Viktoriusiii
Refugee
but as far as I can see.. .that is the point.See, that's where you are wrong. Because at the early game it IS all about that 1 seed. Statistics work for the macro perspective. Not the micro perspective.
To make the early harder. You won't be able to infinitely produce crops once oyu have the first seed. At least it is not a garantuee. I kinda like this method.
Just for everyone who still hasn't caught up to speed.
Every harvest, you get 4 plants. You need 5 to replant. Net negative, right?
Well if it would never drop a seed, that would be correct. But every 2nd time (on average) you do not need to spend 5 to replant, since you gain a seed.
1 seed costs 5 to craft. Therefor it costs 2.5 to replenish the previous seed.
Meaning you get 4 - 2.5 every harvest which is 1.5 on average.
This isn't a whole lot, BUT it is positive. But it is also not a garantee that your farm will survive if you only start with 1-2 seeds.
Which is, as far as I can tell, exactly their intention.