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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

i read all magazines but some guns are still locked. why?


Which guns are they?  I can check it out when I test my mod patch later (hoping to do it tonight so I can go ahead and release it).  If there are some code errors, I can address them.

Also if you have other weapon mods that affect the crafting portion of the game, they also might be causing the issue..

 
Which guns are they?  I can check it out when I test my mod patch later (hoping to do it tonight so I can go ahead and release it).  If there are some code errors, I can address them.

Also if you have other weapon mods that affect the crafting portion of the game, they also might be causing the issue..
a lot of people having this problem , while I check myself and they're all fine , I think it must be from the other mods.

 
Love the mod izayo, dont know if its as intended, but i cant repair the t3 thompson (the non drum variant) with a regular repair kit, it works with the advanced ones.

I Checked the description of the gun at lvl 6 and it says -repair with standart repair kit-.

 
a lot of people having this problem , while I check myself and they're all fine , I think it must be from the other mods.


That is what I believe, I don't recall ever having an issue crafting any of your guns and your mod is the only one I run that adds weapons to the game besides the custom ones I do for myself.

 
Love the mod izayo, dont know if its as intended, but i cant repair the t3 thompson (the non drum variant) with a regular repair kit, it works with the advanced ones.

I Checked the description of the gun at lvl 6 and it says -repair with standart repair kit-.


Possibly found a small bug, but I want to ask if it's intentional or not.

The Eagle 6 Pistol (Tier 4) only requires a regular Repair Kit to repair while the Thompson SMG (Tier 3) actually requires an Advanced Repair Kit (this also does not match the item description, which states the Thompson can be repaired with a regular Repair Kit). Are these actually reversed? My understanding is that the Advanced Repair Kit is specifically meant for T4 weapons, which can only be repaired with them (for balance, I assume?) and that Tier 3 weapons can still be repaired with ordinary repair kits?

The 1928 Thompson (Tier 4) also requires an Advanced Repair Kit, but in this case I think that is correct.

 
Patch for Izayo's mod

Loading up with saved games will cause issues as this mod adds additional items and can cause the ID numbers to change -i.e. items in your storage or player character can change if they take over a number already assigned - Best to use with new game, use at your own risk for saved games

https://github.com/BFT2020/IzayoPatchV1.3.git

What this small mod does:

  • Adds bundle recipes for all the ammo except for explosive weapons


    Unlocks are via the perk books

[*]Added bundle ammo items that Izayo left out currently

[*]Fixed description information of 5.56 bundled items

[*]Allows vanilla weapons (shoguns, rifles, machine guns) to use Izayo custom ammo:


  • 7.62 Explosive
  • 12g Magnum
  • 12g Dragonbreath





Everything seems to work fine, but let me know if you find any issues

 
thank you Izayo. I cant even play the game with out your gun mod. 

Not to rush you but is it possible that you're mod is ready for the next patch on https://store.steampowered.com/news/app/251570?emclan=103582791434904517&emgid=498315243308449978 

no rush but i wont get to enjoy the patch until your guns are in the game. please keep up the good work. 
There is no way to know if a mod will work with an update till the update is out and the mod can be tested. For a major update it's just best to expect mods to be broken. So when the update comes out, have some patience and I'm sure any issues will be corrected soon enough. Also note that most modders don't consider the initial experimental release as the proper time to release their mods for new updates, so don't necessarily expect a mod to be ready soon after EXP drops. Not speaking for Izayo here, just setting some expectations in general. Be patient. :)

 
For me, it depends on what the update changes are.  If they are extensive, I wouldn't make any changes to mine during experimental.  But if I have to change a single line of code or can quickly make the changes, I would be willing to make changes during experimental.

But I also tend to spend more time in experimental playing vanilla than modded 7 days to die so my motivation on working on any mods or patches I have is low.  😉

 
Progression ... 

AIO Pack

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Optional : Heavy Weapon Pack

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Optional : Vanilla Replacer Pack

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new features

- Kicking  : kinda hard to balance this maybe player will only kick when taking damage from zombies. (I can't fix the reload cancel animation)

- indoor / outdoor gun fire sound : later , still finding perfect sounds for fit all the guns.

As I mentioned before , next update will be mostly bugs fixing and improving animations / models . I'll try add .410 full Auto-shotgun group too if I have time.

I no longer want to promise for the next update's date because I do getting sick a lot lately. a lot of reasons may cause to have delays , also I now working with Rebirth Overhaul, so its like I have to work 2x harder than before but I'll get my new PC from the RB community funding as a repay.  this old Machine can't take much resources 

in 1 project so the new PC is needed. 

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Amazing work. A Grease Gun! Will it be a T2 .45 smg? It will be great to have some earlier-game .45 weapon choices, and the Grease Gun is perfect for that, IMO. 

I had a question. Is the Automatic Nail Gun supposed to be able to repair things?

 
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