PC A20 Developer Diary Discussions

Pretty sure its their new way of releasing info, dev streams.  Oh well.


We are all playing. It is normal when a stable alpha comes out where everything goes quite well. And above all that we came from various patches without rest. Now to play many days without losing what has been achieved: D

 
40k is so close!
"OHHHHHHHHHHHHHHHH WHERE HALF WAY THERE!!!!!! OH!!!!!!!!!!!!!!!!!!!!"

im sorry i had too

Everyone is playing!

We broke all our records this past week with 39k concurrent players. 
im just waiting for A20 and just posting pics for A20
and im hoping this alpha gives Alot of love to Intellecte class. IE stuff like a makeshift baton and a tier 3 baton. idk like a Tesla baton  
i would like a range weapon class but i would not be sad if there wasn't. 

MY SOUL HAS BEEN CONSUMED BY A R K

HELP ME!

 
Sure!

From Alpha 20 Dev diary page 1 post number 4 ( counting the main opening post). Senior Programmer of The Fun Pimps "Faatal" (Shawn) said:

The Robotic Drone should be in A20. Some code work may start on bandits, but they won't be in a20.




And from the same Alpha 20 Dev diary page 15 ( 16th post of the page) Cofounder of The Fun Pimps and Designer/Artist "Madmole" (Joel Huenink) said:

Console sold great with ugly UMA presets and zero customization. If we have a similar amount of heads it should be just fine. The CPU savings deleting all those bones/morphs/bloat data wouldn't hurt either. Anyhow this is months out as we've pushed new characters to A21 so even I don't have an answer as to what we're actually doing.


Also, in previous a19 dev streams they talked about bandits and npcs for a bit. Not much talk in the streams from a20 though.

So it's safe to asume the following:

1- There's a good chance that basic functionality of Npcs (including bandits) will be in A21. So FINALLY this alpha could be the one, but the Shape Menu and other things will prevent it from being 100% in at the very least and could also (I hope not) prevent this alpha from having npcs too. That's my realistic opinion.

2- Also in my opinion,  it's correct to asume that A22 will be an alpha in which npcs are in and in a moderately polished state (aka shippable).

3- The average time of alpha development since a17 is 10 months from stable to stable (patches are usually backports from .2 onwards).

4- So we will have polished npcs and npc-related quests in some form by Summer 2023. That's a safe fact.  Autumn to Christmas 2022 at the earliest is a bold one.

TFP and everybody want it to be sooner. But NO. 40 people is 40 people and multiplayer code is no joke. Be aware that the AI they plan to implement is superior to that of a Fallout game, and the programming team is a bit small (I believe they are around 4-6 guys coding various features).

This is the Dev Diary link:




 
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Respectfully, none of what you've presented proves bandits are coming in A22.

Please do not spread your assumptions as factual timelines. It is harmful to tell other players when to expect something that has not been announced because then they hold TFP accountable.
1. I've never said that bandits are coming in A22 for sure. I stated an opinion about their level of polishness by then. My opinion says they will not be completely 100% finished by a21 even if they are in,  due to a lot of systems being developed still.

2. These forums allow guesses, opinions, pie in the sky bold statements and also memes. You can think whatever you want about the subject, that is also allowed.

3. The announcements are in the main Dev Diary sir. This forum thread is just for discussion of Non-Official things (non official meaning not replying directly to a dev's comment, don't be deceived by the Thread's name) , like my previous post. That's why they get moved here. Everything that is not a direct conversation to a Dev holds no actual informative value, or rather the value of those posts are a matter of, (you guessed it), opinion.

My bad. I'm spreading forum guidelines without asking your consent. Please forgive me.

Scorny hugs.

 
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I'd remove multiplayer entirely... what do you need friends for when you have NPCs?  :caked:
Multiplayer game is good, but if feature is not working there, but single player can have that feature. Then why not release feature for single player only, and improve and release for multiplayer when it can be ready? At least 10% -30% of community will get something to play extra? 

 
Multiplayer game is good, but if feature is not working there, but single player can have that feature. Then why not release feature for single player only, and improve and release for multiplayer when it can be ready? At least 10% -30% of community will get something to play extra? 
Internally the game works single player the same as in multiplayer. I.e. if you start a SP game, you really start a server on your PC and your client connects to that server. With a single option change someone could make that same game MP and invite friends. Explain to him why suddenly the drones he found vanish from the game. 

