PC Alpha 21 Dev Diary

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Anyone knows if we can craft all the new doors I see in game? I was just able to craft the regular iron and wooden doors at the moment. Same goes for the "fence door" in front of some shops, that you can pull down. Are these hidden behind some garage door shape or not craftable as well?
They said they'd all be craftable but they are not.  You have to use the creative menu to add in most of the new doors.  I don't understand why they won't just let us use them.

 
I don't understand why they won't just let us use them.
I don't know for these specifically, but In "the past" a reason (i believe i read this) given for not allowing players to craft "everything" is because some blocks/things are special in some way (like they play sounds, or have a high poly count, etc) and in multiplayer a bad actor/troll could craft 1,000 of them and cause the game issues (like cause FPS drops or other things). So therefore those items were removed from crafting/buying and only accessible from dev mode, or mods if the game owner allowed it. Having a few of the items "per chunk" was ok just not excessive amounts of them, which is why its ok for pois to have them as they have ways to testing each/entire POI for things like total poly counts.

then again, maybe they are just brand new new assets and  haven't been fully vetted for "player crafting" yet, so the default is "cannot craft"/buy.

 
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They said they'd all be craftable but they are not.  You have to use the creative menu to add in most of the new doors.  I don't understand why they won't just let us use them.


Is this including the doors that have the shape menu option to change it?  I haven't gotten far into my games yet to craft any special doors, I just crafted a wooden door for my base to replace the one that the zombies destroyed.

The reason all of them are not yet craftable might be a very simple reason.  Each door or variant door block has to have a recipe to craft.   With all the other things going on, it might not have been a priority to get them all done for Alpha 21 released.  If my count is right, they have 9 recipes for specific doors and 13 recipes for door blocks variant in the current iteration.

 
They said they'd all be craftable but they are not.  You have to use the creative menu to add in most of the new doors.  I don't understand why they won't just let us use them.
Oh thats really disappointing. I was happy to to see all the new doors i can put into my base but now it seems that the only new thing to craft are the double doors. Thats just a very small improvement for base buildings, which mods covered long ago anyways.

 
Just testing some stuff atm. Not really playing per say. But I have two nit picks for the moment:

- When looting birds nest and it goes poof! Why does it sound like I just smashed a wooden fence? The bush harvesting sound would seem more appropriate.

- There are many bundles available for different weapons but none for Bows/Crossbows. (Bow + Arrows + Magazines).

Thank you and keep up the good work.

 
Is this including the doors that have the shape menu option to change it?  I haven't gotten far into my games yet to craft any special doors, I just crafted a wooden door for my base to replace the one that the zombies destroyed.

The reason all of them are not yet craftable might be a very simple reason.  Each door or variant door block has to have a recipe to craft.   With all the other things going on, it might not have been a priority to get them all done for Alpha 21 released.  If my count is right, they have 9 recipes for specific doors and 13 recipes for door blocks variant in the current iteration.
Yes.  The metal doors are just colors variants.

I don't know for these specifically, but In "the past" a reason (i believe i read this) given for not allowing players to craft "everything" is because some blocks/things are special in some way (like they play sounds, or have a high poly count, etc) and in multiplayer a bad actor/troll could craft 1,000 of them and cause the game issues (like cause FPS drops or other things). So therefore those items were removed from crafting/buying and only accessible from dev mode, or mods if the game owner allowed it. Having a few of the items "per chunk" was ok just not excessive amounts of them, which is why its ok for pois to have them as they have ways to testing each/entire POI for things like total poly counts.

then again, maybe they are just brand new new assets and  haven't been fully vetted for "player crafting" yet, so the default is "cannot craft"/buy.
Yeah, I've heard that as well.  I think a server admin can warn and/or ban anyone abusing blocks.  I don't think the game needs to limit blocks just because this might happen in very limited times.

For that matter, just put these into a section like dev blocks and have the game settings determine whether or not to enable those so servers can have them disabled if they are having problems with abuse of them.

 
I've noticed a couple people having issues with buildings showing up as pink/purple with the fix being to remove "-force-feature-level-10-0" from the launcher options

I did a quick google search and a lot of old troubleshooting articles online tell the user to add this launcher option to fix issues with the game crashing, so while it might have fixed their issues before, it's causing new issues now.

Here are some example articles

https://www.partitionwizard.com/partitionmanager/7-days-to-die-crashing.html

https://appuals.com/7-days-to-die-crash/

https://thedroidguy.com/7-days-to-die-keeps-crashing-1163111

I dont know if it's worth posting an announcement/psa about it? Does wiping stuff through the game launcher or verifying files clear this out?

 
I'm not sure if this is a bug or intended but when my repulser mod "fires" in the stun baton it sends not only the Z's flying but also my teammates?  It's actually quite funny and they even seem to do a little breakdance but it is starting to irritate my wife lol.

 
Any chance we will be able to power the POI lights in game with a Generator or Battery bank? You can buy things lamps from the trader, but they are useless. Also, all the old models of POI lights like the boob lights and sconce lights can't be crafted anymore(Or Powered).  Really limiting to us people who play primarily for building houses and stuff. Also maybe allow us to power POI lights that already exist. Make it so that we can fix flickering lights or dim lights with Electrical parts or Mechanical parts. Just some ideas that would really boost immersion that wouldn't be hard to implement.

 
I suppose that loot from car is broken or not suitable for gamestae.

