• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Guppy Mods - A21

No they're not in sleeper groups yet.  Ok I'll focus testing on those two, thanks for letting me know. 

 
Played this mod today and have had two crashes one when I hit the cheerleader in the head and another just now when I drove into the stripper hasn't been every time as I have spawned them in to test. also should the zombies spawn in poi's or is there something else I will need to do to get them to do that?
Just realized something; you're probably grabbing the wrong version.

Grab the one from the first page link; I changed repos.

I'll delete the other one from that first repo I posted when I get to a computer. 

 
Thanks I’ll have a look when I get home, got mine from ‘7daystodiemods’ are you planning on adding them to sleeper groups? If not do you know where I can find instructions on how so I can do it myself?

 
Thanks I’ll have a look when I get home, got mine from ‘7daystodiemods’ are you planning on adding them to sleeper groups? If not do you know where I can find instructions on how so I can do it myself?
Oh that website is not very good about keeping current information.  I happened upon it a few days ago and saw that they managed to combine my a20 and a21 version in their description, so there's no telling what link they are using. 

I eventually plan on including them in sleepers but it is a ridiculous amount of work so have been putting it off.  The entitygroups file is where that's done at. 

 
I have replaced the files with the ones from the link in page 1 now so hopefully that fixes the issues, Thanks!

 
Last edited by a moderator:
Oh that website is not very good about keeping current information.  I happened upon it a few days ago and saw that they managed to combine my a20 and a21 version in their description, so there's no telling what link they are using. 

I eventually plan on including them in sleepers but it is a ridiculous amount of work so have been putting it off.  The entitygroups file is where that's done at. 


Guppy all I did was this and it added them wherever an Arlene would spawn weather it be on the map or in a prefab. I been using them for awhile while I wait for you to update your A21 zombies. They do jitter sometimes when hit but assumed that was a physics issue. I haven't tried your A21 version yet because of the reports people been doing. So this was strictly me editing your A20 to work until you released your A21. Unless your are really thinking of going through all the groups I mean that would be a ton of work.

<csv xpath="/entitygroups/entitygroup[contains(text(), 'zombieArlene')]/text()" delim="\n" op="add">
       
        zombieGuppyAbonimation
        zombieGuppyAlma
        zombieGuppyBaldCop
        zombieGuppyBaldMan
        zombieGuppyBeatCop
        zombieBehemoth
        zombieGuppyBelle
        zombieGuppyBilly
        zombieGuppyBiomechanicalWight
        zombieGuppyBob
        zombieGuppyCarmela
        zombieGuppyCheerleader
        zombieGuppyClot
        zombieGuppyCreepyCrawly
        zombieGuppyDoctor02
        zombieGuppyDoctor02Feral
        zombieGuppyGermanCosplay
        zombieGuppyHungryGeorge
        zombieGuppyHungryJeff
        zombieGuppyHungryScott
        zombieGuppyInfernalDog
        zombieGuppyKennethClown
        zombieGuppyLucy
        zombieGuppyMalePatient
        zombieGuppyNurse
        zombieGuppyOldManZombie
        zombieGuppyPest
        zombieGuppyPete
        zombieGuppyPoliceRalph
        zombieGuppyProstitute
        zombieGuppyRoland
        zombieGuppySecurityGuard
        zombieGuppySeth
        zombieGuppySoldierLeader
        zombieGuppySoldierLeaderFeral
        zombieGuppyStripper
        zombieGuppyThorton
    
        zombieCopCityFemale01TSBX
        zombieCopCityFemale01TSBXFeral
        zombieCopSheriffTSBX
        zombieCopSheriffTSBXFeral
        zombieCopSwat01TSBX
        zombieCopSwat01TSBXFeral
        zombieHazmatFemale01TSBX
        zombieHazmatFemale01TSBXFeral
        zombieHoly01MUMPFY
        zombieHoly01MUMPFYFeral
        zombieMalacayFCiv01
        zombieMannequinFemale
        zombieSanta
        zombieSantaFeral
        
    </csv>

 
I like the quick and dirty way; I'ma test this a bit then add it to the repo, crediting you of course. :)

Oh if you do update (and I recommend it), don't use belle.  Oh wow you're using a lot of them that didn't make it to a21.  Maybe you shouldn't update. :)

 
Regarding the Fire Mod, I have installed and love it. I noticed in the code that the Flamethrower and Fire Extinguisher require "RepairKitAutomaticRifles" if damaged. I wasn't sure if this was intentional or just old left over code from another mod/alpha.

