not subtle enoughNot. another. drop. of. information.
I have a couple questions regarding the learn by looting mainly is it still balanced for the player that loots vs the player that stays in base and crafts. Also when looting will the magazines be in the book related loot-able or in more places and will the drop chance of any magazine be guaranteed? In A20 when I am looting and I get to a room of book shelfs and such it is super frustrating to only get paper and stuff I’ve already found while knowing there’s still 50 or more schematics or books that I have not found.
Gotta say, I think I'm a little too excited about the water overhaul (whenever it comes). What will really be the bees knees, though, (yeah, I used "bees knees", deal with it) is whether or not the game adds in water-related equipment like fins and O2 tanks (especially if we get water-themed POIs).Not. another. drop. of. information.
Don't expect much... I warn you. You'll be disappointed.Gotta say, I think I'm a little too excited about the water overhaul (whenever it comes). What will really be the bees knees, though, (yeah, I used "bees knees", deal with it) is whether or not the game adds in water-related equipment like fins and O2 tanks (especially if we get water-themed POIs).
Yeah, let me clarify. I'm excited about the idea of free-flowing water. That's it. If that's all that happens, I'd consider that a win. But that overhaul could open up the possibility for either TFP or modders to make some really cool things. As water is right now, it's super difficult and glitchy to build out on the water. Not impossible, but the water blocks have a tendency to react in funny ways. Hoping that a water overhaul can fix that.Don't expect much... I warn you. You'll be disappointed.
It'll be a BIG win, even just having water flow as intended without lagging the game to 1 FPS.
Gotta say, I think I'm a little too excited about the water overhaul (whenever it comes). What will really be the bees knees, though, (yeah, I used "bees knees", deal with it) is whether or not the game adds in water-related equipment like fins and O2 tanks (especially if we get water-themed POIs).
I guess I’ll just settle for being able to ride my boat and shoot zeds on the shore as I fly off a flowing waterfall into the rippling whitecaps below.Those of you imagining all sorts of new features associated with a "water update" should lower your expectations. It is a water update to fix the current state of water and not to bring Subnautica into the mix.
7d2d players be like...I'm not adding new information. I'm just reiterating what I already said....
The main goals are that it 1) spawns correctly in rwg, 2) behaves well around other blocks, and 3) doesn't hurt performance.
Those of you imagining all sorts of new features associated with a "water update" should lower your expectations. It is a water update to fix the current state of water and not to bring Subnautica into the mix. There are lots of water associated features that people really want TFP to add to the game and pretty much all of these are probably beyond the scope of what they are doing for A21. The current impact of water in the game is likely to remain mostly the same but water blocks are broken in a number of ways and they are set on fixing them.
Sorry to be a downer. If you expect water to mostly stay the same as far as gameplay but be fixed and no longer act buggy or wonky like it currently does then you will have reasonable expectations and IF TFP does something extra or adds a water related feature or two then it will be a happy surprise.
Well, there is an entire Yacht POI in the world editor, I assume as soon as water is where TFP wants it to be for A21 they will 'turn on a switch' and we will start seeing a yacht POI in alpha 21 generated maps.I'm not adding new information. I'm just reiterating what I already said....
The main goals are that it 1) spawns correctly in rwg, 2) behaves well around other blocks, and 3) doesn't hurt performance.
Those of you imagining all sorts of new features associated with a "water update" should lower your expectations. It is a water update to fix the current state of water and not to bring Subnautica into the mix. There are lots of water associated features that people really want TFP to add to the game and pretty much all of these are probably beyond the scope of what they are doing for A21. The current impact of water in the game is likely to remain mostly the same but water blocks are broken in a number of ways and they are set on fixing them.
Sorry to be a downer. If you expect water to mostly stay the same as far as gameplay but be fixed and no longer act buggy or wonky like it currently does then you will have reasonable expectations and IF TFP does something extra or adds a water related feature or two then it will be a happy surprise.
Well, there is an entire Yacht POI in the world editor, I assume as soon as water is where TFP wants it to be for A21 they will 'turn on a switch' and we will start seeing a yacht POI in alpha 21 generated maps.
That said, my expectations for water are mostly scoped around what you said.
Really? I had no idea. Guess there's a lot of hidden gems within the POI files. What's the name of the prefab?Well, there is an entire Yacht POI in the world editor, I assume as soon as water is where TFP wants it to be for A21 they will 'turn on a switch' and we will start seeing a yacht POI in alpha 21 generated maps.
That said, my expectations for water are mostly scoped around what you said.
Yes, I added block tech that allows some mesh "sides" to be opaque and others transparent, so a window block can have a frame and glass with each being in the chunk's combines meshes, instead of each window being a separate prop, which did make for a lot of draw calls. Allan has made many window blocks using this tech for the POIs.Was there anything further on the potential solution for windows being so taxing? I think it might have been Faatal said he was looking at that?
It is just a tractor model used by a tractor block and not a vehicle. You can't drive it.The way they phrased the tweet will make plenty of people think it's going to be drivable. Wouldn't exactly see the point in that myself (and I think it's just a prop anyway)
The water simulation is completely new code. It flows into neighbor blocks that are marked to allow it, like into air blocks. Water is no longer a block. It is a water voxel, which means the water voxel can be in the same place as a block, so you could have water flowing into and past grass, a fence or a pole block.all i want is for water to be flat on the top and if a block is placed underwater then removed that the block is replaced with water and not an air block as it seem it does now! just to be able to build a castle with a moat and not have holes in the surface of the water would be a win!
Not. another. drop. of. information.