pApA^LeGBa
Well-known member
Okay, but this isn't really a balance issue. Even once they balance everything perfectly a quick jaunt into a tougher biome is going to net you loot at a higher lootstage. That is the way the game is designed and that is player choice. If you are a player who WANTS to craft your own gear and ENJOYS a slow progression, then don't make those choices. Daring Adventurer, Lucky Looter, Snow, Wasteland, and Desert biomes are all things you can ignore if you don't want the stuff you find and buy to be way beyond what you can craft. For people who love to buy great stuff and gain great rewards and find amazing loot, those perks and going into biomes you aren't suited for are fun.
Things like this will ALWAYS be in the game because it allows players to choose how they want to play. If you go into the wasteland and come back with great loot beyond what you can craft then that is what you want.
Well then they should make sure the game doesn´t send you in a biome with higher lootstage if you happen to spawn near biome borders, at least in early game. That is a balance issue imo. Asking the player to ignore the cars on the road right next to where he lives when sent into that biome for a quest is quite lazy.
Also you find way better loot than you can craft in the forest already due to POI lootstage. Or are we also supposed to regulate that balance by ourselves by only doing T1 and T2 POI`s making the game repetitive?
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