Just spoke to Madmole and he plans to give us an update on the new crafting system next week! I've played with the new system and it is definitely a different animal than anything we've had in the past and will have a major impact on gameplay. Hold onto your butts because when you hear what it entails you will most likely yourself utter those infamous words....
"It's a whole new game!"
--Joel Huenink
Hello [URL="https://community.7daystodie.com/tfp420/profile/43564-faatal/"]@[/URL].
Haven't been here for a long time. I came looking for answers after starting in alpha21 and you always have an explanation for everything.
I only read your answers to the "specialists" of this game to save me a lot of time. I love you.
And as always, thanks for 7 Days To Die.
Greetings to MadMole.
p/d: Don't get mad, "specialist" is just a joke.
Keep in mind that without your contributions here, this game would not be the same
Just how many clubs or guns or tools do you craft in a game? 1 of each type? 2? If that's it then initial impressions are........ less than favorable.Madmole already told us what he planned to do with the crafting system long before the a21 thread was opened. Basically It's a "learn by crafting" system that allows the player to gradually improve the graded items ( he offered weapons as an example) he/she crafts in order to keep the progression and the crafting interesting. He will indeed give us more details, but nothing to worry about as it sounded quite good. If legendary effects come into play at the same time it will be even "awesomeer".
lol should we be concerned that you never commented on it such as it seems better or makes the game more enjoyable. That you think it is an improvement over the old system.
Presumably we are not going back to the good old days of "start by crafting 500 stone axes", but LBD and Crafting send all the wrong vibes to me.Madmole already told us what he planned to do with the crafting system long before the a21 thread was opened. Basically It's a "learn by crafting" system that allows the player to gradually improve the graded items ( he offered weapons as an example) he/she crafts in order to keep the progression and the crafting interesting. He will indeed give us more details, but nothing to worry about as it sounded quite good. If legendary effects come into play at the same time it will be even "awesomeer".
Without seeing it stop complaining and just remember they are always gonna have a catalog of older versions so just backtrack if you don't like the changes. Even after alpha ends.Presumably we are not going back to the good old days of "start by crafting 500 stone axes", but LBD and Crafting send all the wrong vibes to me.
So : some type of automatical crafting?That was on purpose. I'll share my feelings about the feature once it is revealed. Its enough to say that it is different than what we had and different than any game I've played that has crafting and so is quite unique. Maybe others who have played more games than I, will find some parallels to other games they've played but to me this is going to be one of those features that makes 7 Days to Die different in the vast field of survival crafting games. Madmole will give all the details this coming week. I'm excited to discuss once its revealed and everyone starts speculating on whether it is an improvement or not.
I'm sorry, I wrote it wrong. It's "learn by looting" as madmole said it, not "learn by crafting". Looting affects crafting, apparently. It's special.Just how many clubs or guns or tools do you craft in a game? 1 of each type? 2? If that's it then initial impressions are........ less than favorable.
On A21 or after that, will we get any performance information? I think it would be nice if some of the devs decided on this because it would be really bad to get into a shootout against bad guys at low fps.Sim, você pode me citar no A21 em 2022.
Random map generator questions
Whats up everyone !
I have 2 questions regarding the random map generator.
1. Do you get all POIs on every instance?
2. Does increasing the number of cities reduce the size of them ? Like if I choose a few cities, will they be bigger than if i chose a lot ?
Thanks
How about also aligning all the iron sights to the center of the screen, please.Hello, please if you can put an option to remove the crosshair! Thank you.