invisible spot that straight up kills you if you enter it, and there can be any number of them absolutely anywhere in the wasteland? I think that would be rage inducing a lot more often than it would be fun.
I'm picturing something that hurts and tosses you violently, equipment that can detect when you're near one (but with no more accuracy than "within 10 meters", perhaps), and some kind of visual tells this could be amazing.
Hell, if they're static and affect zombies, you could build your base where you have a useful confluence of anomalies and really have a fun time.
Fun times for allAdapting to invisible zombies that hit you from the floor is the best part of their updates.
Faatal, you have any updates on this? Is it possibly gonna be a 2.x thing, or 3.0 or later? Was just tinkering with the idea of different challenges in a group based on if storms are turned on or off, but then realized if a user started a game with them toggled one way and then ever changed that setting it would probably break the challenges I have set in the conditionals.Improvements to challenge data loading so we can change objectives without breaking the data or making a challenge become not completed.
I don't use RWG maps, so my biomes are random. This change means I don't have to try to make the biomes touch in a non-random way just to get through the hazard stuff. That means that if I decide to do a second game with hazards enabled - I might because it seems like there are enough changes to it that I should give it a second chance - I'll just do the biomes in whatever order I happen to find them in and I'll leave them randomly placed instead of worrying about them being laid out in a specific way. But I'll still have to do the traders in a specific order. I don't know if I'll bother placing them in their official biomes or not. I like them being random, but we'll see. If they are in their official biomes, I'll still be somewhat tied to the biome order. But other than that, I'd just do them in any order. I never really followed the order and just did them however I found them, though I'd avoid the wasteland until I'm at least geared up a bit. The others aren't bad even in the early game.Here's a question:
How do you think you will play the game once the change is made that will no longer require you to overcome the biome hazards in order? Will you still generally follow the flow that TFP established or will you mix it up?
For myself, I enjoy the biome progression and will probably continue to play forest, burnt, desert, snow, wasteland order and follow the progression of the traders and questing. I do prefer crafting my own gear over finding better than I can craft loot and for the most part I can stay ahead with my magazines if I follow the progression.
I've always done then in order, even before biome progression, so I'll just continue doing them in the same order. Even more so now that won't have the loot cap rushing me to the next one.Here's a question:
How do you think you will play the game once the change is made that will no longer require you to overcome the biome hazards in order? Will you still generally follow the flow that TFP established or will you mix it up?
For myself, I enjoy the biome progression and will probably continue to play forest, burnt, desert, snow, wasteland order and follow the progression of the traders and questing. I do prefer crafting my own gear over finding better than I can craft loot and for the most part I can stay ahead with my magazines if I follow the progression.
You might want to use this format: @faatal (using "@" and starting to type the name of the user, then click on the name from the list)Faatal, you have any updates on this? Is it possibly gonna be a 2.x thing, or 3.0 or later? Was just tinkering with the idea of different challenges in a group based on if storms are turned on or off, but then realized if a user started a game with them toggled one way and then ever changed that setting it would probably break the challenges I have set in the conditionals.
Yeah, I know about it, but I don't bother tagging people as I figure he'll see it since it's kind of slowed down in here.You might want to use this format: @faatal (using "@" and starting to type the name of the user, then click on the name from the list)
Maybe you already know this, but that's the sure way @faatal will see your messages, even if it's a reply to one of his messages.
If you already knew, then sorry, but maybe someone who doesn't know will have learned something from this message anyway.
For reference, the biome order is based on the order of the percentages. You can adjust the sliders, but keep them in the same order of percentages and they should be in the same order on the generated map. At least that is what I've seen mentioned. I don't use RWG, so I haven't ever tested that.Being able to complete the biome challenges in any order will be a welcome one, if only for the following problem. When adjusting the biome size percentage sliders (even a little) with the circle or line preset, it often will generate the burnt biome out of order, leaving it inaccessible.
Yes, that's correct.For reference, the biome order is based on the order of the percentages. You can adjust the sliders, but keep them in the same order of percentages and they should be in the same order on the generated map. At least that is what I've seen mentioned. I don't use RWG, so I haven't ever tested that.
Legendary sounds like it's just an idea for now, and for what regards the new workstations probably @faatal can answer that.Does anyone know if the new legendary weapon and chicken coop will be updated in version 2.x or 3.0?
They didn't give any dates or specify which version anything will happen. I think there's a decent chance of the chicken coop and bee hives being in 2.x, but I wouldn't hope too much for the "legendary" weapons before 3.0, though it's possible.Does anyone know if the new legendary weapon and chicken coop will be updated in version 2.x or 3.0?
I could be mistaken because I only watched to Town Hall once, but from memory, they talked about these items as "future" additions. I did not get the impression that they were slated for 2.x. The only things I'm expecting are the specific changes to the new 2.0 features (Biome Progression and Storms).Does anyone know if the new legendary weapon and chicken coop will be updated in version 2.x or 3.0?