Yeah the first days are really a struggle now.
On the second start I was thrown into nowhere in a generated world,
only 2 pois in the vicinity (one tier 1 with really nothing useful, and one tier 3 (+desert multiplier) that was waay above what I could handle at that point.
I had to go almost 2km to get to the trader (nothing but forest/desert borderland on the way)
Having arrived there and spending 1st night on a small roofing for a tractor,
I was literally down to 0 water within the 1st quest, and therefore wasn't even able to raise my weak hand to destroy the block where the quest satchel was hidden behind.
I didn't die in the end. Just because of pure luck.
It didn't feel rewarding when I overcame it.
It felt like unfair and unbalanced, my survival being pure luck.
You find enough water, good for you...you do not, meh, just die one or two times at first, who cares, that's life in the apocalypse.
As someone with (slightly) over a thousand hours in the game, and therefore more or less know exactly how to get things going in the game,
I'm really wondering what a newbie player must get as a first impression of A21.
If I was new to the game, I probably would have turned away and say "no thanks, not a game for me".
I know the devs are aiming for a bigger challenge in survival aspects, but I'd say they got it a lil too far.
Maybe add one free dew collector in the lower end difficulty settings, to keep things more accessible for a newbie player would help?