DarkCloudNinja
New member
ok. i got it to work i think. i just got killed by a raider xD
Can npcs level up or are they just static?
JustBeDeadPLS said:well I have a problem downloading these, maybe I missunderstand something but, I have downloaded the 2 cores to the mods folder but when I try to join the console pops up and I got this. https://www.udrop.com/6fN0/konstig_saaaaaak.png
Can npcs level up or are they just static?
DDzu said:OMG I remember using this mod in A19, it was one of the best mod to enrich the gameplay! I'm so exited it is still worked on for A20! I have a question though already (duh). Where can I disable hiring NPC? I don't want to comment out too much from xmls, where should I look? I play with group of friends only so we agree we don't need friendly hired NPC, but also want to use all packs. Thanks in advance. Keep up the good work!
The error says the SCore is not loaded.
They spawn with some random perks, but in this first release, beyond those perks, only damage increases as they get kills. We want NPCs to otherwise level up, and be trained up using books placed in their backpacks, but this release is just about validating all the new features and AI we added for A20
You can edit the xml to make the hiring cost very high so it cant be done. That's the easiest solution
<property name="HireCurrency" value="casinoCoin" />
<property name="HireCost" value="1000" />
That is found in entitieclasses.xml, under the first NPCMelee template, top of file
Currency can be any item.
Hi my friend, do you mind sharing with me how you successfully integrate this mod into your game?ate0ate said:Perfectly reasonable. Thank you for explaining, Xyth.
Thanks for the pics. Very nice work. That mech is crazy! Definitely puts the drone to shame lol.
Hi Xyth, do you guys provide any step by step guide on how to integrate your NPC mod successfully?xyth said:Added 2 new expansion packs from DarkStarDragon: Vault dwellers (The Wasteland mod has Vault POIs, so expect these to live there eventually) , and a Robots pack.
Hi Guru, sorry if my qus is silly, do we need to install "Visual Studio 2019 Community" in order to play your mod?xyth said:This wasn't clear in the install instructions?
"Option 1: Download using the links below then just drop the 2 Core modlets into your MODS folder. Then load as many expansion packs as desired. If you are using a dedicated server, you also need to load both Core modlets into your dedi server Mods folder. So copies in both the client side Mods folder and also on the server Mods folder."
So you need to load 3 mods, SCore, NPCCore and then the soldiers. Load all 3 on BOTH the server and every client.
I have inserted "2) "SphereII.Mods-master" and "0-XNPCCore" into our main mod folder and the game loads forever as shown as the screenshot below:Hi Guru, sorry if my qus is silly, do we need to install "Visual Studio 2019 Community" in order to play your mod?
And also when you refer 2 core modlets, are you referring to
1) "0-SCore" and "0-XNPCCore"
OR
2) "SphereII.Mods-master" and "0-XNPCCore"?
So we just simply copy and paste these 2 folders into our mod folder and that's it?
npc fell off the world and the trader disappeared perhaps fell off the world too.....![]()
seems i may have found a bug, i am unsure though. but my new game just crashed.
NullReferenceException: Object reference not set to an instance of an object
at EntityAliveSDX.SetDead () [0x00028] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Scripts\Entities\EntityAliveSDX.cs:923
at EntityAlive.ClientKill (DamageResponse _dmResponse) [0x00012] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at EntityAlive.Kill (DamageResponse _dmResponse) [0x00049] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at EntityAlive.ProcessDamageResponseLocal (DamageResponse _dmResponse) [0x00762] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at (wrapper dynamic-method) EntityTrader.DMD<EntityTrader:rocessDamageResponseLocal>(EntityTrader,DamageResponse)
at EntityAliveSDX.ProcessDamageResponseLocal (DamageResponse _dmResponse) [0x0005a] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Scripts\Entities\EntityAliveSDX.cs:1025
at EntityAlive.damageEntityLocal (DamageSource _damageSource, System.Int32 _strength, System.Boolean _criticalHit, System.Single impulseScale) [0x00566] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive:amageEntity>(EntityAlive,DamageSource,int,bool,single)
at (wrapper dynamic-method) EntityTrader.DMD<EntityTrader:amageEntity>(EntityTrader,DamageSource,int,bool,single)
at EntityAliveSDX.DamageEntity (DamageSource _damageSource, System.Int32 _strength, System.Boolean _criticalHit, System.Single _impulseScale) [0x00074] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Scripts\Entities\EntityAliveSDX.cs:887
at EntityAlive.OnUpdateEntity () [0x0009a] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at World.TickEntitiesFlush () [0x0000c] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at GameManager.UpdateTick () [0x00033] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at GameManager.gmUpdate () [0x002ee] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at GameManager.Update () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
I get this error and the server crashes. let me know if you want the log file.