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(1.0/A21) bdubyah's modlets

Hmm. That's odd. I'd say it's a Nitro problem. Just a bit unlucky I guess. Never seen that myself.

I went and generated a quick map with Nitro and had 2 of those POIs, both were on the ground fine.
strange, I did a clean install of the game, mod and nitrogen and the problem persists.

 
strange, I did a clean install of the game, mod and nitrogen and the problem persists.
I thought of something and I figured out what it was. It's the imposter of the original prefab. When I copied it in the editor and pasted it into a new POI, it moved it some, and the imposter is still in the old position. I'm attaching a zip with the fixed version, or you can load it in the prefab editor and hit Update Imposter to fix it. I would manually delete the existing files from my mods Prefabs folder and then copy these in as overwriting them seemed to not always work for me.

Also, if you happen to see any more like that, let me know. I did a few POIs this way before I just manually copied them outside the game, so there is probably a few like this. I'll probably just load them all up soon and update the imposters just to be sure.

View attachment House_Pyramid4.zip

 
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Alright, pushed a small update for Bdub's Vehicles to fix an error with the Marauder storage, and to add schematics for all vehicles to both loot and traders.

Also, another teaser of The Wasteland's next update:

4123MZZ.jpg


 
dude! looks amazeing! 

sorry i aint been touching 7 days as of late. got bored of it but i intent to return. perhaps when the update lands that adds all this new stuff your working on! wont lie, im excited :D

 
Yeah, progress has been a bit slow lately. Haven't had as much time as I would like, and I've been playing other stuff in the time I have had. 

I hit a few snags with these guys as I needed to give them custom gun meshes so they didn't look tiny in their hands, but I kept having problems. So the mutants will all be melee only for now. I plan to build them a few POIs, but that will probably be later on. I have a few things left I want to add in, then I plan to push the update. 

 
Yeah, progress has been a bit slow lately. Haven't had as much time as I would like, and I've been playing other stuff in the time I have had. 

I hit a few snags with these guys as I needed to give them custom gun meshes so they didn't look tiny in their hands, but I kept having problems. So the mutants will all be melee only for now. I plan to build them a few POIs, but that will probably be later on. I have a few things left I want to add in, then I plan to push the update. 
honestly only got one question about the mutants, will they have voice lines from a fallout game? (ex: fallout 3.) i duno how... viable doing somehting like that even is, considering the system your useing. X3 

 
They have new grunts and groans, but no spoken lines as of right now. I looked through a few packs on the Unity store but didn't find anything I liked enough to use. 

 
Good afternoon. 

Love the mod. I've been using it for a long time with the War3zUK overhaul. Its really excellent! I've been trying the Darkness Falls overhaul recently, and it does throw some errors upon game load.  I apologize if this has been posted above. I did make a best effort to search before posting. 

Prerequisites:

  • Using the BDubs Vehicles mod only.
  • Base game v19.3 (b6) Stable.
  • Local client install but hosting friends, so hoping to get this working for all of us.
  • I did use your custom DFprogression.xml (renamed old .xml, copied new DF .xml from root into your modded folder and renamed it accordingly).
  • Everything appears to be working; recipes in workbench specifically, and can place and drive vehicles using creative mode. 


Although it seems to be working, the errors make me think we may be missing functionality or may experience game breaking errors later during game play that I am not aware of. I tried a number of "fixes" to make this work, but alas, I am not a coder and failed to make it run without the errors. Log enclosed below. If I can provide any additional information, please let me know and I will do my best to do so. 

BDubsErrorLog.PNG

Thank you for your time and consideration, and for this really excellent mod!

--Pete

 
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Yeah Df changes a lot of things from vanilla. I started making some patches to make it work with DF, but I was hoping for some input from people as to what all DF changes so I could get it sorted. It was mostly just a quick test.

I guess I'll just eventually have to download DF myself and make it work.

 
Alright, currently pushing the newest update to The Wasteland.

-----FIXED/CHANGED-----

-Added Wild Wasteland and White River Survival Guide magazines

-Added Power Armor (by Snufkin <3)

-Power Armor Mods

-Power Armor Stand

-Added Soldier NPCs

-Added Mutants NPCs with new sounds

-Added Feral Ghoul with new sounds

-More edited vanilla POIs

-Added Behemoth's Abode POI (by arramus <3)

-Icon changes to be more uniform

-Fixed small mistakes in entitygroups

-Fixed fire effects not showing on custom entities

-Reworked Cryolator crit -Updated incorrect POI imposters

Should be on Git and the mod launcher in an hour or so. I'll post it on Nexus in the morning.

7TvmZ5h.png


5csBIDS.png


sEt4Qwx.png


4123MZZ.jpg


JghLgJn.jpg


LEOh9bm.jpg


 
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unknown.png


Hi I really want to play The wasteland mod but this thing keep happen and the map cannot load with it. Can you help me solve this thing? 

 
Few things...

I would need to see the whole log, as it seems there was an error before this that caused what I can see.

And two, I doubt my mod works with DF out of the box due to all the changes DF makes. You'd have to see what all you need to change to make it work.

 
Alright, just pushed a quick update for The Wasteland:

-Fixed Nitrogen POI list offsets(Thanks for the assist Beardman)

-Fixed Mutants spawning with 2 weapons

-Fixed missing Alien Blaster projectile

Will be on Git and the mod launcher in a few minutes, Nexus in the morning.

