PC Alpha 21 Dev Diary

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No, that's my point.

In the xml's, there is a whole section for city. But no slider for it.
No, the towns/cities sliders are one, it's just a naming conundrum.

Until they add a separate slider...

Edit: the only one who can confirm 100% this however is @Kinyajuu! :)  

 
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Yo @faatal

...with the new A21 player character, will we be seeing a change in hold types?

I've been noticing a large discrepancy in object orientation between 1st and 3rd person hold types of the same object, i.e. Z may be facing outwards in 1st person but facing upwards in 3rd person, and wanted to know if the new player character would "fix" this.  Thanks!

The ranged weapon hold types are pretty uniform, it's those dastardly melee ones I'm interested in.

 
How do you know this?
In the rwgmixer.xml there is the following section

               <property class="city">
                       <property name="few" value="1"/>
                       <property name="default" value="2"/>
                       <property name="many" value="3"/>
                        
                       <property name="mintiles" value="14"/>
                       <property name="maxtiles" value="18"/>
               </property>




The labels few, default, many correspond to the choices you have under the Towns slider. 

You can just give it a try. Create a map with different Towns settings and check in the result if there are more or less cities on the map.

 
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How they handle skill trees is why I think the fun pimps have cognitive dissonance. How can you screw up a skill tree so goood. It's one of those overlooked problems with the game. The limitations that they put on players by roping in weapons with life skills leaves me scratching my head saying what's the point. Is it to over powered to have a sniper be a farmer or are you just limiting us from playing how we want to play because skill trees sounded good.🤪 There's no rime or reason why the skill trees should work this way. Attributes contribute a lot to the problem making it very hard to mix and match skills from other skill trees. Attribute themselves only effect headshot damage and don't do much else. Could be 10x better if they would just sketch out a coherent vision.

 
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How they handle skill trees is why I think the fun pimps have cognitive dissonance. How can you screw up a skill tree so goood. It's one of those overlooked problems with the game. The limitations that they put on players by roping in weapons with life skills leaves me scratching my head saying what's the point. Is it to over powered to have a sniper be a farmer or are you just limiting us from playing how we want to play because skill trees sounded good.🤪 There's no rime or reason why the skill trees should work this way. Attributes contribute a lot to the problem making it very hard to mix and match skills from other skill trees. Attribute themselves only effect headshot damage and don't do much else. Could be 10x better if they would just sketch out a coherent vision.


The attributes look exactly like classes in RPGs to me. Why is a cleric in Pathfinder never able to ride a horse as well as a fighter? Why is the druid easily better at sense motive, even though he might be less intelligent than the fighter? 

A few reasons to do this come to mind:

It offers the player structure he can follow, models so to speak.

It makes it easier for the player to make a really different character the next time. If you can freely select perks you tend to always use the same ones.

And it is easier for TFP to balance classes than the individual perks in a totally open system.

 
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The attributes look exactly like classes in RPGs to me. Why is a cleric in Pathfinder never able to ride a horse as well as a fighter? Why is the druid easily better at sense motive, even though he might be less intelligent than the fighter? 

A few reasons to do this come to mind:

It offers the player structure he can follow, models so to speak.

It makes it easier for the player to make a really different character the next time. If you can freely select perks you tend to always use the same ones.

And it is easier for TFP to balance classes than the individual perks in a totally open system.
in addition, skill points in the game are generally given more than the number of perks

 
Hi @faatal! Quick question - how do you think, when the game will approach gold, is it possible to hope that the performance of the game will allow us to run in cities consisting of skyscrapers (5-6 floors) so that it looks like the Walking Dead? Or does it sound unlikely yet?

 
I have see somewhere in the forum they have talk about a permadeath options in the game. Do you know if its in the game or in the futur ?? A game with 1 life.

