PC V2.0 Storms Brewing Dev Diary

Were those stumps with honey in them? Would make sense!
It could be either or both.
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I see the reasoning. Outside of a structure and during a storm I think that makes sense. Once you get inside a structure, then I don't see that reasoning holding up. It feels absurd to be standing in a structure next to a burning campfire, and getting no benefit from it, snow storm or not.

I'm with you on the block damage.
How would the campfire benefit you from temperature when temperature does nothing?
 
Also found this out: in Line biome configuration it orders the biomes from least percentage to greatest percentage. I hate my snow biome touching my desert so I ordered them Snow, Pine forest, burnt forest, desert, wasteland.

Now that's some super useful info! I don't like desert and snow bordering each other either. Gonna have to try that out later!
 
Tbf it was not removed. The code is still there, but they have to redo it to make it work.

I'm not sure how much of the old system is merely disabled -- still there, under the hood -- or just gone now. I've been told that the wetness and wind code was completely gutted. Haven't looked myself so I don't know. But In practical terms it doesn't really matter. Those features have been deprecated and no longer affect gameplay.

Regardless, modders have already recreated those features for v2.0. So, you know, whatever. It is what it is. Shame that stuff was removed from vanilla, but I don't play unmodded anyway.

Supposedly one of the devs posted on Discord that they want to reimplement temperature at some point in the future. So maybe that'll happen. 🤷‍♂️
 
I'm not sure how much of the old system is merely disabled -- still there, under the hood -- or just gone now. I've been told that the wetness and wind code was completely gutted. Haven't looked myself so I don't know. But In practical terms it doesn't really matter. Those features have been deprecated and no longer affect gameplay.

Regardless, modders have already recreated those features for v2.0. So, you know, whatever. It is what it is. Shame that stuff was removed from vanilla, but I don't play unmodded anyway.

Supposedly one of the devs posted on Discord that they want to reimplement temperature at some point in the future. So maybe that'll happen. 🤷‍♂️
They said that here as well.
 
I never paid attention to this before but because of my new storm deaths can someone answer, please.
If you are not playing dead is dead, and die 4 times in a row in the burnt wilderness, you get the gamestage
drop. once you have gotten the red out of the ledger does it go back to what it was or do you have to progress
1 by 1 again?
 
I'm not sure how much of the old system is merely disabled -- still there, under the hood -- or just gone now. I've been told that the wetness and wind code was completely gutted. Haven't looked myself so I don't know. But In practical terms it doesn't really matter. Those features have been deprecated and no longer affect gameplay.

Regardless, modders have already recreated those features for v2.0. So, you know, whatever. It is what it is. Shame that stuff was removed from vanilla, but I don't play unmodded anyway.

Supposedly one of the devs posted on Discord that they want to reimplement temperature at some point in the future. So maybe that'll happen. 🤷‍♂️
Crossing my fingers that we will see it again one day in vanilla 🤞
 
How would the campfire benefit you from temperature when temperature does nothing?

Right now if you don't have a badge for the snow biome, there's a timer running and when it expires you start taking damage.

If you were in shelter standing near a lit campfire, the timer would pause regardless of if there was a storm.

If you were outside near a lit campfire and there was no storm, then pause the timer.
If you were outside near a lit campfire and there was a storm, then turn off the campfire. :)
 
Right now if you don't have a badge for the snow biome, there's a timer running and when it expires you start taking damage.

If you were in shelter standing near a lit campfire, the timer would pause regardless of if there was a storm.

If you were outside near a lit campfire and there was no storm, then pause the timer.
If you were outside near a lit campfire and there was a storm, then turn off the campfire. :)
I was talking about how the game works now, not what could be changed.
 
In alpha 17 and below weather was kind of interesting. Especially when you went into the dessert or the snow. You’d burn your hunger and hydration really fast as well as get slowed down from “heat stroke” or the cold and get debuffed so your attributes were lowered. It added a sense of urgency to get well equipped to survive in whichever biome you were in. Also made well insulated a must have.
I keep on seeing people make this claim, and i completely disagree. I've been playing since A16.4, and did i play a ton. Basically all you had to do was raid a few houses/1 laundromat, and you had all you needed. A trench coat, and either biker pants or fatigue pants and you were safe from practically all temperatures. I'm not saying what we have now is better or worse, but i distinctly remember temperature was easily circumvented.
 
I never paid attention to this before but because of my new storm deaths can someone answer, please.
If you are not playing dead is dead, and die 4 times in a row in the burnt wilderness, you get the gamestage
drop. once you have gotten the red out of the ledger does it go back to what it was or do you have to progress
1 by 1 again?
I wish I could answer but I die just as rarely as you do so I don't remember either. We need someone who dies all the time like @Laz Man ;)

I keep on seeing people make this claim, and i completely disagree. I've been playing since A16.4, and did i play a ton. Basically all you had to do was raid a few houses/1 laundromat, and you had all you needed. A trench coat, and either biker pants or fatigue pants and you were safe from practically all temperatures. I'm not saying what we have now is better or worse, but i distinctly remember temperature was easily circumvented.

And complained about as being too easy, too hard, too trivial, too artificial, too annoying, etc. on the forums just as much as now. The only different complaint we get now is that you have to turn it off, yourself, in the options menu if you don't want it...lol.
 
OK. Let's see how 4% feels.

I bumped it up from 3% to %5 cause it felt like it took WAY too many kills to get one to drop.
This is a very debatable question.
If I'm clearing out a POI, then by and large I'm not very interested in zombie sacks, since my entire inventory will be filled with loot anyway.
If I decide to just beat up all sorts of wandering ones, then on the contrary, I'm interested in sacks. Although now, of course, other loot has appeared, gold and silver teeth, which for some reason drop in the form of nuggets.
I could be wrong, but if most players are like me, cooking generally consists of getting to bacon and eggs, and later meat stew, and calling it a done deal. There's no real milage in hunting down the right cans and making complex end game recipes, because they do so little.
I usually only cook bacon and eggs in the early game. Once transport appears, you start ignoring nests and eggs start to become a problem. For me, the main thing in cooking is to get to the vegetable stew, it is a pretty good food that you can create entirely at your base. Later I switch to Hobo Stew or Sham Chowder, but they require regular hunting.
 
@faatal, do you know if dlc is being released soon or is it gonna be after the game goes gold kinda thing?

No reason, just curious.
Just watched the trailers of the new dlc outfits and my jaw dropped !

These are the best videos advertising 7 days to die and all I can say is keep up the good work Pimps !

Also interested in when these are out, Steam says "Coming soon" , so fingers crossed with 2.0 stable release.
 
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