I got tier 6 IronPickaxe and  IronFireaxe from car in 20~30 gamestage without Miner 69er.

 
meilodasreh said:
Yeah the first days are really a struggle now.

On the second start I was thrown into nowhere in a generated world,

only 2 pois in the vicinity (one tier 1 with really nothing useful, and one tier 3 (+desert multiplier) that was waay above what I could handle at that point.

I had to go almost 2km to get to the trader (nothing but forest/desert borderland on the way)

Having arrived there and spending 1st night on a small roofing for a tractor,

I was literally down to 0 water within the 1st quest, and therefore wasn't even able to raise my weak hand to destroy the block where the quest satchel was hidden behind.

I didn't die in the end. Just because of pure luck.

It didn't feel rewarding when I overcame it.

It felt like unfair and unbalanced, my survival being pure luck. 

You find enough water, good for you...you do not, meh, just die one or two times at first, who cares, that's life in the apocalypse.

As someone with (slightly) over a thousand hours in the game, and therefore more or less know exactly how to get things going in the game,

I'm really wondering what a newbie player must get as a first impression of A21.

If I was new to the game, I probably would have turned away and say "no thanks, not a game for me".

I know the devs are aiming for a bigger challenge in survival aspects, but I'd say they got it a lil too far.

Maybe add one free dew collector in the lower end difficulty settings, to keep things more accessible for a newbie player would help?


I saw a fix to spawning too far away from the trader get committed recently. If QA isn't already testing it already, they will be in the next build.

 
I'm not sure if this is a bug or intended but when my repulser mod "fires" in the stun baton it sends not only the Z's flying but also my teammates?  It's actually quite funny and they even seem to do a little breakdance but it is starting to irritate my wife lol.
Yeah, it's a known bug.  Umm... how many times did you do this to your wife?  Once is because you didn't know.  Twice might be an accident.  More starts to become purposeful.  Lol!   ;)

Any chance we will be able to power the POI lights in game with a Generator or Battery bank? You can buy things lamps from the trader, but they are useless. Also, all the old models of POI lights like the boob lights and sconce lights can't be crafted anymore(Or Powered).  Really limiting to us people who play primarily for building houses and stuff. Also maybe allow us to power POI lights that already exist. Make it so that we can fix flickering lights or dim lights with Electrical parts or Mechanical parts. Just some ideas that would really boost immersion that wouldn't be hard to implement.
No, you can't power the POI lights.  They are a different object that doesn't use power.  As far as lamps, it would be nice if they made a version you can craft so you can power it.  It wouldn't be possible to change this easily like you think.  If they make them require power, all POIs would need to have a power source that includes wiring, which they do not have.  That's a lot of work.  And they don't want you to place lights in your base that don't require power for obvious reasons.

I agree that they should let us craft (or at least buy) anything that you can find in a POI without needing to use the creative menu.  The reasons given for why that isn't an option are easily addressed by grouping these objects into a category that can be enabled or disabled in the game settings.  But I would not include non-powered lighting in this.  All lighting we use should require power.  But if there's something like a lamp that can be lit in a POI, then it should be possible to make one that can be powered for your base as well.

I suppose that loot from car is broken or not suitable for gamestae.

I got tier 6 IronPickaxe and  IronFireaxe from car in 20~30 gamestage without Miner 69er.
In what biome?

 
Ralathar44 said:
So far in my two runs my workbench was up on day 21 in my completely unspec'd run with no trader quests.  My spec'd run with trader quests is on day 5 and already has 7/10 magazines needed for it.  Prolly on track for a 7 day workbench, 10 at worst.  1 point in advanced engineering, 1 in lock picking (also raises workstation magazine chances!).  This run I've pretty much just been straight looting and doing POIs starting out.  Though I spawned right near a POI with a zombie dog and while I killed it I've been infected for 5 days straight, currently at 42% infection.   FFFFFUUUUUUUUUUUU  lol.

EDIT: Achieved Workbench on Day 5, but Oh Jesus it got wwwoooorrsssee.  How am I still alive? :D. That is literally the most hp I'm allowed to have through the injuries haha.

s://imgur.com/wcNa
Survived the infection, got my last honey to cure the final bit on day 7.  Ate it.  This apparently summoned a dog pack.  I saw a dog chasing a deer and I laughed instead of instantly running to safety and that's all she wrote lol.  For bonus points I ran to the nearest POI (too late) and there was another @%$#ing dog there waiting near his dog house to see what Hello Fresh Meat had delivered him.

Survived ludicrous odds and 50%+ infection to die to the paw patrol.  Would do again :D.  Literally next POI, scratched by a pig, up to 10% infection again, GD IT lol.

 
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I have the feeling, that food / Drinks are no problem since day 1.

I find way enough cans / water. 

Sell some junk I find without rly searching for it, do 2 Missions and have always enough money to buy more food / drinks. 

So in General, I dont have the feeling that theres a "food Problem" I Need to fix myself within a few days to survive. 

Do you experience the Same guys or is It just me? 

 
It's been reported by many players that it will hang around 8x% for smoothing, but it will eventually finish.

Had the same thing happen to me, sat at 84% for a few minutes but did complete (10k map).


The only problem we have with Alpha 21 is this. So simply waiting is the solution? Is the source of the problem already known? (e.g. high percentage of hills/Mountains?)

 
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