Just out of curiosity, how do people usually do with 3+ Fallen at a time? I'm playing with Romero Mod (with the headshot bit turned off) and I just had a wandering horde (plus at least 4 screamers) at my base, and I ended up with 4 Ice Fallen, 1 Fire Fallen and 1 Lightning Fallen, and I died so many times trying to kill them. I admittedly don't have very good weapons (I've been spending my time building and mining so far) but it seemed like if I got clipped by one of them (outside the fire one), they'd all be able to hit me because of the slow/pull of the ice/lightning fallen. That meant pretty much instant death.
Is there a trick I'm missing, or is it more of a "if there are 3+ fallen, just run" type of thing?
There are definitely plans in the #roadmap to introduce a handful of additional Sorcery Traps, similar to this suggestion. Also, "Ritual Traps" will introduce interactive traps that allow the player to charge up and release more devastating and supportive magics.It'd just be nice to be able to replace (almost) everything with Sorcery stuff, and I just really am enjoying the spell turrets and casting in general.
You can remove other mods one by one and narrow down the culprit. This is not a vanilla Sorcery issue, making it near impossible to troubleshoot for you.I get this error when trying to loot a dead sorceress (A19.6 Stable):
NullReferenceException: Object reference not set to an instance of an object
at GameManager.TEUnlockServer (System.Int32 _clrIdx, Vector3i _blockPos, System.Int32 _lootEntityId) [0x000bd] in <4b1a8c809f0943a384283687c21422f8>:0
at XUiC_LootWindow.CloseContainer () [0x000f6] in <4b1a8c809f0943a384283687c21422f8>:0
at XUiC_LootWindowGroup.OnClose () [0x0006d] in <4b1a8c809f0943a384283687c21422f8>:0
at XUiWindowGroup.OnClose () [0x00023] in <4b1a8c809f0943a384283687c21422f8>:0
at GUIWindowManager.Close (GUIWindow _w, System.Boolean _fromEsc) [0x0000f] in <4b1a8c809f0943a384283687c21422f8>:0
at GUIWindowManager.CloseAllOpenWindows (GUIWindow _exceptThis, System.Boolean _fromEsc) [0x00022] in <4b1a8c809f0943a384283687c21422f8>:0
at PlayerMoveController+<>c__DisplayClass33_0.<Awake>b__29 () [0x00011] in <4b1a8c809f0943a384283687c21422f8>:0
at NGuiAction.OnClick () [0x00010] in <4b1a8c809f0943a384283687c21422f8>:0
at GUIWindowManager.Update () [0x00180] in <4b1a8c809f0943a384283687c21422f8>:0
I don't have any explicit UI mods installed but I do have SphereIICore and NPC menus install. Is there any way to fix this?
Hey so I found out which mod is causing this error, its H7SB Backpacks.Devrix said:You can remove other mods one by one and narrow down the culprit. This is not a vanilla Sorcery issue, making it near impossible to troubleshoot for you.
You can try removing "Deep Pockets" (modifies backpack) if you prefer to keep that.Hey so I found out which mod is causing this error, its H7SB Backpacks.
Thanks for the quick response! But doesn't the version of deep pockets that comes with Sorcery have specific features meant to be used along side Sorcery? Will using different inventory expansion mod affect that?You can try removing "Deep Pockets" (modifies backpack) if you prefer to keep that.
Deep Pockets is designed to be optional, maximizing compatibility with other mods.Thanks for the quick response! But doesn't the version of deep pockets that comes with Sorcery have specific features meant to be used along side Sorcery? Will using different inventory expansion mod affect that?
Thursday 12/23 @ 5:00pm ESTWhen will the a20 version be available to every one?
Yes, once Darkness Falls is fully released (stable) for A20 a new Compatibility Patch will be released so both can be played together.Is this still compatible with Darkness Falls![]()
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Can you play both at the same time in the same game?![]()