PC Alpha 21 Dev Diary

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You can play "dead is dead" like I do most of the time in A20.

I dont think I will do that in A21 for a while until I understand the new stuff.
Actually playing dead is dead with all the new stuff will bring lots more of cautious gameplay and cold sweat. And oh @%$# moments. 

 
Sometimes when I'm bored. I will run into a building that I'm sure is full of sleepers. Make a lot of noise and then hightail it out of there. 

Then hangout just to see all the mayhem that this will cause. 😁  I get a rush every time I do that. I keep thinking that I will be trapped. 

Other times, I will find a basement and drop a grenade though the window. 

It's funny watching the zombies looking for me and finding nothing. 

 
No, the AI is far from being done. There are no new bandits animations yet. They are using a combination of player and zombie anims, but player anims don't have root motion, so movement was hacked together and not great which leaves plenty of anim work to do.


Is there any preliminary AI work done to find cover?

Also - any chance you guys could use interfaces instead of concrete classes, at least for AI targeting and/or spawning? (For example, the wandering hordes could spawn IEntityEnemy instances, and modders could create types that implement IEntityEnemy but descend from a concrete class that isn't EntityEnemy itself.)

Asking for NPC modders who may or may not be me.

 
What's with the short fences around houses? 

I keep seeing them and it's like those fences wouldn't keep a dog inside. They are more like hurdles for short people. 

 
We have talked about death penalties, but there are no changes in A21. I'd prefer a simple you are 1% infected on res.
I always think of death in 7dtd as a cure with affordable consciences. To have 1% infection on res would be more of an incentive to stay alive and look for antibiotics and healing items. 

 
From the TFP A21 Dev Stream - Episode 1 with the bird's nest disappearing after looting, I immediately thought of the Light Grenade!

Mom and Dad Save the World (1992) a very stupid movie as well as this new feature. 

Hopefully there is a modder who can change this renewal.



 
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I'm on days 7. Will fight later. I have one question and two observations. First did someone change the weather
recently, to make it more active? If so thanks i like it.

The next two may get this moved to the bug section.

The first is when shooting the biker, i dismembered his left leg at the knee, instead of assuming
the crawler animation, he began to bunny hop. It may be his leg collider is too close to the ground.

He didn't walk on a phantom limb, but he wouldn't fall either, he just hopped up the mountain side

on one leg till i shot him again.

The second is something i saw before, and happened again in A20.7. When I melee the zombies, they get
a knock back spin around stun animation. It becomes a forever fall animation. They are not lunging,
they are spinning and falling with a spastic arm flailing motion. I backpedaled nearly 20 paces,
stabbing with the spear. I ran out of stamina, it hit me then died. it seems like a mis timing between
animations and states.

To get a clear picture look up Cinder in Killer Instinct, his ultra combo move.

Thanks for the game.

4Sheetz

 
No, the AI is far from being done. There are no new bandits animations yet. They are using a combination of player and zombie anims, but player anims don't have root motion, so movement was hacked together and not great which leaves plenty of anim work to do.


Ah okay, I misunderstood then.

 
Actually playing dead is dead with all the new stuff will bring lots more of cautious gameplay and cold sweat. And oh @%$# moments. 


That is very true!  I'm especially thinking of the Infested POI's early to maybe mid-game.

Those POI's are the main reason I hesitate to "man up" and go dead-is-dead.   :)

Even late game, will a [SIZE=14.6px]buffed-out[/SIZE] M-60 with all the good stuff be enough, maybe TWO fully [SIZE=14.6px]tweaked[/SIZE] M-60's with a [SIZE=14.6px]tweaked[/SIZE] [SIZE=14.6px]auto-shotgun[/SIZE]... I [SIZE=14.6px]don't[/SIZE] know.  Which is a great feeling!!

 
I remember that Richard Huenink - being the ever overoptimistic guy - said in the dev stream that they were releasing the kraken maaaaybe hopefully May.

