Riamus
Hunter
Biome hazards are supposed to give you some challenge while also helping to keep people from just running to the wasteland on day 1 to get high level stuff. Trying to complete the challenges in the wasteland on day 1 would be pretty difficult, I'd imagine. So even if they are easy to quickly complete once you're at the appropriate stage of the game, they still work to gate people. Whether that is good or bad is up for debate. I have stated that I will likely disable it after trying it because I don't want them to keep me from exploring wherever I want. Note that I do NOT go into the high biomes to get better loot early in the game. However, I do go there to look around or have fun and I don't want that gated.I don't know if level matters in regards to biome hazards. The smoothies are a good addition to increase survival depending on how long each last. From Echo's video it seems they either can stack or last for at least 4-5 minutes. Also, keep in mind the smoothie for the Burnt Forest requires coal which is mainly found in the Snow biome so it also depends on how plentiful coal is in the Forest biome.
If you think the biome challenges are something that can be completed in a short amount of time then I question what's point of them in the first place? I don't mind adding challenge to encourage players to progress as intended, I just think the current suggested way of doing it is flawed for the aforementioned reasons. I feel like a big point for me is the general distaste for the Burnt Forest and Wasteland zones. It feels like both could benefit from some more makeover. The Burnt Forest could use some more aesthetic design, something akin to sub-biomes would add wonders to the game's aesthetics. The Wasteland is similar in that it is boring and drab IMHO. Coloring on the tree's and a re-design of the ground (second picture) would do wonders for the Burnt Forest biome.
As far as the progression goes, I've never been a fan of forcing a progression. Since it can pretty much all be disabled, it's not a big deal. But I prefer more random maps rather than always the same trader in the same biome and always the same size towns in the same biome and so on. That's just boring and reduces the replay value to me.