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KingGen - A Random World Generator for 7 Days to Die

Can you tell me what I should aim for to avoid this issue?  What height is safe to cut to? 
Keep 20 as a minimum. Bear in mind that anything below 43 will be underwater. Also cities should be around level 60. Snow starts above level 100.

 
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This looks seriously good. It's so quick - 16k on my poor old 4790K is done in 4 minutes.

Here's a couple of previews of heightmaps I originally created for Nitrogen. I think some custom biome, city and zoning maps will really make them shine - but that'll have to wait. I'm off to explore!

MsJ0mQT.jpg


 
This looks seriously good. It's so quick - 16k on my poor old 4790K is done in 4 minutes.

Here's a couple of previews of heightmaps I originally created for Nitrogen. I think some custom biome, city and zoning maps will really make them shine - but that'll have to wait. I'm off to explore!

This looks very nice, would you like to share the heightmaps with the community?

If you decide to share them, you can follow this link:

https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/?do=findComment&comment=424158

 
how the @%$# can one be 1.5 MB and the other one 124MB ??

Do you think you could save the large one in the same way you saved the small one? so I can save space on the server
There's (at least) two things going on here: 

1. One is 8bit, the other 16bit grayscale

2. The smaller file size one is much smoother, meaning the lossless compression algorithm is much more effective. Conversely, there's a lot of finer, random, detail in the larger map.

Here's a link to an 8bit version of Tricorn - it's still really big in comparison (30mb): https://mega.nz/file/6qAFCKwY#HODbEEbjJgZAD43Yuq4FTrzTycI27oF-flvCWYLDUOo

 
There's (at least) two things going on here: 

1. One is 8bit, the other 16bit grayscale

2. The smaller file size one is much smoother, meaning the lossless compression algorithm is much more effective. Conversely, there's a lot of finer, random, detail in the larger map.

Here's a link to an 8bit version of Tricorn - it's still really big in comparison (30mb): https://mega.nz/file/6qAFCKwY#HODbEEbjJgZAD43Yuq4FTrzTycI27oF-flvCWYLDUOo
Thanks, I've just uploaded the lighter version. The larger one was causing troubles during the download.

 
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So far I like it!  It's not as mature as Nitrogen.  It's also not abandoned...  :)

Some things I've missed (and maybe I'm not doing it right)

1. Ability to contain the snow to the north and the desert to the south (I know I could go custom)

2. Farms?  I haven't found a farm yet. 

3. Old Western Towns - Were these a feature of Nitrogen?

Great effort KingSlayer.  I'm glad a Lannister is finally on the job.

 
So far I like it!  It's not as mature as Nitrogen.  It's also not abandoned...  :)

Some things I've missed (and maybe I'm not doing it right)

1. Ability to contain the snow to the north and the desert to the south (I know I could go custom)

2. Farms?  I haven't found a farm yet. 

3. Old Western Towns - Were these a feature of Nitrogen?

Great effort KingSlayer.  I'm glad a Lannister is finally on the job.
Thanks for the feedback. I plan on adding all those features. 2 and 3 are sort of planned for v12. Number 1 I have to think about it. Because KG's biomes and mountains are noise based, so it's a bit tricky to place them arbitrarily in the north or south. But I think I will figure something out eventually.

 
Re: Linux and v0.11.1 ...

I did a bit of testing today, but I don't have much to add as I could not get it to work or get a hint on what's happening.  Two things I noticed:

  • the program works fine via the command line - it seems to generate the right set of files, but I have not test the maps yet;
  • it's clearly something in the GUI that's causing a problem.  When I start it "normally" a windows is briefly created with the text "loading kinggen" --  it exiting immediately after that.

 
Re: Linux and v0.11.1 ...

I did a bit of testing today, but I don't have much to add as I could not get it to work or get a hint on what's happening.  Two things I noticed:

  • the program works fine via the command line - it seems to generate the right set of files, but I have not test the maps yet;
  • it's clearly something in the GUI that's causing a problem.  When I start it "normally" a windows is briefly created with the text "loading kinggen" --  it exiting immediately after that.
Ok, thanks. At least I know it's in the gui

 
community maps sorry but i think i figured out what was wrong , it seems snow level went from 0 to 1 just reset settings hopefully it will come out right

just hope this generator don't leave mosses parting the red sea areas in the water like nitrogen does

 
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