Well...May is already a few hours old...so where is it?

...hehe...next time when they do a dev stream and Rick is starting a sentence that might include such a guess,

the picture will just resolve into static, and when it returns Rick just sits there, mouth being completely taped,

and we will get a new "pokerface" meme from Lathan, because everybody else acts like nothing happened.

 
I remember that Richard Huenink - being the ever overoptimistic guy - said in the dev stream that they were releasing the kraken maaaaybe hopefully May.

Well...May is already a few hours old...so where is it?

 Really....Where is he? My coffee is already cold:)

 
I remember that Richard Huenink - being the ever overoptimistic guy - said in the dev stream that they were releasing the kraken maaaaybe hopefully May.

Well...May is already a few hours old...so where is it?

 Really....Where is he? My coffee is already cold:)
*Taking away your cold coffee and replacing it with a cold beer*

Soon, very soon we`ll have our first minutes in the new alpha, scratching our heads and wonder what to begin with first. 

Its the calm before the storm, enjoy it :)

That is very true!  I'm especially thinking of the Infested POI's early to maybe mid-game.

Those POI's are the main reason I hesitate to "man up" and go dead-is-dead.   :)

Even late game, will a [SIZE=14.6px]buffed-out[/SIZE] M-60 with all the good stuff be enough, maybe TWO fully [SIZE=14.6px]tweaked[/SIZE] M-60's with a [SIZE=14.6px]tweaked[/SIZE] [SIZE=14.6px]auto-shotgun[/SIZE]... I [SIZE=14.6px]don't[/SIZE] know.  Which is a great feeling!!
Hell yea, with M-60 in every hand among the brain eaters. 

This one reminds me when I demolished a small POI in wasteland with a shotgun from inside out, defending myself from everything interested in what I was doing there, alone. Damage from falling blocks almost killed me, but it was a mine near the house that finished me. Fun times :)

 
Всем привет. Не знаю, задавался ли кто-нибудь этим вопросом, но сможет ли кто-нибудь из присутствующих на этом форуме ответить мне, что будет с пвп? Я понимаю, что эта игра больше подразумевает себя как чистая PVE-игра, но мне все равно очень нравится режим pvp здесь, хотя на мой взгляд он недоработан. И у меня было несколько вопросов о будущем. Я буду очень рад, если вы, ребята, сможете мне ответить. 1) Итак, первый вопрос: что будет с телом игрока после выхода из игры? Он также полностью исчезнет из игры при выходе из сервера? Или я очень надеюсь, что тело игрока останется на сервере, где подобные механики также реализованы в таких играх, как rust, ark и Conan. Просто не очень приятно, когда ты тратишь много времени на набеги на дом, а его хозяин может просто положить в себя кучу ценных вещей и спокойно выходить, не опасаясь за свое барахло. Разве разработчики не думают о том, чтобы добавить такой момент? 2) Есть ли какие-то планы по балансировке куба, дающего вам права на территорию? (извините, я живу в Германии и пишу через английского переводчика, потому что я плохо его знаю, поэтому это может быть непонятно) Например, чтобы куб не давал защиту ваших построек х10, а просто не позволял строить рядом со своей территорией и если бы вы хотели захватить базу игрока, вы бы разбили куб и поставили свой и забрали базу себе. 3) Планируют ли они улучшать анимацию при получении оружия? Например, доставая револьвер, персонаж вращал его на пальце, а также мачете, таким образом, скажем так, «играя с оружием», крутил мачете, нож, биту. Когда он вытаскивает винтовку, он дергает затвор и тому подобные анимации. Только в обиду не скажут, но давайте договоримся, что сейчас это выглядит коряво и некачественно на уровне старых игр 2000-х годов. 4) Отображение одежды, которую носит 1 человек? + реализм))) 5) добавление вида от 3-х лиц? Я знаю, что он есть у админов, но выглядит он немного так себе, я бы тоже хотел осмотреть своего персонажа при запуске, но в принципе это не важный вопрос. 6) Самое главное для меня. Это возможность забрать транспорт убитого вами игрока. Меня реально бесит, что я застрелил игрока на велосипеде, а он просто заблокирован И Я НИКАК НЕ МОГУ ЕГО СЕБЕ ЗАБРАТЬ. ОТМЫЧКИ НЕ РАБОТАЮТ. Может быть, найдется что-то в виде замка, который можно взломать или сломать? И возьмите транспорт себе. В принципе, это все, что меня интересует. Буду нереально рад, если мне кто-то ответит. Я оставлю этот пост в двух разделах. Спасибо модераторам и сообществу!!!!

