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Guppy Mods - A21

Thanks to xyth, there will be a decent update coming hopefully today.  Should fix the hit issues with zeds and footsteps, I'm told.

Also going to release a new NPC; the one I was showing on my YouTube. 

 
For MAGA, do you foresee any issues removing it from a server with play in progress, as in, issues with the save.  I am asking as players are mentioning large performance drops with the sandstorms and the dust devils suddenly becoming very loud.  These aren't things we can turn off on our end are they, I didn't see any config options in the mod.

 
Removing it would be bad, but editing the entitygroups to remove the sandstorms (gupSandStorm) is going to be your best bet.

If you take blocks and items out of a live game you're asking for trouble, but preventing an entity (sandstorms are entities) from spawning again is fine.

Dust devils should only be heard from 15 blocks away but I'll check again next time I'm on the laptop. 

 
Removing it would be bad, but editing the entitygroups to remove the sandstorms (gupSandStorm) is going to be your best bet.

If you take blocks and items out of a live game you're asking for trouble, but preventing an entity (sandstorms are entities) from spawning again is fine.

Dust devils should only be heard from 15 blocks away but I'll check again next time I'm on the laptop. 
I tried both removing the entities and setting their value to 0, the storms still persisted even over some time.

The loud noise might be from the sandstorm.

There is a snake hissing sound heard every ~20 feet or so when you walk in the desert with the mod installed.

I had to remove the mod, I told all players to drop / destroy all mod-related items and move out of the desert, did desert biome chunk resets.  Seems to have worked.  Made backups of course.

 
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So a Level 1 reinforcement gun is a one shot wonder, and repair has no effect...Is this intended behavior?
Nope, fixed.  Removed quality level entirely.

I tried both removing the entities and setting their value to 0, the storms still persisted even over some time.

The loud noise might be from the sandstorm.

There is a snake hissing sound heard every ~20 feet or so when you walk in the desert with the mod installed.

I had to remove the mod, I told all players to drop / destroy all mod-related items and move out of the desert, did desert biome chunk resets.  Seems to have worked.  Made backups of course.


Thanks for the feedback; reduced the sandstorm particles to 1/10th what they were and reduced the sandfall occurances by quite a bit.  Also removed the "old" system of using blocks to transform into sandstorms which is why you still saw them after removing them.  Now the devils and storms are all entities.

 
In the gupFireMod there is the added function of spitting the water with a hot bar right click for what I believe is an AOE fire suppressant.  However, I don't seem to be putting out any fires.  Am I totally off on what it was supposed to do?

 
In the gupFireMod there is the added function of spitting the water with a hot bar right click for what I believe is an AOE fire suppressant.  However, I don't seem to be putting out any fires.  Am I totally off on what it was supposed to do?
Are you talking about the fire extinguisher?  

 
...fixed, thanks for letting me know!

*Fixed - Extinguisher action1 now extinguishes fires

I tried both removing the entities and setting their value to 0, the storms still persisted even over some time.

The loud noise might be from the sandstorm.

There is a snake hissing sound heard every ~20 feet or so when you walk in the desert with the mod installed.

I had to remove the mod, I told all players to drop / destroy all mod-related items and move out of the desert, did desert biome chunk resets.  Seems to have worked.  Made backups of course.


Hey would you mind asking your user with the most potato of a computer to test the desert mod again, and manually spawn in a sandstorm?

 
...fixed, thanks for letting me know!

*Fixed - Extinguisher action1 now extinguishes fires

Hey would you mind asking your user with the most potato of a computer to test the desert mod again, and manually spawn in a sandstorm?
I will ask them if they can do that, they aren't the most computer literate.

Just FYI it also affected my PC with a 12700k and 3080, in the desert I usually get around 90 - 100fps at 3440x1440p with ultra settings.  In some storms that only dropped down to 80 fps but there was almost a persistent sandstorm around a certain trader that dropped me down to 15 fps.

I will try it again soon and let you know.

 
Hm, I test on a 2080 and didn't see those drops... That being said, once I made the changes I tested on a laptop with I think a 980m and it was fine.  Pretty sure it was a combination of the particles I lowered and the particle blocks I removed.  I had forgotten My first iteration had cactuses turn into sandstorms to simulate them, I had forgotten about that when I made the sandstorm entities, so you were dealing with both. 🙂 

 
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