Blake_ said:
what's one more that adds awesome jumpscares at the cheap cost of a couple of weeks of dev time tops
Devs make anywhere from 25-50+ dollars an hour minimum
Two weeks dev time = 80 hours x $30 an hour (lowest realistic minimum you are going to get a veteran dev at and even that is pretty low) = $2,400 worth of dev time solely devoted to adding and programming a zombie shark and trying to make it work in engine etc. Not even getting into the graphic design team having to actually make the visuals
7 Days to Die goes on sale like non stop for under 10 dollars, so they would need to sell 240 copies of the game, solely because of the new shark enemy, to actually justify adding the shark. That just isn't the kind of feature that is going to make a potential buyer go "Whoaaa I was on the fence but it has a shark, must buy!" compared to just spending those two weeks adding more content. Like wise, a shark isn't going to bring old players back. If the entire patch notes for A20 just says "added a shark" nobody is going to start a new playthrough and get their friends to play just to see it.
Obviously the figures above are super simplified and it's just napkin math that doesn't account for stuff like Steam's cut of the profit etc. You would almost certainly have to double the actual cost and time investment to add something so different from the other game entities, because everything always costs WAY more than you budgeted for.
Not to be blunt, and you may have been joking, just wanting to try to explain some of the business side since dealing with customer's feature requests to the dev team is basically half of my current job haha
madmole said:
Valheim selling over 5 million copies in like a month is 100% undeniable proof of that. One of the biggest things I see people praise it for is that it's not focused around PvP like most of the other survival games, and that everything is much simpler and it's easy for casuals to pick.
I definitely prefer complex survival games and ones that are actually hard, but it's pretty hard to argue with the stats sadly