PC Alpha 21 Dev Diary

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Thankfully that can be turned off because it doesn't sound very 7D2D.


It sounds very 7D2D in an "open multiplayer server with lots of players" kind of way. But even there I doubt a bit that it will be very beneficial because a full server will have players go almost everywhere in the space of 15 days. I would assume most server operators will set that parameter to less than 15 days.

Most players will just ignore this feature like they ignore the zombie-off option. As unholyjoe said it is default off as it should be.

 
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Just had a quick question, if land claim blocks block the chunk from resetting, and you have your Home Base on a different chunk than your Hoard Base, then would you risk losing your Hoard Base during a chunk reset if you don't move your land claim block? 

If so, are multiple Land Claim blocks going to be a thing now? Or are we going to be tied to keeping our Hoard Bases in our Home Base location? 

 
I'm not a developer, so I am not disputing one way or another whether Unity is good with water, but you're comparing apples to oranges here. One is a simulation game where models flow through the water (from what I saw, water is not flowing dynamically), the other is a fully-destructible voxel world where the water is constrained to dynamically changing shapes.

From my understanding based on the comments from devs, water flowing is not impossible, but difficult. It sounds like water will "flow" or fill into available space, but then stop. Continual water flow is a different story. Rivers will not provide a continuous flow of water. The amount of water is finite.


One big problem with water flowing naturally into open spaces is that someone would have to define for the now thousands of blocks how permeable they are for water in what direction. And it even can depend on what block is adjacent.

I.e. a plate would not allow water through the plate but past it. And a plate with a hole would act differently if another plate behind it had the hole at the same or a different place.

Another is how to find out whether a water body is finite (like a lake, a puddle or a water tank) or endless like the ocean around a world or a river.

Just had a quick question, if land claim blocks block the chunk from resetting, and you have your Home Base on a different chunk than your Hoard Base, then would you risk losing your Hoard Base during a chunk reset if you don't move your land claim block? 

If so, are multiple Land Claim blocks going to be a thing now? Or are we going to be tied to keeping our Hoard Bases in our Home Base location? 


You have bedroll and LCB, so you can exclude two places even if nothing changes about LCBs

 
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There was some interesting info in info but it didn't answer the big question....

When are we getting A21 experimental?

 
there goes rick saying if everything goes as plans A22 will be in spring 2023?

I will take that with a grain of salt, but I feel like we must be pretty close to A21 content lock/dev streams leading into the experimental release branch

 
There was some interesting info in info but it didn't answer the big question....

When are we getting A21 experimental?
He unintentionally kind of did.

he said (not a quote)

regarding A21 being last alpha not being likely because bandits probably won’t make A21. The he said there would be a short cycle to the next alpha maybe a few months between A21 and A22, he could imagine A22 in the spring because the scope of it would be limited.

Sounds like A21 by end of the year.

 
that was a good watch thanks for the post!   hay with the new crafting system is there any chance we might get to craft tier 6 stone or iron tools?  

 
Really great interview. They answered a lot of questions regarding their design philosophy and their goals with the game. A lot of the anger from some people seems to go back to the idea that the community should have a voice in what goes into the game, what gets cut from the game, and what gets changed in the game. The developers were clear that these aspects of game development are not the domain of the community. The community is here to play what is offered and to give their feedback which will help with balancing and adjusting the fun-factor of the features TFP decided to make part of their game.

I understand that some may feel that development should operate differently than that model but now that the facts are known straight from Rick, himself, and not just me saying it over and over and over these past years we can have an end to people complaining that they never agreed to a change or that there should be a community poll to decide if a change should occur. That is never going to happen. The community helps through feedback after playing what is offered by the developers. Glimpses and reveals about what is upcoming is not to give the community a chance to change the devs' minds, it is simply to satisfy our curiosity about what is coming and give us time to acclimate how we will adapt to the new meta.

Another sore point over the years has been the lack of a public roadmap and they explained why they don't subscribe to that model even though they are fully aware that other game studios do it. That being said they did offer a few core features they see as critical for the full release launch of their game (and shortly afterward) and I have listed those on the first page of this thread. 

