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Darkness Falls: They mostly come out at night...

Ok after over an hour of hitting boulders in the forrest biome I have as of yet seen any Iron Ore.  LOL am I looking in the wrong place?  

 
I finally got DF to work on my nitrado server, but i dont see the DF maps that i see on  client version as selectable. what did i do wrong?

 
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Ok after over an hour of hitting boulders in the forrest biome I have as of yet seen any Iron Ore.  LOL am I looking in the wrong place?  


No. Iron is the most common in the forest. I'm struggling to find lead. -_-

I finally got DF to work on my nitrado server, but i dont see the DF maps that i see on  client version as selectable. what did i do wrong?


They're in /Mods/0-DarknessFallsCore/Worlds. IF you're trying to use some online control panel thing, they likely wont show up in that and need to be manually selected in the serverconfig.xml

 
No. Iron is the most common in the forest. I'm struggling to find lead. -_-

They're in /Mods/0-DarknessFallsCore/Worlds. IF you're trying to use some online control panel thing, they likely wont show up in that and need to be manually selected in the serverconfig.xml
Im using a Nitrado server control but i went into the server xml but i can only type in data manually nothing is selectable with a dropdown. so im not sure if that would break the game . not knowing if it knows the file exists . in the general options tap you can select maps, and there are a few but none of them are related to DF. like Pregen03 etc there is a world name thread to edit but not a map thread to edit T_T guess i cant use the map with nitrado T_T

 
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The DF maps aren't in the main worlds folder, they're in the folder I told you about.

Nitrado need to update their nonsense and get with the program. Most overhauls are trying to move to using the /Mods folder where possible.

 
The DF maps aren't in the main worlds folder, they're in the folder I told you about.

Nitrado need to update their nonsense and get with the program. Most overhauls are trying to move to using the /Mods folder where possible.
yeah i found them, i just dont know how to apply it with their set up as the only thing in the xml related is world name and you have to manually change it . dont think the name change would actually find the file for me. is different than a video i saw. is unfortunate. anyway thank you for trying to help

 
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The DF maps aren't in the main worlds folder, they're in the folder I told you about.

Nitrado need to update their nonsense and get with the program. Most overhauls are trying to move to using the /Mods folder where possible.
well i think i might have gotten it working? why do i only get one class book here vs the 2 i get on local client?

 
turns out i didnt get it working . i think i just changed the map name in MP but its still pregen02 i think at least thats what it says on the interface. good to know about classes in mp. always feel like i missed or broke something. thanks sire

 
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turns out i didnt get it working . i think i just changed the map name in MP but its still pregen02 i think at least thats what it says on the interface. good to know about classes in mp. always feel like i missed or broke something. thanks sire


You're gonna have to talk to your host.

do ore nodes not exist in darkness falls. And if not do we need to just dig randomly to find ore.
Yes they do, just not the same way as vanilla. Go hit a rock.

 
I used a mod that enable to pickup spike traps at a 19.x DF playthrough and worked well.

But i can't say which mod it was, i found serveral ones which add a similar behavior.

You just should try them out at a SP game and still can remove it when it don't works.
One of the mods I use for my reference is donovan-pickmeup. That might be pickmeup by donovan.

It is tiny;

Code:
<configs>
  <append xpath="/blocks/block[@name='trapSpikesWoodMaster']">
    <property name="CanPickup" value="true" param1="trapSpikesWoodDmg0" />
  </append>

  <append xpath="/blocks/block[@name='trapSpikesScrapIronMaster']">
    <property name="CanPickup" value="true" param1="trapSpikesIronDmg0" />
  </append>

  <append xpath="/blocks/block[@name='barbedFence']">
    <property name="CanPickup" value="true" />
  </append>
</configs>

 
Oooh, okay. It's that nonsense. It means you're missing pre-reqs to unlock the perk and you unlocked it early.

And I can't change that "Disabled by status effect" text to show the reqs. Unfortunately.

But you need Weapon Crafting 2, Science Crafting 2 and Tool Crafting 3.


I have been running into this issue and it was quite puzzling.

Perhaps perks with those kinds of requirements could have some added text in their descriptions describing the prerequisites which do not appear in the unlock requirements? (I mean on the schematic and/or the crafting panes -- it's in there if you know to look for the perk and read the perk's description. But realizing that that part of the crafting unlock is on the perk description is part of the problem here.)

(Edit: and yes, I am responding to an old post here -- this is a long standing issue.)

 
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so in A20 you will remove survivors and guards is that right? i though we'd get survivor AI back in A20 so we can hire them again


Survivors aren't planned to be removed. How that rumour started, I have no idea.

I have been running into this issue and it was quite puzzling.

Perhaps perks with those kinds of requirements could have some added text in their descriptions describing the prerequisites which do not appear in the unlock requirements? (I mean on the schematic and/or the crafting panes -- it's in there if you know to look for the perk and read the perk's description. But realizing that that part of the crafting unlock is on the perk description is part of the problem here.)

(Edit: and yes, I am responding to an old post here -- this is a long standing issue.)
They already do. But people don't check.

 
never mind looks like it spawns in  wastelands from what i found online i will assume thats correct unless you guys say other wise. But if thats the case im boned because my world spawned without one 

 
im glad "enzombies" mod works with this . i like seeing all the different zombies, even those pain giants and ghillie suit spiders

 
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