 
Всем привет. Не знаю, задавался ли кто-нибудь этим вопросом, но сможет ли кто-нибудь из присутствующих на этом форуме ответить мне, что будет с пвп? Я понимаю, что эта игра больше подразумевает себя как чистая PVE-игра, но мне все равно очень нравится режим pvp здесь, хотя на мой взгляд он недоработан. И у меня было несколько вопросов о будущем. Я буду очень рад, если вы, ребята, сможете мне ответить. 1) Итак, первый вопрос: что будет с телом игрока после выхода из игры? Он также полностью исчезнет из игры при выходе из сервера? Или я очень надеюсь, что тело игрока останется на сервере, где подобные механики также реализованы в таких играх, как rust, ark и Conan. Просто не очень приятно, когда ты тратишь много времени на набеги на дом, а его хозяин может просто положить в себя кучу ценных вещей и спокойно выходить, не опасаясь за свое барахло. Разве разработчики не думают о том, чтобы добавить такой момент? 2) Есть ли какие-то планы по балансировке куба, дающего вам права на территорию? (извините, я живу в Германии и пишу через английского переводчика, потому что я плохо его знаю, поэтому это может быть непонятно) Например, чтобы куб не давал защиту ваших построек х10, а просто не позволял строить рядом со своей территорией и если бы вы хотели захватить базу игрока, вы бы разбили куб и поставили свой и забрали базу себе. 3) Планируют ли они улучшать анимацию при получении оружия? Например, доставая револьвер, персонаж вращал его на пальце, а также мачете, таким образом, скажем так, «играя с оружием», крутил мачете, нож, биту. Когда он вытаскивает винтовку, он дергает затвор и тому подобные анимации. Только в обиду не скажут, но давайте договоримся, что сейчас это выглядит коряво и некачественно на уровне старых игр 2000-х годов. 4) Отображение одежды, которую носит 1 человек? + реализм))) 5) добавление вида от 3-х лиц? Я знаю, что он есть у админов, но выглядит он немного так себе, я бы тоже хотел осмотреть своего персонажа при запуске, но в принципе это не важный вопрос. 6) Самое главное для меня. Это возможность забрать транспорт убитого вами игрока. Меня реально бесит, что я застрелил игрока на велосипеде, а он просто заблокирован И Я НИКАК НЕ МОГУ ЕГО СЕБЕ ЗАБРАТЬ. ОТМЫЧКИ НЕ РАБОТАЮТ. Может быть, найдется что-то в виде замка, который можно взломать или сломать? И возьмите транспорт себе. В принципе, это все, что меня интересует. Буду нереально рад, если мне кто-то ответит. Я оставлю этот пост в двух разделах. Спасибо модераторам и сообществу!!!!
Hi all. I don't know if anyone has asked this question, but will anyone on this forum be able to tell me what will happen to pvp? I understand that this game is more like a pure PVE game, but I still really like the pvp mode here, although in my opinion it is underdeveloped. And I had a few questions about the future. I will be very happy if you guys can answer me. 1) So, the first question is: what will happen to the player's body after leaving the game? Will it also completely disappear from the game when you leave the server? Or I really hope that the player's body will remain on the server, where similar mechanics are also implemented in games such as rust, ark and Conan. It's just not very nice when you spend a lot of time raiding a house, and his owner can just put a bunch of valuable things in himself and calmly go out without fear for his junk. Aren't the developers thinking about adding such a moment? 2) Are there any plans to balance the cube giving you territory rights? (sorry, I live in Germany and I write through an English translator, because I don’t know him well, so this may not be clear) For example, so that the cube does not give protection to your buildings x10, but simply does not allow you to build next to your territory and if you wanted to capture the player's base, you would break the cube and place your own and take the base for yourself. 3) Do they plan to improve the animation when getting weapons? For example, taking out a revolver, the character rotated it on his finger, as well as on the machete, thus, let's say, "playing with weapons", twisted the machete, knife, bat. When he draws his rifle, he pulls the bolt and similar animations. Only they will not say offense, but let's agree that now it looks clumsy and of poor quality at the level of old games of the 2000s. 4) Displaying the clothes worn by 1 person? realism))) 5) adding a view from 3 persons? I know that the admins have it, but it looks a little so-so, I would also like to inspect my character at startup, but in principle this is not an important issue. 6) The most important thing for me. This is an opportunity to pick up the transport of the player you killed. It really @%$#es me off that I shot a player on a bike and it's just blocked AND I CAN'T TAKE IT FOR MYSELF. LOCKPICK DOES NOT WORK. Maybe there is something in the form of a lock that can be picked or broken? And take your own transport. Basically, that's all I'm interested in. I would be really happy if someone answers me. I will leave this post in two sections. Thank you moderators and community!

