PC Alpha 21 Dev Diary

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Drinking water has been completely rebalanced for A21. Setting up multiple dew collectors will definitely become fundamental to survival and for building your base. 
I'm curious what this means for the current strategy which is to just go to a body of water like a pond or ditch and fill up empty jars with murky water to then boil into drinkable water -- is that not going to be possible in A21?

 
Whelp…since it’s been outed…The dew collector is the new workstation. It is the lowest tier workstation and so will be the first one unlocked by reading Forge Ahead magazines. 
 

It slowly collects three bottles of pure water (irrespective of biome or weather sorry Gup).  Drinking water has been completely rebalanced for A21. Setting up multiple dew collectors will definitely become fundamental to survival and for building your base. 
Good water is waaaay too easy to collect, craft & store. To me the starting water crisis lasts until day 3 then you are literally swimming in water.

 
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Why would anyone assume the water collector would be functional?

Look at the beautiful tractor model they have that isn't subject to the same internal detail constraints as the sedans preventing it being driveable - and that amazing piece of kit is disappointingly nothing more than a prop.

Absolute waste. 
Don't your ever tire of being such a negative nancy?

 
Whelp…since it’s been outed…The dew collector is the new workstation. It is the lowest tier workstation and so will be the first one unlocked by reading Forge Ahead magazines. 
 

It slowly collects three bottles of pure water (irrespective of biome or weather sorry Gup).  Drinking water has been completely rebalanced for A21. Setting up multiple dew collectors will definitely become fundamental to survival and for building your base. 
Oh.  Dew, not rain.  Yeh okay I'm fine with that.  Good call whoever decided to say dew and not rain... Good call indeed. 

 
Whelp…since it’s been outed…The dew collector is the new workstation. It is the lowest tier workstation and so will be the first one unlocked by reading Forge Ahead magazines. 
 

It slowly collects three bottles of pure water (irrespective of biome or weather sorry Gup).  Drinking water has been completely rebalanced for A21. Setting up multiple dew collectors will definitely become fundamental to survival and for building your base. 
This is great news... not only about the dew collector, but mainly about the water scarcity rebalance.

Is A21 going to be the next Survival Experience also on other aspects? (canned food / hunting, weather effects, injuries)

Oh.  Dew, not rain.  Yeh okay I'm fine with that.  Good call whoever decided to say dew and not rain... Good call indeed. 
Actually, they were thinking about this when...

dC5qcGc

 
Whelp…since it’s been outed…The dew collector is the new workstation. It is the lowest tier workstation and so will be the first one unlocked by reading Forge Ahead magazines. 
 

It slowly collects three bottles of pure water (irrespective of biome or weather sorry Gup).  Drinking water has been completely rebalanced for A21. Setting up multiple dew collectors will definitely become fundamental to survival and for building your base. 


Interesting reveal. Not to sound ungrateful, but does it unlock any recipes or only generate water? I am VERY curious how drinking water has been rebalanced to warrant introducing a whole workstation for it.

 
Why would anyone assume the water collector would be functional?

Look at the beautiful tractor model they have that isn't subject to the same internal detail constraints as the sedans preventing it being driveable - and that amazing piece of kit is disappointingly nothing more than a prop.

Absolute waste. 
Let's think about that for a second. Between a rain collector and tractor, which one in the context of 7DTD is more useful? There is nothing in the game right now that would make a drivable tractor useful, other than it's another vehicle choice (albeit a slow one at that, so pretty pointless). It is absolutely not worth the devs time to make that thing drivable. A rain (and as confirmed by Roland, actually a dew) collector is 100% more viable and actually makes sense to have in the game.

 
Does dew collector have same or similar restrictions as plants growing (where you need exposed sunlight), or can we have the dew collector indoors/in a closed room and still have it collect water?

 
I'm curious what this means for the current strategy which is to just go to a body of water like a pond or ditch and fill up empty jars with murky water to then boil into drinkable water -- is that not going to be possible in A21?
No longer possible. You can drink straight from a river or lake but you won’t be able to fill up a stack of empty bottles. There are no longer any empty bottles in A21. Bottles only exist as long as there is a liquid contained in them. They simply represent one unit of that liquid and not a literal bottle any longer.
 

