PoppaTot
New member
lmao, I felt it man. Gamers Unite hahaI held my mouse button down on the "Like" icon for like 5 minutes. I hope you felt that.
lmao, I felt it man. Gamers Unite hahaI held my mouse button down on the "Like" icon for like 5 minutes. I hope you felt that.
Damn - they increasing number of poi but- this don't change a lot because... you can still find this same zombies or weapons. This is like saying- in shogun 2 rise of samurai you have 100+ maps. Ok that's will be true but most of them are just change number of trees. increasing numbe of poi can't help because this is not l4d2 or cod when design of poi mean a lot. I give you example- l4d2 you have few special infected- charger, tank jockey smoker,splitter witch - they have special abilities so witch can you easy kill you in narrow place but you can easy go around on parking , charger can be easy killed on open space but he can one hit kill from high place etc. in 7dtd you have normal zombies, toughter zombies, screamer , cop, dog and birds and this new one ( i don't mention demo zombie because this is blood moon only) - so this don't matter if you are in poi outside etc because if you don't fall int o pit with zombies poi don't influece a lot.The dev's goal is to make a game, not 20+ games. So while each alpha has some new stuff, it's totally understandable that you may have already sucked the 'marrow' out over many hours of playtime in previous alphas. For instance, there are an increasing number of POIs that I know like the back of my hand now. Should they keep redoing these POIs, or churning out more of them, so that they're fresh and entertaining for us year after year? I mean, that'd be nice for us veteran players. But as others have said, that would be operating as a live service, instead of trying to get to 7 Days to Die 1.0. Every version you've played is alpha: it's short of 1.0.
It does still puzzle me how some people (not singling you out), when they say "content," don't count things like weapons and vehicles, and anything other than story & NPC stuff isn't content to them. Maybe this has to do with coming from different game backgrounds? A20 has new quests, new weapons, new zombies, new loot containers, a ton of new block shapes, vehicle mods, and new RWG infrastructure like highways, traffic lights, sewers, etc. "Yeah, but we're still waiting for the content." That all seems like content to me!
*wall of text*
( i don't mention demo zombie because this is blood moon only)
NPCs are interactable, have/add to the story and fill the world with life.Well only things left from kickstarter :
1. story
2. bandits
Npc - traders are npc so we have them
I don't think anything more is missing from kickstarter
So bandits were finished they could just add them. Behemot was quiet unfinished. Well true they neved added them but still - they were complited .
Adding more loot is not "content".It does still puzzle me how some people (not singling you out), when they say "content," don't count things like weapons and vehicles, and anything other than story & NPC stuff isn't content to them. Maybe this has to do with coming from different game backgrounds? A20 has new quests, new weapons, new zombies, new loot containers, a ton of new block shapes, vehicle mods, and new RWG infrastructure like highways, traffic lights, sewers, etc. "Yeah, but we're still waiting for the content." That all seems like content to me!
We don'T need more weapons or even different vehicles (although new skins would be a nice little addition)
We need content. A story. Bandits that have been in talks since A12 I believe.
I just want my NPCs and a story. And coming with that a late game. (building an NPC defended Fort and stuff like that)
Everything else are minor addition and balancing issues.
NPCs are interactable, have/add to the story and fill the world with life.
Now they are just a blackboard of quests. A poi with a moving blackboard. Can't kill or interact with it besides that.
That is not an NPC. I am sorry.
https://en.wikipedia.org/wiki/Non-player_characterThe definition of NPCs is very subjective. For me NPCs are non playable characters that add life and character to the game worlds they exist in.
Could they do more? Sure, but that doesn't take away from what they are imo. Rekt and Jen are probably this games best NPCs. Rekt triggers hatred in most players while Jen "triggers" people's inner Snowdog....![]()
They are npc- npc works in that's way in for example in mmo. You can trade and ask for quest. Bandits could be npc too -if they can be looted. in old games it was normal that npc just sit somewher and talk/trade/give quest onlyNPCs are interactable, have/add to the story and fill the world with life.
Now they are just a blackboard of quests. A poi with a moving blackboard. Can't kill or interact with it besides that.
