danielspoa said:
melee weapons are not amazing for their damage, but the utility they bring with stun/knock down is great. Many players stick to melee weapons to the late stages of the game. Spear lacks some way of controlling enemies and thats why it sucks so hard compared to all other options.
Sledgehammers + heavy armor are the biggest offenders, people never die.
edit: they also scale very well with the chance to dismember/ explode heads.
Funny that I find the spear one of the best weapons in the game, until clubs become totally OP. The club perks and the club magazines are what make it totally broken. I suggest comparing them to the spears, and you'll see spears bonuses are essentially a subset of clubs bonuses.
BUT, spears have a lot of range, and they pack a decent punch compared to everything but clubs. The spear power attack damage is higher even than the sledgehammer's power attack damage (example: stone: 29.355 spear vs 21.875 sledge). At the steel level the sledge gets better (53.01 vs 57.75), and maybe it is better as iron as well since iron spears suck, but I'm saying spears are very good early game, not late.
Spears simply have nothing special late game. Clubs have stamina reset, sledgehammers and stun batons have AoE, knuckles have health recovery. Machetes are also somewhat lacking. Knuckles also had a bug, which might still be present, whereas a power attack would always knock down opponents as long as you had a point or two in the perk.
Now, someone said the stun baton is OP. The stun baton is OP in a horde night scenario, with nerd tats and, preferably, repulsor mod. As a looting weapon it is lacking. You might feel like it can keep zombies stunned until you kill them, but if you were using clubs the zombies would be dead or on the ground.
Finally, spears do have one enemy control option: thrown spears will slow down enemies. And often knock them down, at which point you can get more damage by throwing them again, if you have the magazine for it. It just sucks tremendously for stamina.
Gobarg said:
I know it's kinda left field but are we going to get the ability to custom design RWG maps?
Things such as designing road systems and placing specific POIs to achieve a unique map design.
A world editor with all the bells and whistles.
Just say NO and I'll pop back into my box
You'll be happy to learn that you can do that in alpha 19! And 18! And 17!
Well, not roads, or terrain elevation, or biomes. It sucks that the world editor cannot do these things, but you can definitely place POIs (or remove them) to your heart's content.