 
I never have FPS problems and I play on max settings. Just a 1500€ computer and it plays super smooth :D even If I break tall buildings, no lag ^^ If you have a potato there, you might need to change graphic settings or upgrade your pc. If thats not the case jst wait, the performance will definitely be better^^
No, no, no, I'm not talking about the game that I have now, I'm absolutely fine with it. I'm talking about the city of skyscrapers. No one city in RWG can give such an experience now. And if you put several skyscrapers side by side manually, then you will see the fps drop too🤷‍♂️

 
I never have FPS problems and I play on max settings. Just a 1500€ computer and it plays super smooth :D even If I break tall buildings, no lag ^^ If you have a potato there, you might need to change graphic settings or upgrade your pc. If thats not the case jst wait, the performance will definitely be better^^


No idea what kind of 1500€ PC you have there, but me and four of my friends had to downgrade to low or mid with some stuff on off/low to have two-digit FPS during horde nights regardless of our hardware. We span from R5 to overclocked R7s, from 1080 to 3060 and we're all at 32gb+ of RAM. The game works terribly bad, I get drops to 8fps on blood moons with my CPU/GPU at 20% usage. Missions in cities are extremely hard, if we linger too long, night falls and random zeds start spawning, we're all down to 20-40fps. I'd gladly skip all new content in A21 in favour of at least a bit of optimization, because right now it's extremely bad.

Best regards,

Kalantris

 
No idea what kind of 1500€ PC you have there, but me and four of my friends had to downgrade to low or mid with some stuff on off/low to have two-digit FPS during horde nights regardless of our hardware. We span from R5 to overclocked R7s, from 1080 to 3060 and we're all at 32gb+ of RAM. The game works terribly bad, I get drops to 8fps on blood moons with my CPU/GPU at 20% usage. Missions in cities are extremely hard, if we linger too long, night falls and random zeds start spawning, we're all down to 20-40fps. I'd gladly skip all new content in A21 in favour of at least a bit of optimization, because right now it's extremely bad.

Best regards,

Kalantris
I second that. While I do Max out zombie numbers during horde nights, the fps goes below 10. I believe it has something to do with how the game uses cpu and zombie pathfinding. 

 
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No idea what kind of 1500€ PC you have there, but me and four of my friends had to downgrade to low or mid with some stuff on off/low to have two-digit FPS during horde nights regardless of our hardware. We span from R5 to overclocked R7s, from 1080 to 3060 and we're all at 32gb+ of RAM. The game works terribly bad, I get drops to 8fps on blood moons with my CPU/GPU at 20% usage. Missions in cities are extremely hard, if we linger too long, night falls and random zeds start spawning, we're all down to 20-40fps. I'd gladly skip all new content in A21 in favour of at least a bit of optimization, because right now it's extremely bad.

Best regards,

Kalantris
I got the same setup but no problems. Weird :D I play solo and without a server, maybe thats the difference?

 
No idea what kind of 1500€ PC you have there, but me and four of my friends had to downgrade to low or mid with some stuff on off/low to have two-digit FPS during horde nights regardless of our hardware. We span from R5 to overclocked R7s, from 1080 to 3060 and we're all at 32gb+ of RAM. The game works terribly bad, I get drops to 8fps on blood moons with my CPU/GPU at 20% usage. Missions in cities are extremely hard, if we linger too long, night falls and random zeds start spawning, we're all down to 20-40fps. I'd gladly skip all new content in A21 in favour of at least a bit of optimization, because right now it's extremely bad.

Best regards,

Kalantris


I play on a ryzen 5 2600x, rx580 and lots of stuff turned off, with a dedicated server and 3 friends. Even on horde night we all get acceptable FPS above 40, night does not change FPS at all (at least not in a way that I would notice)

Reasons why you could have problems when I with weaker hardware do not, are: No dedicated server, a slow dedicated server, bad network connection, dynamic mesh not turned off, ...

7D2D seems especially fickle with network connections. If you can, try different servers whether that changes anything.

 
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