Murky water is now the standard drink of the apocalypse. You will only ever find murky water when looting containers that have  water. You will always have to boil your own pure water. But dew collectors generate pure water so they are very nice. 
 

The struggle for water lasts longer than three days now. I’ve actually found myself resorting to drinking murky water at times. Murky water works like the spoiled sandwiches. It recovers your thirst but damages your health slightly just like the sandwiches recover your hunger but damage your health. Makes for some interesting choices. 

 
No longer possible. You can drink straight from a river or lake but you won’t be able to fill up a stack of empty bottles. There are no longer any empty bottles in A21. Bottles only exist as long as there is a liquid contained in them. They simply represent one unit of that liquid and not a literal bottle any longer.
 

Murky water is now the standard drink of the apocalypse. You will only ever find murky water when looting containers that have  water. You will always have to boil your own pure water. But dew collectors generate pure water so they are very nice. 
 

The struggle for water lasts longer than three days now. I’ve actually found myself resorting to drinking murky water at times. Murky water works like the spoiled sandwiches. It recovers your thirst but damages your health slightly just like the sandwiches recover your hunger but damage your health. Makes for some interesting choices. 
So when you drink something you don't get the jar back anymore?

 
Interesting reveal. Not to sound ungrateful, but does it unlock any recipes or only generate water? I am VERY curious how drinking water has been rebalanced to warrant introducing a whole workstation for it.
It is a passive station. It just does it’s thing once you place it and the interface is only to collect water from it. It isn’t a crafting station and it doesn’t unlock new recipes. But when you have three set up it makes your base look cool and you always feel happy opening it and removing pure water. 
 

So when you drink something you don't get the jar back anymore?
Nope. You can’t craft empty jars, find empty jars, or wind up with empty jars. Go craft up 1000s while

it’s still A20…. 😜

Does dew collector have same or similar restrictions as plants growing (where you need exposed sunlight), or can we have the dew collector indoors/in a closed room and still have it collect water?
I don’t know. I hope so. I think they should only work outside. Putting the plant property on them to force them to have open sky above them would be a great idea if it isn’t already implemented. I could never bring myself to build one inside and go against the theme. Plus they are humongous. They look awesome on the exterior of your base. 

 
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No longer possible. You can drink straight from a river or lake but you won’t be able to fill up a stack of empty bottles. There are no longer any empty bottles in A21. Bottles only exist as long as there is a liquid contained in them. They simply represent one unit of that liquid and not a literal bottle any longer.
Thanks for all your responses. A follow up question to this -- Does this also mean you can no longer "craft" bottles of murky water either? (since empty jars are going away)

If they are no longer craftable, I'd imagine mass producing glue (and by that extension, duct tape) will be more difficult in A21 if the recipes are left as-is. Are there any plans to address that, (such as recipe changes)? Or we just have to use our glue/duct tape more wisely moving forward?

(for context, I burn through a ton of duct tape making exploding arrows and frag rockets and occasionally repair kits when I resell stuff for more money)

 
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Thanks for all your responses. A follow up question to this -- Does this also mean you can no longer "craft" bottles of murky water either? (since empty jars are going away)

If they are no longer craftable, I'd imagine mass producing glue (and by that extension, duct tape) will be more difficult in A21 if the recipes are left as-is. Are there any plans to address that, (such as recipe changes)? Or we just have to use our glue/duct tape more wisely moving forward?

(for context, I burn through a ton of duct tape making exploding arrows and frag rockets and occasionally repair kits when I resell stuff for more money)
Correct that we cannot craft nor collect murky water. Glue now uses pure water in its recipe. For your production needs you would probably want a dew collector farm of at least a dozen collectors. 
 

Also, while on the subject, for boiling murky water into pure water on the campfire you must have a pot in A21. No more can you boil murk without a pot. Sometimes we just have to drink murk. Rekt swears by it. He prefers murk to anything else. 

 
It is a passive station. It just does it’s thing once you place it and the interface is only to collect water from it. It isn’t a crafting station and it doesn’t unlock new recipes. But when you have three set up it makes your base look cool and you always feel happy opening it and removing pure water. 


This will definitely do wonders for my immersion.

