Scyris
Survivor
I'm curious if anything is gonna be done so stealth is worth it in a21? in A20, most sleeper volumes in t3 and some t2 poi's are all ambushes the second you walk in the room, and the ones that area, the zombies are always magically behind a block so you cannot get a clear shot. Is this going to be fixed in A21 at all? As I am seeing less and less reason to bother with the stealth skills if everything is just gonna magically know exactly where I am when I walk into the room.
Now lets get on topic 2: how much Anti-immersion 7dtd has, Sorry but the zombies always behind perfectly behind blocks, or falling from the cieling/hidden wells is massivly immersion destroying. As it makes no sense, what were they doing there? It kinda goes with the comment about how useless stealth feels due to the fact the sleeper volumes in t3+ poi's mostly auto aggro and magically know your location the second you walk in, no matter how quiet you try to be.
Is Tfp trying to remove the stealth skill? if so, I'd rather they just do it instead of leaving it in and having people waste skill points on skills that aren't useful past the first few days.
I've been playing 7dtd since A9/10 and I still cannot see what direction the devs plan to go in, as each alpha seems to fly off in a diff direction. DO they even have a roadmap? if so, show us. As it seems each alpha is just the randomest stuff tossed together often with no rhyme or reason. Game dev 101: have a clear plan on paper before you start creating a game, and try to stick to it. Tfp has IMO failed on that aspect, I mean they redid the skill system what? 4-5 times now? When a16.4 would have been perfect for the game with just some tweaks. Like removing crafting quality from the action skill, and added to the +damage/reload speed/block dmg perks the action skills allowed you to learn. Level locked crafting skills would also work. Also, the stat system doesn't remove gates, it add's 4 new gates, I'd rather there just have been 1 level gate. Instead of 5 stats gating perks. They turned a single problem into 5 problems.
I've watched a old offical 7dtd features video from 8+ years ago, and half the features in that video still do not exist in the game today, where did they go? Here's a link to the video in question, the potions, food, story system, buff systems etc all mentioned pretty much do not exist.
I'll be honest I don't play vanilla 7dtd much these days as the game has just gone down the crapper so much lately, a17 really killed it for me, and its just getting worse with each new alpha in general. I usually play a bit of vanilla each new alpha then its usually waiting for mods to update, as the mods are the only thing that make the game any actual fun anymore. They add stuff the game is missing, like Tiers above steel, zombies above radiated, more indepth crafting etc.
I look at alot of the A21 stuff and just go... "Why?" like we don't need new models for cars we just wrench and destroy when the game is plagued with a ton of other art related problems that should be higher priority imo.
TL
R I just wish TFP would finally pick something, stick with it, and build on it, instead of keep basically remaking half the game each alpha for no real reason. Gamefeels like its never going to go gold at this rate. Which the only reason I remotely care about gold is because of the promised optimizations, because lets be honest even with a 3080 7dtd runs like garbage. Mods don't help but even vanilla is iffy due to how unoptimized it is.
I care so much as 7dtd used to be my fave game, but the questionable choices by the devs have made me kinda... almost give up on it.
Also In before they take that video I linked down due to this post.
Now lets get on topic 2: how much Anti-immersion 7dtd has, Sorry but the zombies always behind perfectly behind blocks, or falling from the cieling/hidden wells is massivly immersion destroying. As it makes no sense, what were they doing there? It kinda goes with the comment about how useless stealth feels due to the fact the sleeper volumes in t3+ poi's mostly auto aggro and magically know your location the second you walk in, no matter how quiet you try to be.
Is Tfp trying to remove the stealth skill? if so, I'd rather they just do it instead of leaving it in and having people waste skill points on skills that aren't useful past the first few days.
I've been playing 7dtd since A9/10 and I still cannot see what direction the devs plan to go in, as each alpha seems to fly off in a diff direction. DO they even have a roadmap? if so, show us. As it seems each alpha is just the randomest stuff tossed together often with no rhyme or reason. Game dev 101: have a clear plan on paper before you start creating a game, and try to stick to it. Tfp has IMO failed on that aspect, I mean they redid the skill system what? 4-5 times now? When a16.4 would have been perfect for the game with just some tweaks. Like removing crafting quality from the action skill, and added to the +damage/reload speed/block dmg perks the action skills allowed you to learn. Level locked crafting skills would also work. Also, the stat system doesn't remove gates, it add's 4 new gates, I'd rather there just have been 1 level gate. Instead of 5 stats gating perks. They turned a single problem into 5 problems.
I've watched a old offical 7dtd features video from 8+ years ago, and half the features in that video still do not exist in the game today, where did they go? Here's a link to the video in question, the potions, food, story system, buff systems etc all mentioned pretty much do not exist.
I'll be honest I don't play vanilla 7dtd much these days as the game has just gone down the crapper so much lately, a17 really killed it for me, and its just getting worse with each new alpha in general. I usually play a bit of vanilla each new alpha then its usually waiting for mods to update, as the mods are the only thing that make the game any actual fun anymore. They add stuff the game is missing, like Tiers above steel, zombies above radiated, more indepth crafting etc.
I look at alot of the A21 stuff and just go... "Why?" like we don't need new models for cars we just wrench and destroy when the game is plagued with a ton of other art related problems that should be higher priority imo.
TL

I care so much as 7dtd used to be my fave game, but the questionable choices by the devs have made me kinda... almost give up on it.
Also In before they take that video I linked down due to this post.
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