treebranch007
New member
Dear Fun Pimps and Survivors alike,
I feel like somewhere this idea might have been brought up, but what about the possibility of reintegrating the old "learn by doing" mechanic into the current "learn by looting/reading" crafting level system. I've heard a lot of people go back and forth between which system was the best, and how either one can make or break the game. I personally really enjoy the magazine, but it doesn't always fit well into many players style of playing, especially when it comes to base building and fighting the never-ending hordes of zombies.
My solution would be to create a hybrid crafting system that utilizes both reading magazines and doing to increase your ability to craft higher tier weapons and tools. For example, using harvesting tools (axe, pickaxe, shovel, ect) would slowly increase your "Harvesting Tools" level thus increasing your ability to craft higher tier harvesting tools from the "Crafting" section of the "Skills" menu, or cooking food/drinks would slowly level up "Food" from the "Crafting" levels page. This of course would have deminishing returns the higher level you are in the respective trait. I feel that this would really compliment the current learn by reading/looting mechanic as magazines would function as a quick level up in its respective category. This would not however add skill points into each category under their respective attributes such as mining adding into "Miner 69'er" or "Mother Load". Those would still need to be purchased with skill points via leveling up.
Fun Pimps, you made both systems and they both work beautifully! I really feel if you added them together you would create the perfect system (and also get people to stop complaining about how they hate reading magazines to do everything)! I play on both pc and PS5, and have been an avid player since 2016. You have created the best zombie survival game I have ever played, and 1.0 is no exception! I think there is always room for improvement and I think this could have a significantly positive impact on the game without being significantly resource intensive to complete. Thank you for reading all this and keep surviving out there!
I feel like somewhere this idea might have been brought up, but what about the possibility of reintegrating the old "learn by doing" mechanic into the current "learn by looting/reading" crafting level system. I've heard a lot of people go back and forth between which system was the best, and how either one can make or break the game. I personally really enjoy the magazine, but it doesn't always fit well into many players style of playing, especially when it comes to base building and fighting the never-ending hordes of zombies.
My solution would be to create a hybrid crafting system that utilizes both reading magazines and doing to increase your ability to craft higher tier weapons and tools. For example, using harvesting tools (axe, pickaxe, shovel, ect) would slowly increase your "Harvesting Tools" level thus increasing your ability to craft higher tier harvesting tools from the "Crafting" section of the "Skills" menu, or cooking food/drinks would slowly level up "Food" from the "Crafting" levels page. This of course would have deminishing returns the higher level you are in the respective trait. I feel that this would really compliment the current learn by reading/looting mechanic as magazines would function as a quick level up in its respective category. This would not however add skill points into each category under their respective attributes such as mining adding into "Miner 69'er" or "Mother Load". Those would still need to be purchased with skill points via leveling up.
Fun Pimps, you made both systems and they both work beautifully! I really feel if you added them together you would create the perfect system (and also get people to stop complaining about how they hate reading magazines to do everything)! I play on both pc and PS5, and have been an avid player since 2016. You have created the best zombie survival game I have ever played, and 1.0 is no exception! I think there is always room for improvement and I think this could have a significantly positive impact on the game without being significantly resource intensive to complete. Thank you for reading all this and keep surviving out there!
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