They just reduced the chance of them dropping so they aren't guaranteed anymore. This is likely to compensate for the additional bag drops that were added for other zombies.Did they remove the red loot bags from the zombie bears? Went to the bears den, killed them both. Neither of them dropped a red loot bag like they used to every time in 1.4
Someone else will have to tell you. I'm not sure where that's located in the XML.So I wonder what the kill ratio is for a red loot bag now?
It was reduced from the OP 100% drop rate to 50%.So I wonder what the kill ratio is for a red loot bag now?
I think faatal said he was going to change the regular drops to 0.03 instead because people were saying 0.04 was too much. Not sure if that got into 2.1 or if he changed his mind.It was reduced from the OP 100% drop rate to 50%.
Regular drops have increased from .02 to .04
Honestly, I think they need to pick a number balanced against all other ways to obtain whatever and leave it at that. It's just going from unbalanced to unbalanced with every update.I think faatal said he was going to change the regular drops to 0.03 instead because people were saying 0.04 was too much. Not sure if that got into 2.1 or if he changed his mind.
They were at .05, and were reduced to .04. That change was done during experimental.I think faatal said he was going to change the regular drops to 0.03 instead because people were saying 0.04 was too much. Not sure if that got into 2.1 or if he changed his mind.
Ah. Okay, that was the change he mentioned. Thanks for clarifying.They were at .05, and were reduced to .04. That change was done during experimental.
It's 50,% chance nowDid they remove the red loot bags from the zombie bears? Went to the bears den, killed them both. Neither of them dropped a red loot bag like they used to every time in 1.4
Balancing is something that happens in development. They'll choose a value that looks good to them, then let players play the game and see what feedback they get. If the feedback is that the number is too high or too low, they'll make adjustments.Honestly, I think they need to pick a number balanced against all other ways to obtain whatever and leave it at that. It's just going from unbalanced to unbalanced with every update.
I didn't say optimize. These numbers are just constantly going back and forth, back and forth....and back and forth again...from unbalanced to unbalanced among ways to obtain. Leave 'em alone if you want to do a final balancing act, I say.The final balancing is usually done once a game is feature complete.
I didn't say optimize. These numbers are just constantly going back and forth, back and forth....and back and forth again...from unbalanced to unbalanced among ways to obtain. Leave 'em alone if you want to do a final balancing act, I say.