Faatal - Here's the question. Do you plan to add new zombie attack mechanics? Well, right now I see the following:
Almost all zombies attack the same way in close combat and most of them, in my opinion, differ only visually
Zombie cop - separate mechanics of self-detonation and spitting (in general, not very dangerous, but if you do not have time to dodge, you can get a good one)
Mutant - throws spit around himself spit (in my opinion, more of a decorative mechanic since it almost does not cause damage or interferes with the player)
Spider - jumps and bends down (this is just a unique mechanic that forces you to change your position and dodge)
Demolitionist - also a cool mechanic that breaks bases and makes players come up with new killboxes
That's basically it. But after 10-15 hours of play, this is not particularly surprising and killing turns into a routine. I want more new mechanics and challenges.
Well, as an example, add the bull mechanic: That is, the zombie gets enraged and quickly runs in a straight line towards the player. And either does a lot of damage to the player or to the block it crashes into.
HUGE thanks for the new zombie difficulty. After level 50-100, the current radioactive ones stop feeling at all.
Now I am playing the first 20-30 hours of the game with great delight (the initial stage). But as soon as the player gets a tier 3 weapon, the game becomes much easier and everything comes down to a banal run and shoot (That is, just complete tier 6 quests and wait for the red night, even on the highest difficulty). This quickly gets boring, and to be honest, there is no motivation to get more than level 150 (BUT I will say right away that this is just my perception of the game)
Are you planning to develop activities at the late stage of the game, and if so, which ones?
In any case, a huge thank you for the game. I think if you add a little more activities in the middle and late stages, the game will have no equal. Looking forward to 2.0