PC A20 Developer Diary Discussions

Listen, I live in Appalachia so I can't throw a rock without hitting a church. One of them even handles snakes. That doesn't mean a game can't have a little more balance.
oh that makes sense. NM

7 Days to Die 2 : The Electric Boogaloo

or 

an actual Pimp Simulation game...

or 

A combination of the above 2! 

That is what I think the other project is! ;)
madmole has left us :(

its ok snowdog... we will get him back soon!

 
I honestly would prefer A20 to not release for the next 8+ months to a year or more. A rushed game (or alpha) is forever bad, but a polished game (or alpha) will forever be remembered as one of the greats.

 
kexes said:
Do you plan to add more end game related stuff to the game before or after its release? I think about for example more complex quests or even quest chains, stronger and /or boss like zombies, more high tier POIs or any features etc. Currently the tier 5 quests having only 3-4 types of buildings (at least in RWG maps) that the trader gives quest POI locations. And its become repetitive very fast :)
I hope so, that plus some new traps would be great!

 
Gazz said:
The Knuckle Rub sounds like a massage parlor anyway, not a strip club.


Unless it's a moose knuckle rub...

EDIT: Forgot an apostrophe.

 
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faatal said:
Because he is busy working.

///
well said...

Okay, I'll try it instead you:

"You see, Kinyajuu is a very modest person."

"Kinyajuu does not like to communicate - he is closed."

"Kinyajuu he doesn't know the language - he only writes in c#."

"Kinyajuu lost his account password."

"We have banned Kinyajuu."

"Kinyajuu chained to the battery."

"Kinyajuu is on vacation now."

...

 
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So what? You seem to be busy, too?... but you have time to write. You even had time to "answer" my question...
The reason why they don't allow kinyajuu to reply on the forum is simple.

This is faatal reading and replying to questions:  :ranger:  ...  :nerd: ...  :typing:

This is kinyajuu reading and replying to questions:  :ranger:  ...  :kev:  ...  :frusty:  ...  :smash:  

:heh:  /jk

 
After playing with random generated maps for a weekend and exploring everyone I rolled I've come to the conclusion that certain POIs are weighted too heavily. For instance churches. Every town I come across seems to have multiple. I also have a map with 3 Shamway factories all in a 4x4 block city. I have yet to find a city without one yet it took me three cities to find a single bookstore.
Well this have sense : in my contry you can find  small city with 3 supermarket and  almost any diffrent shop so... or small village with 2 small shops and 3 big factories and something between fort and church

oh COME ON!

5 in a small town! 
Came to Poland and you will see a rly strange things like : working airport without passagers , roads to nowhere or rly good asphalt road with led lamps etc in forest . Or 10 benches( i'm not joking , it was even in local newspaper)  near rly bad road nowhere but there isn't any in logical places like park . Or flat with only ground floor ( yeah it is still flat because of reasons ). Rly it was looking like created in broken random world generator 

 
Crater Creator said:
You mean like, 'on this lot for house_burnt_05, choose a random garage to go in this spot' and 'within this instance of cabin_09, fill this 4x3x4 volume with any pre-made bathroom interior with the right dimensions?'  Because if that's what you mean, you've really pumped up my excitement for A20.  :love:
Or something like : for example : airport  POI can have on 1 airstrip  military outpost POI. Another this same airport POI can have bandit camp etc . Or " connected POI"  like : collapsed car tunell is 1 POI and can be  found somewhere or can be conected with military outpost POI ( something like  -----MP-- tunel) . Or  bridge with railroad tracks are one POI , but it can be another POI on it " abadoned train" and this same train you can find dunno on desert for example. Some combinations can have sens  

 
Well this have sense : in my contry you can find  small city with 3 supermarket and  almost any diffrent shop so... or small village with 2 small shops and 3 big factories and something between fort and church

Came to Poland and you will see a rly strange things like : working airport without passagers , roads to nowhere or rly good asphalt road with led lamps etc in forest . Or 10 benches( i'm not joking , it was even in local newspaper)  near rly bad road nowhere but there isn't any in logical places like park . Or flat with only ground floor ( yeah it is still flat because of reasons ). Rly it was looking like created in broken random world generator 
whats wrong with people!

 
meganoth said:
You dropped quite a bomb there.

It would allow T5s where you don't know where the loot room is, or where a safe passage from an earlier playthrough or quest is suddenly a trap-filled hell-hole.  And like a labyrinth with movable walls you might find yourself going totally different paths through a poi

Lots of work for the poi designers, but this is possibly a monumental change for us long-time players


That would be awesome feature, especially when it is paired with random enemy spawning too inside the POI. Like no zombie spawned where you have some sleepers before or they spawn somewhere else. It can be the same POI, but every visit feels a bit different playthrough.

 
meganoth said:
Lots of work for the poi designers, but this is possibly a monumental change for us long-time players


Yeah... I could see this making POI creation faster, too, with preconfigured parts assembled to make whole, larger POIs.

Now if they could get it so you could place one POI inside another inside the XML for world generation...  Especially if they added some randomness so you could have an insane level of variability.

 
My huge what?
Do not break the table with it again. 

meganoth said:
You dropped quite a bomb there.

It would allow T5s where you don't know where the loot room is, or where a safe passage from an earlier playthrough or quest is suddenly a trap-filled hell-hole.  And like a labyrinth with movable walls you might find yourself going totally different paths through a poi

Lots of work for the poi designers, but this is possibly a monumental change for us long-time players
Sounds like in The Cube movies, THIS is awesome ! 

 
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