khzmusik
Well-known member
I needed this a couple days ago when Mr. Program Manager of office software was trying to analyze TFP workflow according to the way things work in his background...
Yeah, that's what made me think of it. Mr. Program Manager was entirely correct for the vast majority of large software corporations.
But, it seems like game development is more like working in a startup (which I've also done, briefly, while still in college). Basically, everyone is a cowboy, unit tests are considered a waste of time, "requirements" are just what developers believe customers will think is "cool," nothing is documented, everyone works 70+ hours/week, etc. (I do not speak from experience in the gaming industry, so I could easily be wrong.)
At the place where I currently work, they hired a boss who worked at (and sometimes founded) companies like this, and tried to bring that work ethic into our team. It was absolutely horrible. I started looking for another job not long after he took over, and do not ever want to work that way again. Fortunately, like a lot of cowboy bosses, he left the team for greener pastures, and the current boss is much better.
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