No longer possible. You can drink straight from a river or lake but you won’t be able to fill up a stack of empty bottles. There are no longer any empty bottles in A21. Bottles only exist as long as there is a liquid contained in them. They simply represent one unit of that liquid and not a literal bottle any longer.
 

Murky water is now the standard drink of the apocalypse. You will only ever find murky water when looting containers that have  water. You will always have to boil your own pure water. But dew collectors generate pure water so they are very nice. 
 

The struggle for water lasts longer than three days now. I’ve actually found myself resorting to drinking murky water at times. Murky water works like the spoiled sandwiches. It recovers your thirst but damages your health slightly just like the sandwiches recover your hunger but damage your health. Makes for some interesting choices. 


Thanks for the info! I'm looking forward to water being more of an issue to deal with.

I don’t know. I hope so. I think they should only work outside. Putting the plant property on them to force them to have open sky above them would be a great idea if it isn’t already implemented. I could never bring myself to build one inside and go against the theme. Plus they are humongous. They look awesome on the exterior of your base. 


Obviously these should only be built safely on rooftops, regardless of their implementation. How humongous is humongous?

Rekt swears by it. He prefers murk to anything else. 


Trader Murk.

 
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No longer possible. You can drink straight from a river or lake but you won’t be able to fill up a stack of empty bottles. There are no longer any empty bottles in A21. Bottles only exist as long as there is a liquid contained in them. They simply represent one unit of that liquid and not a literal bottle any longer.
 

Murky water is now the standard drink of the apocalypse. You will only ever find murky water when looting containers that have  water. You will always have to boil your own pure water. But dew collectors generate pure water so they are very nice. 
 

The struggle for water lasts longer than three days now. I’ve actually found myself resorting to drinking murky water at times. Murky water works like the spoiled sandwiches. It recovers your thirst but damages your health slightly just like the sandwiches recover your hunger but damage your health. Makes for some interesting choices. 


I actually like this change.  In the modded game I am playing, I removed all liquid except murky water from loot containers so you always have to plan ahead.  You can't just go with no food and water and expect to find edible food / drinkable water as you clear out a POI.

 
I actually like this change.  In the modded game I am playing, I removed all liquid except murky water from loot containers so you always have to plan ahead.  You can't just go with no food and water and expect to find edible food / drinkable water as you clear out a POI.
I definitely feel it’s an improvement. Before, you would often find enough pure water in cabinets and water tanks to keep your hydration up without consequence. Now, it’s only murk anytime you have a chance to find water. When your hydration slips below 50%, suddenly you start considering slurping on some murk to trade a bit of health to avoid stamina loss.  
 

The nice thing is you can find a nearby water source and drink directly from that to save your bottled murk to take back to your base and boil it.  
 

Oh.  Dew, not rain.  Yeh okay I'm fine with that.  Good call whoever decided to say dew and not rain... Good call indeed. 


I look forward to your chicken coop reimplementation.  ;)

 
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It is a passive station. It just does it’s thing once you place it and the interface is only to collect water from it. It isn’t a crafting station and it doesn’t unlock new recipes. But when you have three set up it makes your base look cool and you always feel happy opening it and removing pure water. 
 

Nope. You can’t craft empty jars, find empty jars, or wind up with empty jars. Go craft up 1000s while

it’s still A20…. 😜

I don’t know. I hope so. I think they should only work outside. Putting the plant property on them to force them to have open sky above them would be a great idea if it isn’t already implemented. I could never bring myself to build one inside and go against the theme. Plus they are humongous. They look awesome on the exterior of your base. 
So how will this be now with crafting glue? Do you still need murky water? And if yes that would kinda suck tbh cuz in the later game stage you kinda want to mass produce murky water since you need later ALOT of glue/duc tape. Since you cannot craft glas jars anymore to fill them up is there a way to get murky water easy or are we left alone with collecting murky water while looting?

 
So how will this be now with crafting glue? Do you still need murky water? And if yes that would kinda suck tbh cuz in the later game stage you kinda want to mass produce murky water since you need later ALOT of glue/duc tape. Since you cannot craft glas jars anymore to fill them up is there a way to get murky water easy or are we left alone with collecting murky water while looting?
psssst -- keep reading :)




 
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