Roland
Moderator
You can build steel tables if you want or cloth tables
Insane, always Nightmare speed, 10 minute days, 25% loot, no respawn, build your base only out of cloth is the new ultimate difficulty!
You can build steel tables if you want or cloth tables
No but be assured we'll use that texture space for something useful.I don't suppose there'd be any chance of adding the wet concrete look to the paint brush. That texture is amazing, even if it's only temporary while we still have it.
Brick can probably be just textured stone AFAIK. Corrugated is still there. I don't think we've deprecated any blocks just yet but we'll do a conversion and probably release a conversion utility.What does this mean for POIs built with brick or corrugated metal parts? I've made a few custom ones so do i need to update brick ones to say, cobblestone, and repaint? Or are tbose other materials still being kept?
Also does this mean glass is getting all the shapes?
Having a powerful build system you can get creative with is better than using realism to determine what you can and can't make.
I don't completely understand, do you mean that upgrading is still there but you got rid of redundant ones like the frame to wood to nailed wood one and so on leaving only wood which upgrades to stone which upgrades to concrete which upgrades to steel AND if the block is destroyed at any stage it goes poof instead of downgrading?It's entirely different. All the shapes are in categories now, and unified no matter what material you are building with. So if I want wedge 60, it's always in the exact same category and same position regardless of if I'm building with wood/stone/concrete/steel/cloth etc. All shapes now exist in every material and are in the exact same menu location when using a different material helper.
Finally you can just build with wood, stone, concrete and steel. All the upgrades in between have been deleted, and wet concrete is gone too so less clicking and just build with steel if you want. Nothing downgrades to anything either, when the hit bar is gone the block goes poof. A fairly big change, but now each tier is meaningful and it won't be 1000 clicks to go from wood to steel now.
You can build steel tables if you want or cloth tables, we don't care. Having a powerful build system you can get creative with is better than using realism to determine what you can and can't make.
Finally you can just build with wood, stone, concrete and steel. All the upgrades in between have been deleted, and wet concrete is gone too so less clicking and just build with steel if you want. Nothing downgrades to anything either, when the hit bar is gone the block goes poof. A fairly big change, but now each tier is meaningful and it won't be 1000 clicks to go from wood to steel now.
Frames are there yet, as well as particle board (same thing) for experimental building with every shape available. That upgrades to wood, wood upgrades to stone, stone upgrades to concrete then steel. All blocks go poof.I don't completely understand, do you mean that upgrading is still there but you got rid of redundant ones like the frame to wood to nailed wood one and so on leaving only wood which upgrades to stone which upgrades to concrete which upgrades to steel AND if the block is destroyed at any stage it goes poof instead of downgrading?
You can build with any material but you only get XP for upgrading so if you want max XP start with particle board(frames) and then upgrade it all the way to steel. We haven't really talked about this, perhaps placing the block can grant XP for late game builders building with steel.Oh damn... that is cool.
How is this going to affect building and building experience gain?
Do you get exp placing them, or is there a frame of that material you upgrade?
Frames are there yet, as well as particle board (same thing) for experimental building with every shape available. That upgrades to wood, wood upgrades to stone, stone upgrades to concrete then steel. All blocks go poof.
You can build with any material but you only get XP for upgrading so if you want max XP start with particle board(frames) and then upgrade it all the way to steel. We haven't really talked about this, perhaps placing the block can grant XP for late game builders building with steel.
I understand now and I like the change. The placing xp thing sounds good too.Frames are there yet, as well as particle board (same thing) for experimental building with every shape available. That upgrades to wood, wood upgrades to stone, stone upgrades to concrete then steel. All blocks go poof.
You can build with any material but you only get XP for upgrading so if you want max XP start with particle board(frames) and then upgrade it all the way to steel. We haven't really talked about this, perhaps placing the block can grant XP for late game builders building with steel.
Frames are there yet, as well as particle board (same thing) for experimental building with every shape available. That upgrades to wood, wood upgrades to stone, stone upgrades to concrete then steel. All blocks go poof.
