Do you think 2.0 is going to be too easy?

Do yall think the update is going to make the Game too easy? Like with the new perks that's are really strong?

What do yall think?
No way to know until trying it. And it'll depend on the player's abilities and also on what difficulty level they use as that will also make a difference. Still, the game is already easy. But I don't really think there's be much difference for me. Any bonus from perks will be offset by the new tiers of zombies. Maybe it'll need some balancing, but I think it'll end up feeling roughly the same in the end to me. I didn't see anything in the streams I watched that suggested any different.
 
It will take time to see, but it seems the perks were made with the new levels of zombies in mind. So you could get a bit more OP now early on, but maybe not so much later on when the charged and infernals show up. At first glance it does seem the maybe went too far with it. The changes to Pack Mule really stand out as reaching to me. I get a lot of people didn't use that perk, but there were much better ways to add value to that perk.
 
The main issue for the game is the plateau effect. Before you know it, both you and the horde nights are as tough as they are going to get and I've felt generally that the zombies are the losers in this regard. Infernal zombies bring an extra level of threat to your base designs, and the mastery perks are going to let you level up more.

Whilst I like the biome loot stage limit, prompting you to move, the biome progression to survive in the different biomes is little more than a pointless inconvenience in my opinion. Having to put points in environment perks or make protective mods is more involving, so I would have preferred that the environments were just made harsher.

Time spent in a biome could have given you background biome xp which slowly hardened you against the elements, requiring you to spend time in the biome and battle the adverse effects.
 
I cannot know until ive done some playthroughs. When that time comes ill let you know.
Thank you.


But why I think it's going to be easier is due to the new perks. Yes there's the stronger zombies but they aren't seen till much later.

Imo this is what they should do too increase it. From what I've seen

  • Lower pack mules effect and raise the required
  • Increase zombie health and amount
  • Add effects In all biomes even with your badge. Like use more stamina and water in the desert, more food in the snow, etc. Or even Temperature like the old days and have armor have a second mod slot for clothing agent the elements
 
Thank you.


But why I think it's going to be easier is due to the new perks. Yes there's the stronger zombies but they aren't seen till much later.

Imo this is what they should do too increase it. From what I've seen

  • Lower pack mules effect and raise the required
  • Increase zombie health and amount
  • Add effects In all biomes even with your badge. Like use more stamina and water in the desert, more food in the snow, etc. Or even Temperature like the old days and have armor have a second mod slot for clothing agent the elements
You also will not normally have the better perks until later unless you focus solely on those instead of on your weapon perks, so I don't see that as a serious problem. If people want to rush something, let them. If they find the game too easy because of it, there are difficulty levels and mods. In the end, no matter what they do, veteran players are going to feel the game is too easy while new players will feel it's too hard in certain things. We have recently had people complaining that screamers are too hard and dire wolves are too hard. In the past, people have complained that regular dogs are too hard in a tier 1 POI. For a veteran, none of those are hard. Changing the perks or zombies isn't going to really impact that. A veteran might struggle with a change like the zombie tiers for a short time until they learn what works to deal with them, but then it'll be easy once again.

Until I try the new version and see how the perks actually work, I refuse to judge them. Maybe some need balancing, maybe not. Guessing isn't going to benefit anyone. And I definitely will NOT listen to streamers saying what is good or bad about the perks. Most of them sensationalize things to get viewers, so you can't really trust that they are playing the game normally or that their comments are really valid.

As far as zombie health, people hate bullet sponges. The new zombie tiers already have their health increased. I don't see any reason to do so to the lower tiers.

And regarding the biomes, they want people to go to the other biomes. If you make going to them more annoying such as having a constant debuff like you suggested, people will be even less likely to go to other biomes. Even what they did with the biome hazards will likely backfire and make many people choose to avoid the other biomes entirely because of it (or disable the hazards and possibly weather). Placing negatives isn't going to make people want to explore more. It will have the opposite effect. If you want people to explore, you need to provide positive benefits. They are considering the loot cap to be a positive benefit, but it's also a negative, and is a good reason to disable biome hazards entirely just to not have to deal with it.

In any case, I'll reserve judgement on 2.0 until I play it. After that, we'll see. My expectation is that after one game with hazards and weather enabled, I'll end up disabling both and never turn them back on. That's unfortunate because I like that there are storms and I like the idea of biome hazards. But I hate gating and I hate having to stand around and wait just because the game throws something at me that I can't do anything about, like a storm. I've been playing No Man's Sky recently (I finally broke down and bought it), and I hate dealing with storms there. I don't bring my exocraft with me everywhere because I don't travel with my (currently) slower frigate, so I'm stuck sitting around waiting either in my ship or else underground with nothing to do for 5 minutes until the storm finally goes away. It's just a waste of my time and does nothing to improve the enjoyment of the game for me. I expect the same result from the storms in 2.0.
 
I would say from some of the game play I have seen, the sledge perks are definitely going to get nerfed at some point. It's just way too powerful compared to most others IMO. The double xp for headshots alone is really crazy. Sledge on horde night would be an insane leveling system.
 
...A veteran might struggle with a change like the zombie tiers for a short time until they learn what works to deal with them, but then it'll be easy once again....
Yup, agreed. A real challenge is exciting and rewarding to overcome, just not when it's artificially or poorly implemented.
...As far as zombie health, people hate bullet sponges. The new zombie tiers already have their health increased. I don't see any reason to do so to the lower tiers....
The main reason why I stopped playing The Division I and II. The epitome of bullet sponges.

