MechanicalLens
New member
So a steel sheet has 500 HP... and white picket fences upgraded to cobblestone only has 75 HP... May I ask what the thought process was behind this change?

By the way, did you know that in this position they can hit through a wall one block thick?We don't have a hunched over anim, so I made do with what we have. It needs more work.
form what i remember this a while ago so things may have changed but when i played console a while ago screamers had no scream limit pretty sure they still do but they capped out spawning zombies every 3 or 4 screams but I'm not sure if that cap has been modified or not@faatal I have a question. Let's say screamers start to scream and you let them go about their business for as long as they want without killing any zd. How many entities spawn in total ? Is there a limit?
@faatal I have a question. Let's say screamers start to scream and you let them go about their business for as long as they want without killing any zd. How many entities spawn in total ? Is there a limit?
Yes, they only spawn 3 times per screamer. What is the total entity cap on screen though?form what i remember this a while ago so things may have changed but when i played console a while ago screamers had no scream limit pretty sure they still do but they capped out spawning zombies every 3 or 4 screams but I'm not sure if that cap has been modified or not
It's subtle, but I enjoyed more planting once than the current system. The biggest thing here was that it saved time.
for what i know its over 200.... then my 7dtd crashed testing it lolYes, they only spawn 3 times per screamer. What is the total entity cap on screen though?
We don't have a hunched over anim, so I made do with what we have. It needs more work.
I've never gotten acid from wrenching them, only iron, but the gas is an odd thing. I don't have any points in salvage so is that why I haven't gotten acid? This would be a game changer to get acid from them since they are now much harder to find.Acid barrels give gas. And only gas. You can wrench them for acid, but their loot is only gas. Gas on an acid barrel?
I've never gotten acid from wrenching them, only iron, but the gas is an odd thing. I don't have any points in salvage so is that why I haven't gotten acid? This would be a game changer to get acid from them since they are now much harder to find.
Yep, once you get the perk to get acid from cars you have an essentially infinite supply of it. Honestly, with the player being given a free bike and a motorcyle starter kit, I've not really needed acid. I only needed it to make tires for a second bike for my friend, but ended up just buying a minibike before I found the acid.
The new Crack-A-Book skyscraper POI is a nice break from the usual pathing, but it seems like there's an underwhelming amount of book shelves & crates. Also the stairs leading down from the rooftop could do with a guide light, and at the end of those stairs, either a break in the railing (where you have to jump over and follow the ledge) or another light.
Agreed. I would like to request a revisit to crafting in general, specifically regarding weapons, tools and armor. I feel crafting ammunition and resources/materials for building are in a good spot though.This seems to make weapon crafting somewhat pointless. I'm on Day 18 and just found the pump shotgun schematic. I was going to craft it but only had 1 shotgun part. I then turn in my next trader reward and got a Green pump shotgun. I'm not sure what the value add of crafting is here. There's no point crafting a blue pump shotgun when by the time I have enough parts I will probably have looted a purple one and I should clearly be saving my shotgun parts to craft a combat shotgun.
Yeah, looting and scavenging is just far too powerful compared to crafting... Especially with the inability to craft Q6...The trader perks are great for getting to see all the new loot, but crafting perks have never been in a worse spot imo. Even as a crafting character I still don't see any reason to ever take them, especially the vehicle perks. I have a box full of gun and robotic parts and tool parts etc ready to go for when I was going to craft them . . . but there's no point since you just find better ones than you can craft way faster.
Amen to that...IMO crafting should be the faster route than looting or buying, since you are sacrificing damage and other perk options specifically to try and craft it, but atm crafting is fairly pointless besides mods or something that RNGesus just refuses to give you but you find a schematic for
I've been seeing that since A18 when crafting lost its ability to craft Q6 anything.We've been talking about crafting being nerfed, because most people can't find enough parts early enough to craft something that makes crafting worth it vs. just looting or buying better gear from the trader.
Agreed. I would like to request a revisit to crafting in general, specifically regarding weapons, tools and armor. I feel crafting ammunition and resources/materials for building are in a good spot though.
Yeah, looting and scavenging is just far too powerful compared to crafting... Especially with the inability to craft Q6...
Amen to that...
I've been seeing that since A18 when crafting lost its ability to craft Q6 anything.
Yo TFP, can we go back to the days of survival crafting rather than survival looting? Would be awesome. Thanks.
Probably already been requested but we need (unless I missed something) to be able to mark and place POI markers on a map and our multiplayer friends can see them as well.
Same goes for quests, let us decide or not our friend can also see our quest markers to please.
So a steel sheet has 500 HP... and white picket fences upgraded to cobblestone only has 75 HP... May I ask what the thought process was behind this change?![]()