OgreSlayeR
Refugee
I wish you guys would stick to the topic as I have laid out in the OP when it comes to discussing the mechanics of a LBD system. I personally think the hybrid system I have thought out would serve LBD the best. It solves the problem of not tying crafting to LBD and the respec problem. I also tried to think out how action skills are gained so it doesn't feel tedious or isn't abusible for the most part.
The only thing I would change in the OP is the Cardio/Athletics skill. I would change it so levels are gained by fighting in melee combat and possibly also by mining/harvest things instead of just leveling it by running around. It could give either max stamina or increased stamina gain per level instead of just affecting running ability.
Let's not discuss worse versions of LBD. I think most of us already agree for example crafting should not be tied to LBD at all. I also still support keeping perks as they are, just possibly with a bit of balance with LBD in mind. Magazines should stay as well cause I don't see them removing them and they certainly work better than LBD for crafting.
As I said, personally I think what I proposed is a good baseline and it can be expanded on.
The only thing I would change in the OP is the Cardio/Athletics skill. I would change it so levels are gained by fighting in melee combat and possibly also by mining/harvest things instead of just leveling it by running around. It could give either max stamina or increased stamina gain per level instead of just affecting running ability.
Let's not discuss worse versions of LBD. I think most of us already agree for example crafting should not be tied to LBD at all. I also still support keeping perks as they are, just possibly with a bit of balance with LBD in mind. Magazines should stay as well cause I don't see them removing them and they certainly work better than LBD for crafting.
As I said, personally I think what I proposed is a good baseline and it can be expanded on.