I was also curious which line of code we can edit in the buffs.xml to lower the chance of blocks reigniting when put out. Every time put out a fire, almost every block that was burning burst into flames again, so it feels kinda pointless to even attempt. Any advice or suggestions would be great. Keep up the great work.

 
Please the zombie mod is very important to me.  But now i can‘t just use it..for some reason you know .More kind of zombies that is great!

 
Regarding the Fire Mod, I have installed and love it. I noticed in the code that the Flamethrower and Fire Extinguisher require "RepairKitAutomaticRifles" if damaged. I wasn't sure if this was intentional or just old left over code from another mod/alpha.

I was also curious which line of code we can edit in the buffs.xml to lower the chance of blocks reigniting when put out. Every time put out a fire, almost every block that was burning burst into flames again, so it feels kinda pointless to even attempt. Any advice or suggestions would be great. Keep up the great work.
So the fire extinguisher is definitely not made to be repairable, I think I have enough of those in the world... I thought about making a CO2 workstation, but thought what was the point.

As far as the flamethrower goes, I only stuck it in there for testing so feel free to edit however you want. People seem to want to use it for some reason. 🙂 

If you make any edits please post your edits here. That way I can incorporate them into the full mod if they fit and work. 

Please the zombie mod is very important to me.  But now i can‘t just use it..for some reason you know .More kind of zombies that is great!
You're going to have to be way more specific.

 
Game froze up on me when headshotting(?) the blonde stripper. I did just possibly update SCore and Fire Mod before my playthrough this morning as I was still having the issue with the vulture burning up and turning into a walking featherless bird thing. Thought I saw that you fixed it (I don't mean that in a blaming way) so figured I'd click the links on page 1 and update SCore and the mods you packed in with the fire mod (want to say zombies addition, fire mod, cards, and portals). I did not do the portals one. 

 
And you're using the new link on the first page?

The cards may be experiencing problems.  I plan to test in a bit.  Unsure if it's a "break things" problem or a "doesn't work as intended" problem.

 
Yup. Used those links yesterday morning (after midnight here now) to make sure I had the updated files. Came across a vulture right across the street from the nearest trader where I spawned in. Shot it with a primitive bow and stone arrows and he caught on fire and did the walking nekkid chicken thing.

 
Hey, I run the guppys zombies mod on my server and my players are reporting that when shooting security zombie and cheerleader zombie from the pack it hard crashes their game. i played with it myself and experienced the same issue of crashing upon shooting them. in my log the last few things that happen are these 

2023-07-28T00:22:37 10884.919 INF Time: 180.19m FPS: 111.93 Heap: 2780.4MB Max: 2991.1MB Chunks: 331 CGO: 206 Ply: 3 Zom: 0 Ent: 4 (565) Items: 402 CO: 1 RSS: 4011.4MB
2023-07-28T00:22:52 10899.996 INF zombieGuppyBeatCop SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/LowerArmGore.prefab
2023-07-28T00:22:52 10900.675 INF zombieGuppyCheerleader SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/Arlene/Blunt/LeftUpperLeg.prefab

 
re: Vulture fire spawn

...I'm just not seeing the issues when I'm updated to the most current version of the fire mod.  Check this video.




re: gupMumCards

...this mod seems to work well, I'm not sure why someone would have any issues.

re: zombie mod

I'll be re-packaging them anyway using a new compression format, I'll check again for any issues with the security guard and cheerleader.

 
I have tried again with the files from the link on page 1, on my creative game and again I got a freeze and crash when one of my horde bases killed a cheerleader, old man zombie, clot, I will test the rest of them tomorrow.

 
I have tried again with the files from the link on page 1, on my creative game and again I got a freeze and crash when one of my horde bases killed a cheerleader, old man zombie, clot, I will test the rest of them tomorrow.
"One of my horde bases".  What do you mean?

 
...I cannot reproduce the crashes.  I've killed them with a variety of means from spikes to machete to the dev gun and a lot in between...

 
Just updated the zombie mod; recompressed them using lz4 compression which means I don't need a loading hack, and updated the entitygroups to use astralweaver's xpath.

 
Back
Top