SenpaiThatIngnoresYou
New member
It's out and the fist of the north star mod is also updated.will there be an update for the alpha20?
I am not seeing any bandits or survivors. is my install messed up or were they removed in AOO .4?
It's out and the fist of the north star mod is also updated.will there be an update for the alpha20?
fixed in update pushed out last nightHas anyone had any issues with the zombie resurrection table? No matter which angle I approach it from, no matter where I hover the crosshair, I cannot loot it after it goes through its stages.
removed... not compatibile. but there is a NPC core being worked on by other modders that will be available soon that will make them much much better.It's out and the fist of the north star mod is also updated.
I am not seeing any bandits or survivors. is my install messed up or were they removed in AOO .4?
fixed in update pushed out last night
removed... not compatibile. but there is a NPC core being worked on by other modders that will be available soon that will make them much much better.
It should be......it wont have the Integration with the Quest Table...but It should work."Changes: White River Tools mod removed until compatibility with A20" though White River - Tools of Citizenship - A20 -- is it safe to install this as well now?
Just wait for the new Survivors/NPC's! You will be able to hire them and they will be able to carry things for you and follow you around!Ok. Thanks for the quick answer. I will also update my game now. I had mixed feelings on the survivors. On one hand they were nice to see them and the bandits out and about, but on the other they were kind of pointless if you can't recruit them.
Is the new update at the launcher?
This mod runs much heavier on servers than some of the other Overhaul mods (we are talking at least one order of magnitude more). Unfortunately I was banned from the Mod's Discord for reporting bugs and producing use cases that were counter to the recommendation of the mod author. Telling users not to drop items, or not adding sale price to laser ammo to "encourage" users to stock up for late game, or asking "why would you do that?" isn't acceptable as there are more use cases than how you expect a user to play your mod. I get that some of these discord messages may be in jest, however the attitude in which other messages are conveyed in discord meant the joking nature from the mod author was lost, instead it always felt confrontational.
My server host had threatened to terminate my hosting account with them if I kept running this mod because it was constantly using more resources than alert thresholds for 7d2d servers waking the on call tech. I wanted to like this mod, specifically for the farming aspects.
Finally some map gen tuning for things like Oblivion crates and dungeons/secret traders.. For the love of god I can't drive 10feet without running over one of them which made them more of an annoyance than a cool feature to explore.
This mod runs much heavier on servers than some of the other Overhaul mods (we are talking at least one order of magnitude more). Unfortunately I was banned from the Mod's Discord for reporting bugs and producing use cases that were counter to the recommendation of the mod author. Telling users not to drop items, or not adding sale price to laser ammo to "encourage" users to stock up for late game, or asking "why would you do that?" isn't acceptable as there are more use cases than how you expect a user to play your mod. I get that some of these discord messages may be in jest, however the attitude in which other messages are conveyed in discord meant the joking nature from the mod author was lost, instead it always felt confrontational.
My server host had threatened to terminate my hosting account with them if I kept running this mod because it was constantly using more resources than alert thresholds for 7d2d servers waking the on call tech. I wanted to like this mod, specifically for the farming aspects.
Finally some map gen tuning for things like Oblivion crates and dungeons/secret traders.. For the love of god I can't drive 10feet without running over one of them which made them more of an annoyance than a cool feature to explore.
those can be ignored.... yellow errors are not an issue.been seeing this error on a new world generator load...still testing but thanks for this!
edit: got murdered at the start, going to try to remove the extra zombie add-ons, also created a lot of lag due to it. and are the floors supposed to suddenly collapse?
i do like the vehicles and new weapons.
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... oh btw, i put in smx a20 mod myself so the hud is changed in game.
It should be......it wont have the Integration with the Quest Table...but It should work.
Just wait for the new Survivors/NPC's! You will be able to hire them and they will be able to carry things for you and follow you around!
Thanks, I will get right on that!Mini Miner needs fixing. I built it and as soon as I put it on my hotbar, I get a streaming red console error that I can only alt+F4 to do anything.
Needless to say, this happened yesterday, and even now loading my world starts with this.
Is there a way to get my save back, or do I have to start over again?
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yup! gonna be really good!Will that carry over to clones? right now they are just people shaped turrets.
thanks,,..yes that is a known bug right now!Gidaeon said:Here's one that's not as much of a priority (I think). Wanted to test and see what options I had for the variant blocks. The door one was fine, but the window one opened the door UI with this code in console.
I hope you can see it okay. If not lemme know and I'll try for a better view.
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Known error...already fixed but I still have to put out a patch for it! ThanksSpeaking of clones, i put down the pumpkin man, and it caused a buttload of null object errors. I have yet to get that clone to work in this mod, in either alpha 19 or 20. mod is installed via the launcher.
Ah good. I was afraid i had put myself in mod conflict hell. This is a good alternative to darkness falls if you like the current leveling system or play with mods that add skills.thanks,,..yes that is a known bug right now!
Known error...already fixed but I still have to put out a patch for it! Thanks