No_Name_Idea
Refugee
As in the title, attributes should be straight up removed and perk cost should be adjusted to somewhat compensate for it.
I think it would make the perk system better by not forcing you to waste points on arbitrary perk unlocking where only one or two perks interest you. The Steam store page says that this game is supposed to be an RPG while it currently feels more like a class-based shooter.
What if I want to use stealth+crossbow 90% of the time but also shotguns for emergency/blood moons, maybe throw in Daring Adventurer and Lucky Looter into the mix, you know, I want to play a role. Maxing those skills alone costs me 111 points (unless I made a mistake while calculating), that's insane. I can't even afford to give a crap about things like cooking, hunting, farming, general survivability, stamina, resource gathering, etc. I'm SOL.
I've specifically came back to this game because I've heard it got more RPG-like while in reality it's now less RPG.
I think it would make the perk system better by not forcing you to waste points on arbitrary perk unlocking where only one or two perks interest you. The Steam store page says that this game is supposed to be an RPG while it currently feels more like a class-based shooter.
What if I want to use stealth+crossbow 90% of the time but also shotguns for emergency/blood moons, maybe throw in Daring Adventurer and Lucky Looter into the mix, you know, I want to play a role. Maxing those skills alone costs me 111 points (unless I made a mistake while calculating), that's insane. I can't even afford to give a crap about things like cooking, hunting, farming, general survivability, stamina, resource gathering, etc. I'm SOL.
I've specifically came back to this game because I've heard it got more RPG-like while in reality it's now less RPG.