 
Multiplayer game is good, but if feature is not working there, but single player can have that feature. Then why not release feature for single player only, and improve and release for multiplayer when it can be ready? At least 10% -30% of community will get something to play extra? 
It would be cool... if it was possible.  :pout:

 
Most likely perception build. Assault is going to be fully-automatic. Wonder how they'll handle that, maybe take designs from Brazilian scrap submachine guns.

View attachment 18401
i would hope it would look like this

Bastard_isometric_dirty_M2033.png


it could uses 7.62 and could have maybe 10 or 15 rounds. 

We don't have a side loader in game so why not? like a Makeshift sten? thats what it was basically

A angry Tube with another tube on the side and some coat hanger on the back! and a trigger 

 
I'd remove multiplayer entirely... what do you need friends for when you have NPCs?  :caked:
I actually really agree with this. Attributes were a multiplayer-centric imposition on EVERYBODY playing single-player. Is it just me, or did the free-form leveling and leveling-by-doing of Alpha 16 feel more satisfying all across the board than leveling in its current iteration? I mean yeah the linear path of basing up near a trader and repeating quests is fun for a while, but after a time I just start craving the freedom of prior game builds. Now every run I do is the same; I even specialize into Strength every time, and just base up at the trader and do quests. Agility is almost - almost - as good as Strength. You have Run & Gun and plenty of firearms, and can kite sprinters with bleed damage. But Strength is objectively superior, even with Parkour considered. I play Insane Nightmare now, to offset the intense boredom of the game's general experience. It's the same every time, but at least it's difficult, and my chance of success is so low that I can never get too bored of how they redesigned progression. Chaotic loot, man... Imagine that, going into a tool store and finding tools made of Iron or Steel. The game used to be so good. But they didn't think too much about how these changes would effect the game... They've spent nearly a decade in alpha and I think they're losing their collective creative vision. It's a dumpster fire now

 
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I actually really agree with this. Attributes were a multiplayer-centric imposition on EVERYBODY playing single-player. Is it just me, or did the free-form leveling and leveling-by-doing of Alpha 16 feel more satisfying all across the board than leveling in its current iteration?
LBD had its own problems and advantages while the current attributes/perks system has other problems and pros IMO.

The real reason we get bored after some time is simply because the game is not ready yet (NPCs, Bandits, Storyline and such...).

All the rest depends on personal taste, so there's really no point arguing on what pie tastes better if you don't like pies...  :caked:

 
I actually really agree with this. Attributes were a multiplayer-centric imposition on EVERYBODY playing single-player. Is it just me, or did the free-form leveling and leveling-by-doing of Alpha 16 feel more satisfying all across the board than leveling in its current iteration? I mean yeah the linear path of basing up near a trader and repeating quests is fun for a while, but after a time I just start craving the freedom of prior game builds. Now every run I do is the same; I even specialize into Strength every time, and just base up at the trader and do quests. Agility is almost - almost - as good as Strength. You have Run & Gun and plenty of firearms, and can kite sprinters with bleed damage. But Strength is objectively superior, even with Parkour considered. I play Insane Nightmare now, to offset the intense boredom of the game's general experience. It's the same every time, but at least it's difficult, and my chance of success is so low that I can never get too bored of how they redesigned progression. Chaotic loot, man... Imagine that, going into a tool store and finding tools made of Iron or Steel. The game used to be so good. But they didn't think too much about how these changes would effect the game... They've spent nearly a decade in alpha and I think they're losing their collective creative vision. It's a dumpster fire now


So you are willing to challenge yourself by increasing the slider marked "difficulty" but not willing to challenge yourself by playing a build other than strength or agility? Here you are complaining that the game is so samey play after play and the only way you can keep playing is to up the difficulty to be challenged. Why not play on an easier difficulty like warrior (if necessary) but ignore strength and go fortitude or perception or even intellect as your main build for weapons and only do strength and agility for support perks? Personally, I'd call the Strength build the "Noob Build" because it is easiest and most straightforward. Sounds like you have mastered it and may be ready to try something new.

Saying you want a challenge and a different kind of playthrough but then doggedly sticking to always playing Strength because you perceive it to be superior to everything else is a big contradiction. The "dumpster fire" is actually you limiting yourself to a single way of playing and ignoring all the alternative pathways that can offer different gameplay experiences and challenges-- all the things you claim to be craving....

 
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