sonicdeathmnkey
New member
@KingSlayerGM Can we still use the CPVANILLAKINGGEN12.2PREFABLIST with KG 13 or is there a new file?
There is a new file, you can get it from the Compopack server@KingSlayerGM Can we still use the CPVANILLAKINGGEN12.2PREFABLIST with KG 13 or is there a new file?
so an EXample would be
Trader_Name, Location/Rotation Stats, Biomes, Citys, Zones, Min=1?
Or the magolis compopack thread in the prefabs section as wellThere is a new file, you can get it from the Compopack server
It is a bug in KG kingslayer is aware of and is in the process of fixing.Hello,
I just downloaded the latest version, and I made sure to get the latest list for compopack as well. I'm wanting to make a 16k all snow map with only towns and villages, no cities and no other biomes. However, when I go to generate the map, I get the following:
Generating heightmap.
Generating biomes.
Generating cities.
Generating water.
Generating roads.
Generating villages.
Traceback (most recent call last):
File "crash_log.py", line 19, in handle_crash_log
File "gui_generation.py", line 27, in generate
File "ntime.py", line 11, in ntime
File "world.py", line 1298, in run
File "world.py", line 273, in generate
File "world.py", line 350, in gen_villages
File "world.py", line 393, in gen_villages_forest
AttributeError: 'Hub' object has no attribute 'biome_codes'
Any help would be appreciated it.
Oh thank you! I am getting the exact same error while testing.Or the magolis compopack thread in the prefabs section as well
It is a bug in KG kingslayer is aware of and is in the process of fixing.
Sorry for the bug, I'll update a fix soon.I have some bug reports with 0.13.0 for Linux, but maybe I'm not using it right?
1. The gen command doesn't work if I don't use --poi_mode
root@kinggen:~# ./kinggen gen --seed uisdfs myworld 8
KingGen v0.13.0 for 7 Days to Die A19.6
Traceback (most recent call last):
File "king_gen.py", line 43, in <module>
File "king_gen.py", line 33, in main
File "ntime.py", line 11, in ntime
File "king_gen.py", line 24, in run
File "arguments.py", line 207, in parse_args
File "arguments.py", line 134, in gen_func
File "world.py", line 35, in __init__
File "world.py", line 106, in handle_kwargs
KeyError: 'poi_mode'
[34669] Failed to execute script king_gen
2. Even if I use --poi_mode, it generates a map of the wrong size.
root@kinggen:~# ./kinggen gen --poi_mode --seed uisdfs myworld 8
KingGen v0.13.0 for 7 Days to Die A19.6
Generating heightmap.
Generating biomes.
Generating cities.
Generating water.
Saving heightmap.
Generating spawn points.
Generating radiation.
Generating map info.
Generating ttw.
Generating preview.
World generated in /root/myworld
Copy it into /root/.local/share/7DaysToDie/GeneratedWorlds
Process completed in 4 seconds.
But then I check the myworld/map_info.xml file and it shows that the map is 4096,4096.
Thank you!Or the magolis compopack thread in the prefabs section as well
It is a bug in KG kingslayer is aware of and is in the process of fixing.
Known issue, Im having same issue with newest CP47. Will keep testing.Worked fine for a few generations, now i keep getting this every time i try. Using the same settings but different name and seed.
Generating heightmap.
Generating biomes.
Generating cities.
Generating water.
Generating roads.
Generating villages.
Traceback (most recent call last):
File "crash_log.py", line 19, in handle_crash_log
File "gui_generation.py", line 27, in generate
File "ntime.py", line 11, in ntime
File "world.py", line 1301, in run
File "world.py", line 272, in generate
File "world.py", line 349, in gen_villages
File "world.py", line 393, in gen_villages_forest
File "hub_factory.py", line 79, in gen_hub
File "city.py", line 46, in __init__
File "city.py", line 53, in generate
File "city.py", line 125, in gen_grid
IndexError: too many indices for array: array is 1-dimensional, but 2 were indexed
can you share a screen shot of your settings so i can replicate pleaseWorked fine for a few generations, now i keep getting this every time i try. Using the same settings but different name and seed.
Generating heightmap.
Generating biomes.
Generating cities.
Generating water.
Generating roads.
Generating villages.
Traceback (most recent call last):
File "crash_log.py", line 19, in handle_crash_log
File "gui_generation.py", line 27, in generate
File "ntime.py", line 11, in ntime
File "world.py", line 1301, in run
File "world.py", line 272, in generate
File "world.py", line 349, in gen_villages
File "world.py", line 393, in gen_villages_forest
File "hub_factory.py", line 79, in gen_hub
File "city.py", line 46, in __init__
File "city.py", line 53, in generate
File "city.py", line 125, in gen_grid
IndexError: too many indices for array: array is 1-dimensional, but 2 were indexed