 
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Love the vehicle mod! The dirt bike is game changing! 

However, I was just flying the MD500 and then froze mid air and now the game won't load at all. 

I believe this is when it happened: 

021-01-29T23:37:42 220.516 INF VehicleManager saving 1 (1 / 0)
2021-01-29T23:38:00 238.225 INF Time: 3.71m FPS: 42.73 Heap: 1534.3MB Max: 1675.4MB Chunks: 306 CGO: 240 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 6802.1MB
2021-01-29T23:38:05 242.774 INF SectionType change from None to HomeDay
2021-01-29T23:38:05 242.775 INF Played HomeDay
2021-01-29T23:38:05 242.775 INF Fading in HomeDay
2021-01-29T23:38:05 242.776 INF Notified SectionSelector that music played
2021-01-29T23:38:22 259.889 INF SectionType change from HomeDay to Exploration
2021-01-29T23:38:22 259.890 INF Fading out HomeDay
2021-01-29T23:38:22 259.891 INF Played Exploration
2021-01-29T23:38:22 259.891 INF Fading in Exploration
2021-01-29T23:38:25 262.932 INF Paused HomeDay
2021-01-29T23:38:30 268.240 INF Time: 4.21m FPS: 56.70 Heap: 1604.5MB Max: 1675.4MB Chunks: 306 CGO: 255 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 6886.9MB
2021-01-29T23:38:31 269.274 WRN Spawned entity with wrong pos: [type=EntityLootContainer, name=EntityLootContainerRegular_7573] id=7573 pos=(-15.6, -9334.1, 834.7)
2021-01-29T23:38:31 269.274 WRN Spawned entity with wrong pos: [type=EntityLootContainer, name=EntityLootContainerRegular_7873] id=7873 pos=(-15.8, -8818.8, 832.8)
2021-01-29T23:39:00 298.245 INF Time: 4.71m FPS: 57.99 Heap: 1578.5MB Max: 1675.4MB Chunks: 306 CGO: 225 Ply: 1 Zom: 4 Ent: 9 (18) Items: 7 CO: 1 RSS: 7019.3MB
2021-01-29T23:39:04 302.319 INF SectionType change from Exploration to Suspense
2021-01-29T23:39:04 302.319 INF Fading out Exploration
2021-01-29T23:39:04 302.319 INF Played Suspense
2021-01-29T23:39:04 302.319 INF Fading in Suspense
2021-01-29T23:39:07 305.339 INF Paused Exploration
2021-01-29T23:39:09 307.314 INF Entity zombieBurnt 6016 killed
2021-01-29T23:39:10 308.536 INF Origin Reposition (-16.0, 80.0, 1152.0) to (0.0, 144.0, 144.0)
2021-01-29T23:39:12 310.058 INF Entity zombieBurnt 6005 killed
2021-01-29T23:39:25 322.940 INF Stopped HomeDay
2021-01-29T23:39:30 328.246 INF Time: 5.21m FPS: 58.03 Heap: 1616.3MB Max: 1675.4MB Chunks: 306 CGO: 244 Ply: 1 Zom: 2 Ent: 5 (42) Items: 11 CO: 1 RSS: 7133.2MB
2021-01-29T23:39:40 338.277 ERR Exception in thread ChunkCalc:
2021-01-29T23:39:40 338.277 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object

 
Looks like the game pooped itself. Could be a corrupt chunk. I'm not too familiar with that sort of stuff, but I think you could delete the chunk you were in and it might fix it. You'll have to search for how to do that and how to find what chunk you were in, which will just have to be a guess unless you know exactly where you were when it froze.

No guarantees it will work, and everything in the chunk will be reset, so hopefully it wasn't near your base or anything. Doesn't seem to be mod related, but sorry it happened. :(

 
Looks like the game pooped itself. Could be a corrupt chunk. I'm not too familiar with that sort of stuff, but I think you could delete the chunk you were in and it might fix it. You'll have to search for how to do that and how to find what chunk you were in, which will just have to be a guess unless you know exactly where you were when it froze.

No guarantees it will work, and everything in the chunk will be reset, so hopefully it wasn't near your base or anything. Doesn't seem to be mod related, but sorry it happened. :(
I was far away so I'll look into it.  Hopefully it works out as I had just built a glorious heli pad..  ;)  

As I can't get into that saved game I don't know if any of the chunk reset options I've looked into will work. 

Appreciate the help.

 
I was far away so I'll look into it.  Hopefully it works out as I had just built a glorious heli pad..  ;)  

As I can't get into that saved game I don't know if any of the chunk reset options I've looked into will work. 

Appreciate the help.
You can go into the world's save folder and find the regions. Just have to figure out which ones to delete. Lol.

 
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I got The Wasteland Mod installed and running, a custom Nitrogen World with The Wasteland POIs, Ztensity's Creature Renaming Modlet so I can learn all of the new character's names, and some decent mod beverages and explosives to help me along my way at such a low level. I have learned to be very very careful around the new custom POIs until I pick up some better weaponry. It runs buttery smooth and it's going to be a real adventure :)

 
Здравствуйте, а есть ли отдельный воздушный транспорт? Меня особенно интересует вертолет MD-500 (https://imgur.com/wzHfhfL). Можно ли сделать его модом отдельно?.. Я хотел бы установить его на свой сервер но не знаю как это сделать) Я был бы очень признателен вам за помощь!

 
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