That is not an NPC. I am sorry.
well that's something newYou clearly play a lot of games and have strong opinions about what is or is not sufficient "change" in 7D2D. But none of that rebuts the point that every change to 7D2D over the years has been towards the 1.0 release. We're all just along for the ride. We can offer - and I'm sure TFP appreciates at least in some cases - our opinions on which changes work and which don't, but there really isn't much basis for a "you aren't changing enough!" argument. These are not DLC packs, these are evolutions towards the very first release of 7D2D. There are, hopefully, a couple/few million potential customers out there who've never bought nor played 7D2D. They are the target for all of this, not us. We are the hecklers sitting in the auditorium taunting TFP before the real show has even started. Wow there sure are a lot of us.
Minor point: Demos will appear in downtown areas. More likely in Wasteland downtown than others.
Even in an MMO, the one with the least interactable NPCs, they give you a story. They explain the world and what is happening. Quests might be "go here and collect 'x' " but there is a whole story about a sick pig that needs the medicine, but she is too old and her niece is currently on a trip to the next city. And later you meet that niece and she gives you a reward for helping her aunt.They are npc- npc works in that's way in for example in mmo. You can trade and ask for quest. Bandits could be npc too -if they can be looted. in old games it was normal that npc just sit somewher and talk/trade/give quest only
well that's something new
You ever play ultima?Even in an MMO, the one with the least interactable NPCs, they give you a story. They explain the world and what is happening. Quests might be "go here and collect 'x' " but there is a whole story about a sick pig that needs the medicine, but she is too old and her niece is currently on a trip to the next city. And later you meet that niece and she gives you a reward for helping her aunt.
Here it is literally just a blackboard "clear POI 'a'" here is your reward.
"Clear POI 'b'" here is your reward.
"Clear POI 'a' again" ...
https://en.wikipedia.org/wiki/Non-player_character
They do not have dialogue. They do not move. They do not enhance the world, because they do not live in it. They have no character except a few witty, always repeating lines. Oh and also boobies :3
I am sorry, but even if they are very much three dimensional, they are still as flat as a blackboard :'D
A non-player character (NPC) is any character in a game that is not controlled by a player.[1] The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of the player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence.
I would love for more interactive NPCs and I would be just as disappointed as you if TFP points at the traders and says, "NPCS: Check"
However.... you opened the door with your link and this is quoting from the top definition from your link:
Traders:
Characters: Check
Not controlled by players: Check
Controlled by the computer: Check
Predetermined set of behaviors: Check
Use impacts gameplay: Check
Not the product of true AI: Check
Let's just hope the devs don't find your link, Vik, because if they do then they probably will go "NPCS: check!"
Would be great if the traders at least wandered around their POIs.
If I ever get the chance, I would love to make a trader POI of any of the existing traders. That way it might be more believable when you but into another Jen but in a different POI....![]()
I like this.That way it might be more believable when you bump into another Jen but in a different POI....
Define "character".Traders:
Characters: Check
Not controlled by players: Check
Controlled by the computer: Check
Predetermined set of behaviors: Check
Use impacts gameplay: Check
Not the product of true AI: Check
Quest idea:Would be great if the traders at least wandered around their POIs.
If I ever get the chance, I would love to make a trader POI of any of the existing traders. That way it might be more believable when you bump into another Jen but in a different POI....![]()
Define "character".
They do not have stats and do not interact with the world.
Just because they are in human form and repeat the same 3-5 voicelines does not make them a "character".
They do not have behaviour. None that a blackboard couldn't do![]()
Use implements gameplay... debatable... but finebut I could have done that poi without it as well
![]()
Well only things left from kickstarter :
1. story
2. bandits
Npc - traders are npc so we have them
I don't think anything more is missing from kickstarter
So bandits were finished they could just add them. Behemot was quiet unfinished. Well true they neved added them but still - they were complited .
never said it needs to be complex additions.You don't read the quest descriptions anymore in 7D2D, sure, they don't contain anything useful. But just by adding a few special quests with relevant text you can give the traders a backstory, involve them in the story and advance the story. I don't know if TFP will do it that way, but a possible tapestry to paint a story on is already there and can easily evoke emotions if you have a good writer.