The original Ghost Recon had enemies who could accurately wound or kill you. But if you got eyes on them you could also one shot kill them. The balance was perfect.
...And regarding the biomes, they want people to go to the other biomes. If you make going to them more annoying such as having a constant debuff like you suggested, people will be even less likely to go to other biomes....
On the older version, I remember loving and looking forward to eventually going to the central town hub where all the beefy Zeds were. It was the highlight of the game for me.
But I hate gating and I hate having to stand around and wait just because the game throws something at me that I can't do anything about, like a storm.... so I'm stuck sitting around waiting... with nothing to do for 5 minutes until the storm finally goes away....It's just a waste of my time and does nothing to improve the enjoyment of the game for me....
This the most! It is not fun gameplay. I absolutely loved Elite Dangerous until I needed to travel to a distant Star System that literally required real time hours of sitting in my pilot's seat hopping from Star to Star with nothing else to do inside my ship. Just not fun.
 
Do yall think the update is going to make the Game too easy? Like with the new perks that's are really strong?

What do yall think?
After observing numerous streamers this weekend, it is clear that the update is certainly not rendering the game excessively easy. The biome progression is likely to leave many players stranded in the wilderness, unable to escape it.

The new perks are undeniably outrageous, as the ability to mitigate 90% of damage is basically godmode, combined with all the available medications players can use.

Damage Mitigation Skills (Storm's Brewing update) provide significant damage mitigation.
Here are the main ones, based on the latest patch and community breakdowns:
  1. Pack Mule (Strength Tree),
Each level of Pack Mule now gives you a 10% chance to absorb all damage from a hit, up to 50% at max level (level 5). This means at max rank, half of all incoming hits do zero damage, making it one of the strongest damage mitigation perks in the game.Note: This does not prevent critical injuries like sprains or breaks, but it does stop the health loss from those hits.
  1. Hard Target (Agility Tree),
Hard Target reduces damage taken while moving. Each level gives 10% less damage taken when moving, up to 50% at level 5.This is a multiplicative reduction, so if you are always moving during combat, you benefit from this consistently.
  1. Strength Mastery (Strength Tree),
At max level, kills with strength-based weapons grant you 50% damage resistance for 10 seconds.This can be combined with Pack Mule for very high mitigation during active combat.
  1. Treasure Hunter (Perception Tree),
At rank 3, when near buried chests (including during buried supplies quests), you take 50% less damage from enemies.This is situational but can be extremely powerful for horde nights if you build a base near a buried chest.
  1. Agility Mastery (Agility Tree),
At level 4, every 60 seconds you automatically deflect the first blow you take, effectively negating all damage from one hit per minute.This is a periodic mitigation rather than constant, but can save you in clutch situations.
  1. Armor and Pain Tolerance,
While not a skill, wearing heavy armor and investing in pain tolerance further increases your damage reduction, stacking with the above perks up to a hard cap (usually 90% total damage resistance).

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veteran players are going to feel the game is too easy while new players will feel it's too hard in certain things. We have recently had people complaining that screamers are too hard and dire wolves are too hard. In the past, people have complained that regular dogs are too hard in a tier 1 POI. For a veteran, none of those are hard.

100% this

And regarding the biomes, they want people to go to the other biomes. If you make going to them more annoying such as having a constant debuff like you suggested, people will be even less likely to go to other biomes. Even what they did with the biome hazards will likely backfire and make many people choose to avoid the other biomes entirely because of it (or disable the hazards and possibly weather).
yeah, i love basing right across from bob but my friend is scared to base anywhere but the forest and i had to promise to build them a bespoke base to get them to try out desert living with me. if there is nothing to encourage somone to stay they will just do the nomad thing of loading up and heading out once they have visited for a bit
 
After observing numerous streamers this weekend, it is clear that the update is certainly not rendering the game excessively easy. The biome progression is likely to leave many players stranded in the wilderness, unable to escape it.
You really have a low opinion of how other players are. Maybe don't reflect your PvP folks on the rest of the player base. Most people won't have any issues with it because it is stupid easy.
 
You really have a low opinion of how other players are. Maybe don't reflect your PvP folks on the rest of the player base. Most people won't have any issues with it because it is stupid easy.
you actually think most people like being able to medigate 90% damage, thats basically cheat mode? i find that hard to believe.
 
You really have a low opinion of how other players are. Maybe don't reflect your PvP folks on the rest of the player base. Most people won't have any issues with it because it is stupid easy.
Agree with you. Devs needs work on what the majority of the players base bought the game for.

Ignore those unnecessary comments from people that doesn't understand business, keep doing what you guys are doing! ;)
 
you actually think most people like being able to medigate 90% damage, thats basically cheat mode? i find that hard to believe.
i mean, if someone wants to drop 20 levels worth of points into just packmule and be the iron tank they've always dreamed of while not being able to run more than 5 seconds and while not getting good loot and while not being able to shoot stab or slice then why not? most people are NOT going to be funneling all their points into a single skill anyway so while it might be something pvp players will consider it likely wont really change much for most of the playerbase who already know what they like and have ideas about how to ratio out their skillpoints
 
i mean, if someone wants to drop 20 levels worth of points into just packmule and be the iron tank they've always dreamed of while not being able to run more than 5 seconds and while not getting good loot and while not being able to shoot stab or slice then why not? most people are NOT going to be funneling all their points into a single skill anyway so while it might be something pvp players will consider it likely wont really change much for most of the playerbase who already know what they like and have ideas about how to ratio out their skillpoints
He wants the devs to change the game to the way HE wants from what I can tell, which isn't even 2% of the player base and the game wasn't made for pvp as everyone that works on TFP mentioned tons of times.

Keep in mind grandpaminion that the game allows you create mods and change all those things, if you were not like that, I would be happy to help you as I help anyone else.
 
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