Quagmire1428
Refugee
Oh a lighter positive note, I am just so happy to hear of the Chicken Coop and Electric stove!!!!! heheheheh 



Yesish, now, because there are a lot more support structures, from then, it was more of a rawI never understood why smell was so "taxing" for the game... I mean, I'm no programmer so I may be talking from my rear end here, but isn't it just something like "if player has meat and zombie is less than (e.g.) 30 feet from player, then activate chase mode"?![]()
Bee Apiary, for passive honey, is also really cool to see.Oh a lighter positive note, I am just so happy to hear of the Chicken Coop and Electric stove!!!!! heheheheh![]()
Yeah, I've gotten far fewer than in the past.I feel like I've noticed a much lower quantity of legendary parts in 2.0 vs 1.0. I think in my most-recent 2.0 playthrough I found my first single legendary part on like day 11? I can't remember what day it was exactly, but I remember thinking, "wow, it sure did take a while for me to find one of these". In 1.0 I'd have tons much earlier, iirc.
I've seen those random quest markers a lot in my game.Two things about the beacons that replaced the bouncing exclamation point:
1. The light at the top of the beacon looks like an exclamation point, and is colored to recall the exclamation point. I am embarrassed that it took me so long to notice this.
2. Just before starting to clear a new POI, I noticed that I was near a previously cleared POI with an storage crate outside. (I use the storage crates to enable me to thoroughly loot a POI, then come back as convenient to retrieve the loot.) When I hopped over to empty the crate, I found a beacon that couldn't be activated. While puzzling over that, I popped into the loot stash and pilfered the replenished loot. I dumped that loot into the storage crate, with the anomalous beacon still humming nearby. An air drop fell not so far off, so I interrupted my interruption to take care of that. When I returned to empty the storage crate, the anomalous beacon was gone. Anybody else seen an anomalous beacon?
I saw a couple the last time I played (2 nights ago). They definitely still happen.Yes, I saw a lot of these in the past. I posted maybe a month ago about quest flags at POIs with no quests. Sylen said they had only seen that in internal testing. At first it was just an occasional anomalous flag. At one point though I could fly around a small town and half the POIs had a quest flag. Then it seemed to stop. I haven't seen them for a while.
Bee Apiary, for passive honey, is also really cool to see.
I hear they picked some guy nicknamed GrumpyCur...Have they given any thought to hiring a community manager or how they are going to communicate going forward?
I am not pushing for dates, just know all the changes they promised will take a good chunk of time.
I'd frankly be fine with machines being stocked and powered, since we see plenty of sites with power still present (lights). However, the pimps should banish the "Vendor Fairy" if you have loot restock turned off. Me and my brother play with this off as it forces you to have to move on once you pick a town clean, but having the machines always restock is a bit odd.I've always thought the vending machines were kind of dumb anyway. Do I use them....sure.
How are they running out in the wild if there is no power? Who is restocking them? The trader compounds make sense as they have power going but why would they want vending machines as they could just sell the stuff themselves?
Not sure what the solution would be. Get rid of vending machines and just make candy lootable and purchasable from the trader?
Or add some of the benefits from the candy and put that into the higher tiered craftable foods, kinda like the cheesecake buff that helps with bartering.
Want easier lock picking...eat a veggie stew. Want better bartering, eat a blueberry pie.
I don't know, this sounds stupid too, just spit balling ideas I guess.
Makes sense since it's supposedly a humanoid branch, just affected differently from your average Boe.I think the frostclaw should stay but as a very rare boss.. zombe sqach
I can swallow it as a Sasquatch, evolved to white fur over the years as brown on white sucks for hiding. Then the zombie virus infects the variant in different way from us humans.sorry i will do some efforts,
The question is, the problem when we are low life is that zombies spawn behind us, we have no way, even minimal, to detect it for the most attentive among us, maybe improve a little the footsteps, the 3D spatialization of the sound and/or put a very light soundtrack of breathing and the fact that it drags its steps? thanks and sorry again, have a good weekend and big kisses to all the tfp team
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The Frost Claw looks a bit too much like a Yeti, it's true, a small graphical overhaul with a more lively mechanic would be welcome from many, including me I think (why not the same thing for the Bee Spitters)
One could go with a "RuneQuest" means of learning, but would take balance and playtest. Basically, in a game session you marked the skill if you succeeded with it. At the end of the game session, you make a d100 roll, and if the result was greater than your current skill, you got 1d6 added to your skill level.I agree that they still need to add many POIs, boats, ports, airports, and for the books, they only need to make 100 volumes for each crafting skill to learn. And if we have, for example, three or two copies, can we recycle them to get research sheets and craft another volume or combine them to get the next volume?
I have the impression that the most popular changes concerning the adventure dimension of the game are not the most listened to (apart from the dramas).
of what use is this bs?I hear they picked some guy nicknamed GrumpyCur...
One could go with a "RuneQuest" means of learning, but would take balance and playtest. Basically, in a game session you marked the skill if you succeeded with it. At the end of the game session, you make a d100 roll, and if the result was greater than your current skill, you got 1d6 added to your skill level.
In 7D2D terms, each magazine gives you a "roll" to gain 1 or more points, but as you get higher in skill the chance of learning anythin new goes down. The trick of balancing is how many many points to gain if you make your roll.
Granted, if a skill chain has less than 100 levels, roll a "die" based on it (i.e. only 65 levels, pick a number from 1-65).
During the town hall they talked about reworking the badge system, saying they would be craftable items but also that if you died you would lose them. I think that's what I heard. Is that correct? If so, what happens if your base is in some hazardous biome and you die, respawning in that hazardous biome without your badge protection?
And maybe a spare consumable or two (whatever it ends up being) for protection for the biome your respawn location is in.You'll probably want to keep spares like you do with all your other equipment. Just think of it as another bit of gear to grab when respawning and going on a corpse run.
Hopefully it won't be an early game unlock, maybe a ~40+ magazine unlock.Hopefully it will be an early game unlock, and not a 100 magazine workstation.
So you are suggesting that with apiaries, the abundance of honey negates its necessity. And to counter THAT, you are going to mod it so honey WOULD delay the infection countdown... but NOT cure the infection itself?Hopefully it won't be an early game unlock, maybe a ~40+ magazine unlock.
If you get it after a few magazines, you'll have made infection an afterthought by day 2 considering how vanilla shoves magazines down your throat. Unless they make changes to how honey/infection works, of course. I'd propose honey can't cure infection, only suppress it for a short time. May make that change myself now that I think about it. Haha.
Hopefully it won't be an early game unlock, maybe a ~40+ magazine unlock.
If you get it after a few magazines, you'll have made infection an afterthought by day 2 considering how vanilla shoves magazines down your throat. Unless they make changes to how honey/infection works, of course. I'd propose honey can't cure infection, only suppress it for a short time. May make that change myself now that I think about it. Haha.
Hopefully it won't be an early game unlock, maybe a ~40+ magazine unlock.
If you get it after a few magazines, you'll have made infection an afterthought by day 2 considering how vanilla shoves magazines down your throat. Unless they make changes to how honey/infection works, of course. I'd propose honey can't cure infection, only suppress it for a short time. May make that change myself now that I think about it. Haha.