Frames are there yet, as well as particle board (same thing) for experimental building with every shape available. That upgrades to wood, wood upgrades to stone, stone upgrades to concrete then steel. All blocks go poof.
Corrugated = the upgrade line that starts with Iron frames?Corrugated is still there
I adjusted the beaker and chem station a bit. Yeah I agree that in the grand scheme of things opening up the chem station is game changing so it needs to have a cost.
It's entirely different. All the shapes are in categories now, and unified no matter what material you are building with. So if I want wedge 60, it's always in the exact same category and same position regardless of if I'm building with wood/stone/concrete/steel/cloth etc. All shapes now exist in every material and are in the exact same menu location when using a different material helper.
You can build steel tables if you want or cloth tables, we don't care. Having a powerful build system you can get creative with is better than using realism to determine what you can and can't make.
The cool thing is once you memorize the layout of where each shape is you'll never have any trouble finding it, and the categories are pretty good so even if you don't know where something is, you have a good idea on where to look.
On top of that all icons are now grey, shaded and rendered like art, similar to sketchup art. So they are very easy to read and tell what the shape is. The background of the icon has the material in it so you can tell what helper it is in your belt.
Finally you can just build with wood, stone, concrete and steel. All the upgrades in between have been deleted, and wet concrete is gone too so less clicking and just build with steel if you want. Nothing downgrades to anything either, when the hit bar is gone the block goes poof. A fairly big change, but now each tier is meaningful and it won't be 1000 clicks to go from wood to steel now.
We might change the forge to a normal workstation instead type of work flow and that will change everything
It's entirely different. All the shapes are in categories now, and unified no matter what material you are building with. So if I want wedge 60, it's always in the exact same category and same position regardless of if I'm building with wood/stone/concrete/steel/cloth etc. All shapes now exist in every material and are in the exact same menu location when using a different material helper.
You can build steel tables if you want or cloth tables, we don't care. Having a powerful build system you can get creative with is better than using realism to determine what you can and can't make.
The cool thing is once you memorize the layout of where each shape is you'll never have any trouble finding it, and the categories are pretty good so even if you don't know where something is, you have a good idea on where to look.
On top of that all icons are now grey, shaded and rendered like art, similar to sketchup art. So they are very easy to read and tell what the shape is. The background of the icon has the material in it so you can tell what helper it is in your belt.
Finally you can just build with wood, stone, concrete and steel. All the upgrades in between have been deleted, and wet concrete is gone too so less clicking and just build with steel if you want. Nothing downgrades to anything either, when the hit bar is gone the block goes poof. A fairly big change, but now each tier is meaningful and it won't be 1000 clicks to go from wood to steel now.
If you look into PvP it would be cool if you look into pvp zones . something like a combatzone where all the drops come down but it´s pvp, no claimblocks etc. And into factions only pvp... if you join a faction, the others are the enemy...I'm not working on balance so I'm not looking at that data.
How about a mutated lamprey? those eal things with a zillion teeth! could get infection, bleed out or a number of things. plus its not a commonly used thing like a shark or gator? would be cool to have something there for sure but not the usual things. Conan and Ark have gators. Just my opinion. Anyway i love the direction this game is going. Im a PS4 convert and still play both believe it or not! lol Just hate the new vehicle controller setup.Eventually you'll drown when swimming and you run out of stamina. Hopefully we can put some creepy water logged zombies in there that pop up and scare the @%$# out of you or something, zombie catfish.
Dang I hope by "punted" this means its still possible as a future change! I love this game and where it has gone from the A11/12 days when I first started playing it, but I really miss the horde night feel when I just didn't know where they would come from and had to protect everything. Now, you either make a killing corridor or some type of elevated path to you that they are forced to follow by their AI rules or, if you don't have one, as soon as one block is damaged, all zombies go to that one block and smash it open.I think we punted on that, there are too many other unfinished tasks to start on it.