 
I remember that Richard Huenink - being the ever overoptimistic guy - said in the dev stream that they were releasing the kraken maaaaybe hopefully May.

Well...May is already a few hours old...so where is it?

...hehe...next time when they do a dev stream and Rick is starting a sentence that might include such a guess,

the picture will just resolve into static, and when it returns Rick just sits there, mouth being completely taped,

and we will get a new "pokerface" meme from Lathan, because everybody else acts like nothing happened.
He said mid-May.  Not just May.  :)

 
He said mid-May.  Not just May.  :)


Still seems pretty optimistic.  I'm still guessing closer to the Steam Summer Sale (which honestly would be a great idea - game goes on sale to entice even more new players) since the following streams have hinted that things still need to be finished before A21 is finished.

 
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Still seems pretty optimistic.  I'm still guessing closer to the Steam Summer Sale (which honestly would be a great idea - game goes on sale to entice even more new players) since the following streams have hinted that things still need to be finished before A21 is finished.
Keep in mind that Mid-May is for experimental.  Most people who buy the game from that sale aren't going to be using experimental, so trying to align it with the sale wouldn't make any sense.  The plan is that they complete their dev streams (I think there might be one more this week), then do streamer weekend, then release that Monday after the streamer weekend.  This assumes no major bugs appear before then that may push it back.  Experimental does not include everything that is in A21, though most.  Certain things may be added during experimental like more POI updates and bug fixes before A21 goes officially live.

 
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Most likely Mid-May for streamers and Late May for us folks.

I am very OK with it as I don't fully understand everything with A21.  Mostly just how crazy will the "Super Zombie Kill-fest" POI's get? 

So, we just push the steamers across the field that says "Danger! Minefield!".

We'll take notes.  :D

 
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Most likely Mid-May for streamers and Late May for us folks.

I am very OK with it as I don't fully understand everything with A21. Most just how crazy will the "Super Zombie Kill fest" POI's will get.  

So, we just push the steamers across the field that says "Danger! Minefield!".

We'll take notes.  :D
Well, we get it the Monday right after Streamer Weekend, whenever that happens.  Streamers get it for the weekend and then we get it immediately afterwards.  It isn't like streamers will get it for a week or two.  The idea is that they get to show things off and also, as you say, walk through the mines for us.  There will be few people from TFP available to deal with bugs that crop up on streamer weekend.  On Monday when they release experimental to everyone, they'll all be there and ready to work on bugs that occur when everyone starts playing it.

 
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