Kind of hope the lining mods still have a place as alternate forms of mitigation.
Also interested in what happens to the Thermal Resistance perks and the Thermal Resistance granted by one of the Fireman's Almanac books (seems like it should help with smoke AND heat).
So in the pine forest getting rained on will have no ill effect I presume?Sure. The biome hazards are burnt forest smoke, desert heat, snow cold and wasteland radiation. Rain, snow and wind weather are only cosmetic and do nothing with hazards. The old temperature value does nothing.
Bandits do not progress when I have a constant 10 things to do for 2.0 (and previously 1.0). And by constant, I mean every time something is done, there is something else added to the list. There is never enough time to do everything for a release, so the most important stuff wins. While I am doing that month after month, I don't do work on 3.0 or 4.0 features other than the occasion chat when someone says "hey a bandit could jump our of a bush and demand dukes" and we all dream for 10 or 20 minutes before we get back to current work.
Don't forget to record the appropriate voice lines. Here is an example of successful videogame bandit robbery.When we are working on the Bandit update, I will remind you about that bush...![]()
I can assure you, changing the AI to path directly to their target isn't a waste of time, its an absolute game changer! And makes rifles and bows a lot, A LOT more enjoyable to use!
yeah, and what about a flame thrower and grenade launcher, to go with the rocket launcherAre we ever going to get next tier of Stun baton? Or are we stuck with just that and the Robots.
Well, the modder who made PathSmoothing a reality said he did it in less than 150 lines of code. I've been using it for about 2 years now and the vanilla pathing is very jarring to watch, and adds what I call "artificial difficulty".I don't remember exactly but it doesn't come without trade offs. I think we talked about it before and doing so created new problems that would need to be solved. Who knows, maybe one day.
can you clearify what you meant on this? where you talking about them complaing over settargetfps only being 20 hardset by tfp or actual fps loss due to entity count?And then, the same people blame TFP for their low FPS
can you clearify what you meant on this? where you talking about them complaing over settargetfps only being 20 hardset by tfp or actual fps loss due to entity count?
im trying to understand why anyone would have an issue with fps at all?
our server gets 2x the amount that is hardset with 340 entitys spawnd...
View attachment 33610
Something id love to see with the new dessert spitter is a buff too lumberjacks making them tankier than Whights and keeping them snow biome only, then adding specific zombies for each biomemaybe like pine - nothing - burning forest - burning zombies - dessert - spitter - snow - lumberjack - and wastland who knows maybe behemoth?
Oh my god, I really want to play version 2.0I know it's a bit different, but one thing I think would be really cool if it was in the game is the effect of weapon wear, and also by quality. For example, quality 1 could have a worn or old sprite, and 5 could have a new one (6 could be gold, something to make it stand out). If it had 10% durability, it could be dirtier than 100%, it would be clean and it would toggle between them. I think the ability to reuse a door after getting the key would be cool too. Also, a variety of weapons for the same level could give the player a preference, different scopes with different reticles (PU, PSO1 etc),