This may sound strange and annoy the 7DTD community. I would love for TFP to cancel A21 putting all their effort into A22. I love everything I have seen in the A21 Dev Videos. Watching those videos was like rushing home to receive a present. Saying this I think A22 is going to be the game changer. I have been playing this game for ten years non stop and am looking forward to the next evolution to the game.
I think A20 is flawless as is and would rather wait A22. This could also give TFP more time to work out bugs. I have a feeling A22 will be the turning point for 7DTD.
When A21 does come out I will no doubt be grinding away at it.
No they all go in the one folder and when you start a game the ones your game is set to will be green and the ones for a21 will be red .Thanks. No need to relocate the saves and such also?
Give it time. I think a lot of people are trying to load it right now. It took a few minutes to load for me.Page isn't loading
Give it time. I think a lot of people are trying to load it right now. It took a few minutes to load for me.
I've thought about it, but don't know when or if it will be added. It is triggered in AI and vehicle code.Will the blood splatter mechanics be applied to normal melee damage and shooting as well? If not will the blood spilling mechanics from vehicles fully come over to normal combat? Also could it be modded for normal hits right now or is it hard coded into the game?
It'd be great if it could be implemented. Blood spilling mechanics add so much feedback to combat. You guys already have a decent dismemberment system and have a blood system working for the vehicles it'd be kind of pointless not to officially port it over to the combat as a whole. If performance is a concern maybe have it be a toggle in the graphics settings. I really hope to see this. Anyways with it being triggered with AI and vehicle will mods be able to accomplish this? I haven't delved too deep into modding this game yet just wondering if it's possible.I've thought about it, but don't know when or if it will be added. It is triggered in AI and vehicle code.
Thanks. I think I'll still use a custom User Data Folder and Save Games folder location for each. I don't want to rename folders when I want to play different versions as that's cumbersome and I'd rather not have to keep track of which worlds are from which version of the game or have any risk of trying to load the wrong save. Easier to just have my User Data folder and Saves folder for A20 set to a different location than for A21. I already use a custom config file, so as long as I can get it to use the right config file for each version, it'll work well. I currently have the config file set up in Steam's properties for the game. I'm assuming I can set it up from the shortcut instead so that I can have different config files for each. I'll have to test that to find out. Or maybe since the config file is in the folder of the game, just having it point to it in Steam's properties will still work and it'll be looking in the folder of whichever version I load. We'll see. I'm sure there's a way to do that and once set up, it won't require any effort to keep things separate... just load the shortcut for the version I want to play and everything is kept nicely separate without any manual effort after getting it set up.No they all go in the one folder and when you start a game the ones your game is set to will be green and the ones for a21 will be red .
Tho you will jabe to have 2 Mods and 2 LocalPrefabs
Usually with 1 having a - a21 or - a20 pending which build you be in
So for example you in a20 your a20xOds folder and LocakPrefabs folder should be
LocaLprefabs
Mods
Your a21 Mods and LocalPrefabs should he
LocalPrefabs - A21
Mods - A21
And vice versa if you are in a21