PC V2.0 Storms Brewing Dev Diary

You go wash your mouth now, you dirty scoundrel!  :nono:   :heh:


I will not, you @%$#s @%$#s @%$#s @%$#s with @%$#s and @%$#s! Go @%$#s @%$#s with a @%$#s!

EDIT: OK, maybe that was harsh. What I meant is that your @%$#s is @%$#s @%$#s and that you should @%$#s @%$#s with a @%$#s before you end up @%$#s yourself with @%$#s @%$#s in @%$#s.

No homo.

 
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just quick side note, for me on my xbox series x and pc the ambience/exploration soundtracks for the dynamic music system reset themselves every 15-20 seconds, prior to 1.3 this never happened will 2.0 be fixing this issue? it isnt a huge one but it is frustrating when you want to have it on but keeps on restarting itself.

 
just quick side note, for me on my xbox series x and pc the ambience/exploration soundtracks for the dynamic music system reset themselves every 15-20 seconds, prior to 1.3 this never happened will 2.0 be fixing this issue? it isnt a huge one but it is frustrating when you want to have it on but keeps on restarting itself.


This is not the section for bug reports, not even when they are sloppily camouflaged to look like questions.

 
This is not the section for bug reports, not even when they are sloppily camouflaged to look like questions.
it is a widespread issue, it isnt an isolated issue and has affected quite a few people i have played with, if you played with it on you would know, i'll do some looking around in the bug reports section because i know for damn sure its common. (technically this would be the place to ask too since these are upcoming things coming to 2.0 and other fixes have been said to be coming for 2.0, no signs of a 1.4 patch would be in sights either)

edit: looks like there was a report hidden away on page 3 of the confirmed bugs section that i missed, guess i should open my eyes better next time, it slipped by me.

 
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huh....am i going crazy or is that the old marlene model next to that female survivor with the sledgehammer?
No, that's just what the current Marlene looks like with cell shading.

The question is - is this cell shading added to the overall game after the fact, or are these the actual textures for the models?

If these are the textures then that's a pretty good way to deter modders from ripping the models and adding them to 7 Days to Die. I don't think anyone would want to put the effort in to making the textures look appropriate for 7 Days. 

 
No, that's just what the current Marlene looks like with cell shading.

The question is - is this cell shading added to the overall game after the fact, or are these the actual textures for the models?

If these are the textures then that's a pretty good way to deter modders from ripping the models and adding them to 7 Days to Die. I don't think anyone would want to put the effort in to making the textures look appropriate for 7 Days. 
I mean some of the old weapons they showed were in the normal 7dtd look like the axe

 
Why is it when I place a custom prefab in the World Editor and use the X button to rotate it to the correct orientation it works in the editor, but when the map is played on the server they are facing the opposite???  this sucks tbh when players are like hey why does this prefab etc... face the wrong way.

 
Why is it when I place a custom prefab in the World Editor and use the X button to rotate it to the correct orientation it works in the editor, but when the map is played on the server they are facing the opposite???  this sucks tbh when players are like hey why does this prefab etc... face the wrong way.


This is something you would check out in the modding section of the forum. Not the Dev Diary.

https://community.7daystodie.com/forum/39-tutorials-guides/

 
Why is it when I place a custom prefab in the World Editor and use the X button to rotate it to the correct orientation it works in the editor, but when the map is played on the server they are facing the opposite???  this sucks tbh when players are like hey why does this prefab etc... face the wrong way.
That is a bug in the World Editor.  After placing a prefab, save and exit the World Editor, then go back in and rotate it to the correct orientation and save.  It will then remain correctly rotated.  This does not happen all the time, but it is very common.  I've never taken time to track down why it doesn't happen all the time, so can't give any advice for avoiding the problem.  It is a very long standing bug in the World Editor, unfortunately.

 
It's nice. Since this is in game and not a concept picture, I would like to ask, about the view in the upper right

hand corner. It is not just jagged peaks. The path leads to a semi level plateau, similar to the pic with the people

looking down on the waste. Does it mean that   TFP  may be adding poi generation there? The terrain and color

frame him. And it looks like a wasteland.

Also breaking up the terrain texture looks nice. Will the other terrain textures, meaning hill and cliffside,  not the

desert that is the one that looks the best, be getting the same love?

Adam, if rebar is outside everywhere, it will also be wanted inside. Not a bad thought though.

Adam thank you.

I know that this forum is not focused on 7 days Blood Moons. But the snap shots made me think about this. If

it is not a single attempt, but indeed a desire to expand , will they parallel, the new assets as 7 days progresses?

I still believe that if they are able to  reduce, the polys, and still overlay the graphics, it might work well as a mobile.

 
You lost faith many years ago, and this is why we barely ever see you here nowadays... Except for when posting a quick negative remark of some sort.
Naw that transition happened when the forums went to a more "business" approach with MM less active, post pruning, etc, and I like casual conversations and one liners, so now I just socialize on my modding discord.

 
Hello, could we get clarification on a question i have about console to dedicated release?

what i would like to know exactly is if that release has to happen before 2.0 can release?

or 

is it a possiblitity that 2.0 could release before console to dedicated update?

I very strongly feel thats important to know because i do not see sony and microsoft approving console to dedicated before apr 15th-  simply because dedicated has way to many security issues that need to be addressed first.

I also think it would ease alot of players minds knowing 2.0 isn't being held up because of console to dedicated release?

 
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