It was disappointing and a surprise to me to hear them say that bandits are not likely to make it into A21. I want to emphasize that it was a surprise to me because up until tonight it was close enough to go either way and it looks like they don't want to put in a partial unfinished version of them that isn't ready and so they are going to be in A22. I know this will cause reactions from the conspiracy theorists who say that bandits are smoke and mirrors and will never be in this game, to the streamer followers who predicted they would not be in A21 and will now gloat that they were always right, to the fans who still believe in bandits and trust that TFP knows best about when they are ready. I'm sure there will be lots of lively discussion on that count. :)

Finally, it was good to see them acknowledge their ongoing preparations for the console version and that they are aware of community desire for some kind of acknowledgement about the failure of the first title perhaps in the form of a discount of the new title by previous owners. They know that the community wants it and are willing to do it if they can get all stakeholders on board and a good methodology for making it happen. It was also good to hear that they are currently working on the console version as they also finish up the PC version.

Nobody believes Spring of 2023 for Alpha 22 right? ;)   Lotsa knuckle rubs to Rick for saying that....

 
Some get googling and find the info Joel was talking about regarding their unannounced games.

I saw a video a while ago where they sort of leaked something but it wasn’t much.

 
Really great interview. They answered a lot of questions regarding their design philosophy and their goals with the game. A lot of the anger from some people seems to go back to the idea that the community should have a voice in what goes into the game, what gets cut from the game, and what gets changed in the game. The developers were clear that these aspects of game development are not the domain of the community. The community is here to play what is offered and to give their feedback which will help with balancing and adjusting the fun-factor of the features TFP decided to make part of their game.


I think the community just wanted to hear from Joel and Rick to be honest. They've been distant and should re-affirm us on their plans for the game every once in awhile. 

 
I'd be curious what the benefits/perks to siding to each faction would be.

I recall reading somewhere (wiki?) that speculated the duke is responsible for the blood moon hordes/demolisher, so it wouldn't really make sense to me story-wise if you side with his faction and still get blood moon hordes thrown at you (could possibly debunk the theory that he's the one sending the zombies at you?)

Unless the other faction isnt necessarily the duke's faction? (I dont recall if they said in the interview who the other side was, only remember them mentioning white river)

 
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I'd be curious what the benefits/perks to siding to each faction would be.

I recall reading somewhere (wiki?) that speculated the duke is responsible for the blood moon hordes/demolisher, so it wouldn't really make sense to me story-wise if you side with his faction and still get blood moon hordes thrown at you (could possibly debunk the theory that he's the one sending the zombies at you?)

Unless the other faction isnt necessarily the duke's faction? (I dont recall if they said in the interview who the other side was, only remember them mentioning white river)


Speculation. We don't know whether the zombies are being sent by the Duke or not. From the interview tonight it seems that the two factions are Noah and the White River Settlement and the Duke and his casino dwelling bandits. The story looks like it will be told and progressed using the quest system. In the original kickstarter, we were told the story would be progressed by finding notes that would lead to new notes. The quest system replacing that first proposal seems like good news and should make for a better story telling device-- not to mention that there would potentially be two stories to experience depending on which faction you decided to follow.

wtf? where has @madmoles beard gone?


It explains where all the empty jars went. One jar for each hair which is why there are none left for the game.

 
Rick told that " Big companies don't want do anything like 7dtd because it's too hard". No , there is diffrent simple reason. Stockholders.


Partially true.  It is very costly and risky to venture off and try something new and untested in the market.  There is the cost to develop tech. and the risk of failing to make X dollars.

CoD / Activision is a great example.  Relatively less new tech. to develop, and is a tried and true formula that still sells in the market.

Thankfully TFPs are willing to spend the time and resources to create a unique blend of experiences no one else has copied yet.

With the exception of Microsoft, as far as minecraft is concerned, so what?  Some new IPs and great games would never have existed if people were afraid to be competitive just be because there is already another well established game in the market.

 
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