I didn't really ask for your expectations, but thanks anyway. I just meant if you looked at the roadmap at face value what would you expect this update to do?
And yes they added the temperature resistance to armor, but they also left the armor mods in. Kind of seemed like they just didn't have time to balance everything. Why leave the mods in if they are useless forever now?
Yeah, those mods still being in the game after becoming useless, combined with how they marketed 2.0, made it seem like they were going to redo at least the heat and cold stuff so it was actually meaningful. If they were going to completely neuter the heat and cold except for when you had no armor on or make heat and cold only apply when in a specific biome, then there was no reason to leave the mods in the game. They should have just been removed. But because they were left in the game, it made it seem like they planned to use them again once they had time to redo the weather mechanic in 2.0. Instead, those mods will continue to be useless, and I'd assume will now end up being removed. But it definitely gave the impression that they were going to redo and improve how that worked.
Yes, there were people hoping for roaming weather patterns, which was certainly never even hinted at. But most were not expecting anything "crazy" and were instead expecting a rework of what we had before, with additional environmental stuff on top of it.
I agree here. I think the original plan was different. But then they probably sat together, mulled over their options, put up ideas and crushed them again when they were found impossible or too ambitious with the engine or not fun. And the subjectively best idea they found was what we get now: Hazards that tie in with progression and add a few more hamster wheels for us adventurers

. Remember, they want to get finished, any wonderful but large-scale idea was out of the question.
This is what I think as well. They intended to include weather stuff and then dropped the idea. Considering the marketing, I think they really should have said something about that change, or at least adjusted the marketing (and roadmap) so it stopped referencing weather. I think that was poorly handled, and I'm not one who cares much about them communicating a lot with us about their plans. But once you start to market something, if you change your plans, that should be made public.
In any case, what's done is done. Weather is dropped from 2.0 and we'll get hazards instead. At least based on faatal's comment about lightning, there may be at least a small chance they'll consider weather at a later time. But it isn't something I'm going to hold my breath for.
humble request...not a demand. please encourage them to make the vanilla version as good as it can be...I get that mods are fun, but, when you guys depend on modders to fix stuff, instead of advocating TFP to fix it, the base game suffers. just trying to advocate for the people who only have vanilla.
Although there are occasionally mods that fix something, most mods aren't about fixing stuff. Sure, some people say they fix things, but that really just means they don't like something and the mod changes it to something they do like. If someone doesn't like traders and a mod removes traders, that isn't fixing the game. It just changed the game to something that person prefers. It's only an opinion and not a problem with the game. Other people who like traders would think that removing traders is wrong. It has nothing to do with fixing anything. And most mods are exactly that... ways to adjust the game to fit what certain people like.
If there is an actual problem in the game (i.e. a bug), people are not advocating the use of mods to fix the bug. They are asking TFP to fix the bug.
The idea that if you don't like something, it's a problem with the game is incorrect. It just means you prefer something different from what TFP wants. That doesn't mean the game needs fixed or should be changed just because you prefer something else. They can never make a game that will please everyone because everyone has different preferences for what is good or not good in a game. Some people like magazines and some don't. Some people like LBD and some don't. Some people like empty jars and some don't. Some people like traders or quests and some don't. You can't make a game that is everything that everyone wants. Games that try to please everyone always fall short of everyone's expectations. Instead, you make a game that you (as the developer) want. You might adjust some things if you feel that there are enough players who really want something to be a certain way, but you focus on what you as the developer want to make. In the end, you'll have plenty of players who like the game, as long as it's done well. And you'll always have plenty of people who don't like the game for one reason or another. TFP made it very easy for modders, allowing more people to play the game in the way they want to, regardless of the path that TFP takes in development. It's unfortunate that consoles can't use mods, but that's not something TFP has control over.