Last I checked this game is in Alpha, Everything is subject to change.
good point. On the other hand, the term "alpha version" is in this case - if you look at the actual definition in IT business - not really applicable/fitting anymore.
An alpha version of a software should be a buggy, contentless, unstable mess of a crude framework that's not meant for public use.
7D2D A21, the game at it's current state, imo is a fully functional, stable running version. As was A20 before, and even looked further back.
If TFP were EA they'd released the game as "gold" at maybe A8, and sold you all following alphas as full-price content additions.
I don't get why they still define it as "alpha", the many years of development and amount of alphas...there is some time where you just have to stop experimenting and changing main game mechanics, because the game is already far developed, regardless what term you use to define it's state.
I'd be fine if they added bandits to A20 and call it done, but instead they completely changed the progression system, really a central element of the game.
Yes, it had it's flaws, but really, in the end it worked fine. What exactly did they have against it to make that step?
The previous "alpha" was/is actually accessible for the public, and so "proven by the user", and with great acceptance and success.
The game was already around top 10 in the steam statistics, so it wasn't really that bad that it obviously seemed to be in need of a bigger change, was it?